# mcl_throwing ## mcl_throwing.throw(throw_item, pos, dir, velocity, thrower) Throw a throwable item. * throw_item: itemstring of the throwable item * pos: initial position of the entity * dir: direction where the throwable item will be thrown * velocity: (optional) will overide the default velocity value (can be nil) * thrower: (optional) player/entity who throw the object (can be nil) ## mcl_throwing.register_throwable_object(name, entity, velocity) Register a throwable item. * name: itemname of the throwable object * entity: entity thrown * velocity: initial velocity of the entity ## mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode, dropdir) Throw throwable item from dispencer. Shouldn't be called directly. Must be used in item definition: `_on_dispense = mcl_throwing.dispense_function,` ## mcl_throwing.get_player_throw_function(entity_name, velocity) Return a function who handle item throwing (to be used in item definition) Handle creative mode, and throw params. * entity_name: the name of the entity to throw * velocity: (optional) velocity overide (can be nil) ## mcl_throwing.get_staticdata(self) Must be used in entity def if you want the entity to be saved after unloading mapblock. ## mcl_throwing.on_activate(self, staticdata, dtime_s) Must be used in entity def if you want the entity to be saved after unloading mapblock.