-- See README.txt for licensing and other information. local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local use_select_box = minetest.settings:get_bool("mcl_buckets_use_select_box", false) -- Compatibility with old bucket mod minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty") minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water") minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava") local mod_doc = minetest.get_modpath("doc") local mod_mcl_core = minetest.get_modpath("mcl_core") --local mod_mclx_core = minetest.get_modpath("mclx_core") -- Localize some functions for faster access local vector = vector local math = math local string = string local raycast = minetest.raycast local get_node = minetest.get_node local set_node = minetest.set_node local add_node = minetest.add_node local add_item = minetest.add_item local registered_nodes = minetest.registered_nodes local get_item_group = minetest.get_item_group local is_creative_enabled = minetest.is_creative_enabled local is_protected = minetest.is_protected local record_protection_violation = minetest.record_protection_violation minetest.register_craft({ output = "mcl_buckets:bucket_empty 1", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"", "mcl_core:iron_ingot", ""}, }, }) mcl_buckets = { liquids = {}, buckets = {}, } -- Sound helper functions for placing and taking liquids local function sound_place(itemname, pos) local def = registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end local function sound_take(itemname, pos) local def = registered_nodes[itemname] if def and def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end local function place_liquid(pos, itemstring) sound_place(itemstring, pos) set_node(pos, {name=itemstring}) end local function give_bucket(new_bucket, itemstack, user) local inv = user:get_inventory() if is_creative_enabled(user:get_player_name()) then --TODO: is a full bucket added if inv doesn't contain one? return itemstack else if itemstack:get_count() == 1 then return new_bucket else if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else add_item(user:get_pos(), new_bucket) end itemstack:take_item() return itemstack end end end local pointable_sources = {} local function get_node_place(source_place, place_pos) local node_place if type(source_place) == "function" then node_place = source_place(place_pos) else node_place = source_place end return node_place end local function get_extra_check(check, pos, user) local result local take_bucket if check then result, take_bucket = check(pos, user) if result == nil then result = true end if take_bucket == nil then take_bucket = true end else result = true take_bucket = true end return result, take_bucket end local function get_bucket_drop(itemstack, user, take_bucket) -- Handle bucket item and inventory stuff if take_bucket and not is_creative_enabled(user:get_player_name()) then -- Add empty bucket and put it into inventory, if possible. -- Drop empty bucket otherwise. local new_bucket = ItemStack("mcl_buckets:bucket_empty") if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else add_item(user:get_pos(), new_bucket) end itemstack:take_item() return itemstack end else return itemstack end end local function bucket_get_pointed_thing(user) local start = user:get_pos() start.y = start.y + user:get_properties().eye_height local look_dir = user:get_look_dir() local _end = vector.add(start, vector.multiply(look_dir, 5)) local ray = raycast(start, _end, false, true) for pointed_thing in ray do local name = get_node(pointed_thing.under).name local def = registered_nodes[name] if not def or def.drawtype ~= "flowingliquid" then return pointed_thing end end end local function on_place_bucket(itemstack, user, pointed_thing) if not use_select_box then pointed_thing = bucket_get_pointed_thing(user) end -- Must be pointing to node if not pointed_thing or pointed_thing.type ~= "node" then return end -- Call on_rightclick if the pointed node defines it local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing) if new_stack then return new_stack end local bucket_def = mcl_buckets.buckets[itemstack:get_name()] for _, pos in pairs({ pointed_thing.under, pointed_thing.above }) do local node = get_node(pos) local node_def = registered_nodes[node.name] if node_def and node_def.buildable_to or get_item_group(node.name, "cauldron") == 1 or minetest.get_node(pos).name == "mcl_mangrove:mangrove_roots" then local result, take_bucket = get_extra_check(bucket_def.extra_check, pos, user) if result then local node_place = get_node_place(bucket_def.source_place, pos) local player_name = user:get_player_name() -- Check protection if is_protected(pos, player_name) then record_protection_violation(pos, player_name) return itemstack end -- Place liquid place_liquid(pos, node_place) -- Update doc mod if mod_doc and doc.entry_exists("nodes", node_place) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place) end end return get_bucket_drop(itemstack, user, take_bucket) end end return itemstack end local function on_place_bucket_empty(itemstack, user, pointed_thing) if not use_select_box then pointed_thing = bucket_get_pointed_thing(user) end -- Must be pointing to node if not pointed_thing or pointed_thing.type ~= "node" then return itemstack end -- Call on_rightclick if the pointed node defines it local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing) if new_stack then return new_stack end local new_bucket local under = pointed_thing.under local node_name = get_node(under).name if pointable_sources[node_name] then if is_protected(under, user:get_player_name()) then record_protection_violation(under, user:get_player_name()) end local liquid_def = mcl_buckets.liquids[node_name] if liquid_def then -- Fill bucket, but not in Creative Mode -- FIXME: remove this line --if not is_creative_enabled(user:get_player_name()) then if not false then new_bucket = ItemStack({name = liquid_def.bucketname}) if liquid_def.on_take then liquid_def.on_take(user) end end add_node(under, {name="air"}) sound_take(node_name, under) if mod_doc and doc.entry_exists("nodes", node_name) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_name) end if new_bucket then return give_bucket(new_bucket, itemstack, user) end else minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", node_name)) end return itemstack else -- FIXME: replace this ugly code by cauldrons API if node_name == "mcl_cauldrons:cauldron_3" then -- Take water out of full cauldron set_node(under, {name="mcl_cauldrons:cauldron"}) if not is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_water") end sound_take("mcl_core:water_source", under) elseif node_name == "mcl_cauldrons:cauldron_3r" then -- Take river water out of full cauldron set_node(under, {name="mcl_cauldrons:cauldron"}) if not is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_river_water") end sound_take("mclx_core:river_water_source", under) elseif node_name == "mcl_cauldrons:cauldron_3_lava" then set_node(under, {name="mcl_cauldrons:cauldron"}) if not is_creative_enabled(user:get_player_name()) then new_bucket = ItemStack("mcl_buckets:bucket_lava") end sound_take("mcl_core:lava_source", under) end if new_bucket then return give_bucket(new_bucket, itemstack, user) end end return itemstack end function mcl_buckets.register_liquid(def) for _,source in ipairs(def.source_take) do mcl_buckets.liquids[source] = { source_place = def.source_place, source_take = source, on_take = def.on_take, bucketname = def.bucketname, } pointable_sources[source] = true if type(def.source_place) == "string" then mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source] end end mcl_buckets.buckets[def.bucketname] = def if def.bucketname == nil or def.bucketname == "" then error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name)) end minetest.register_craftitem(def.bucketname, { description = def.name, _doc_items_longdesc = def.longdesc, _doc_items_usagehelp = def.usagehelp, _tt_help = def.tt_help, inventory_image = def.inventory_image, stack_max = 1, groups = def.groups, liquids_pointable = use_select_box, on_place = on_place_bucket, on_secondary_use = on_place_bucket, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal" if not buildable then return stack end local result, take_bucket = get_extra_check(def.extra_check, droppos, nil) if result then -- Fail placement of liquid if result is false place_liquid(droppos, get_node_place(def.source_place, droppos)) end if take_bucket then stack:set_name("mcl_buckets:bucket_empty") end return stack end, }) end minetest.register_craftitem("mcl_buckets:bucket_empty", { description = S("Empty Bucket"), _doc_items_longdesc = S("A bucket can be used to collect and release liquids."), _doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."), _tt_help = S("Collects liquids"), inventory_image = "mcl_buckets_bucket.png", stack_max = 16, liquids_pointable = use_select_box, on_place = on_place_bucket_empty, on_secondary_use = on_place_bucket_empty, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Fill empty bucket with liquid or drop bucket if no liquid local collect_liquid = false local liquiddef = mcl_buckets.liquids[dropnode.name] local new_bucket if liquiddef and liquiddef.bucketname and (dropnode.name == liquiddef.source_take) then -- Fill bucket new_bucket = ItemStack({name = liquiddef.bucketname}) sound_take(dropnode.name, droppos) collect_liquid = true end if collect_liquid then set_node(droppos, {name="air"}) -- Fill bucket with liquid stack = new_bucket else -- No liquid found: Drop empty bucket add_item(droppos, stack) stack:take_item() end return stack end, }) dofile(modpath.."/register.lua") dofile(modpath.."/fishbuckets.lua")