# mcl_explosions This mod provide helper functions to create explosions. ## mcl_explosions.explode(pos, strength, info, puncher) * pos: position, initial position of the explosion * strenght: number, radius of the explosion * info: table, explosion informations: * drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength) * max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value * sound: bool, if true, the explosion will play a sound (default: true) * particles: bool, if true, the explosion will create particles (default: true) * fire: bool, if true, 1/3 nodes become fire (default: false) * griefing: bool, if true, the explosion will destroy nodes (default: true) * grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false) * puncher: (optional) entity, will be used as source for damage done by the explosion