local S = minetest.get_translator(minetest.get_current_modname()) -- Core mcl_stairs API -- Wrapper around mintest.pointed_thing_to_face_pos. local function get_fpos(placer, pointed_thing) local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) return finepos.y % 1 end local function place_slab_normal(itemstack, placer, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local p0 = pointed_thing.under local p1 = pointed_thing.above --local placer_pos = placer:get_pos() local fpos = get_fpos(placer, pointed_thing) local place = ItemStack(itemstack) local origname = itemstack:get_name() if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) or (fpos < -0.5 and fpos > -0.999999999) then place:set_name(origname .. "_top") end local ret = minetest.item_place(place, placer, pointed_thing, 0) ret:set_name(origname) return ret end local function place_stair(itemstack, placer, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local p0 = pointed_thing.under local p1 = pointed_thing.above local param2 = 0 local placer_pos = placer:get_pos() if placer_pos then param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) end local fpos = get_fpos(placer, pointed_thing) if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) or (fpos < -0.5 and fpos > -0.999999999) then param2 = param2 + 20 if param2 == 21 then param2 = 23 elseif param2 == 23 then param2 = 21 end end return minetest.item_place(itemstack, placer, pointed_thing, param2) end -- Register stairs. -- Node will be called mcl_stairs:stair_ function mcl_stairs.register_stair(subname, recipeitem, groups, images, description, sounds, blast_resistance, hardness, corner_stair_texture_override) if recipeitem then if not images then images = minetest.registered_items[recipeitem].tiles end if not groups then groups = minetest.registered_items[recipeitem].groups end if not sounds then sounds = minetest.registered_items[recipeitem].sounds end if not hardness then hardness = minetest.registered_items[recipeitem]._mcl_hardness end if not blast_resistance then blast_resistance = minetest.registered_items[recipeitem]._mcl_blast_resistance end end groups.stair = 1 groups.building_block = 1 minetest.register_node(":mcl_stairs:stair_" .. subname, { description = description, _doc_items_longdesc = S("Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling or at the upper half of the side of a block will be placed upside down."), drawtype = "mesh", mesh = "stairs_stair.obj", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = groups, sounds = sounds, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end return place_stair(itemstack, placer, pointed_thing) end, on_rotate = function(pos, node, user, mode, param2) -- Flip stairs vertically if mode == screwdriver.ROTATE_AXIS then local minor = node.param2 if node.param2 >= 20 then minor = node.param2 - 20 if minor == 3 then minor = 1 elseif minor == 1 then minor = 3 end node.param2 = minor else if minor == 3 then minor = 1 elseif minor == 1 then minor = 3 end node.param2 = minor node.param2 = node.param2 + 20 end minetest.set_node(pos, node) return true end end, _mcl_blast_resistance = blast_resistance, _mcl_hardness = hardness, }) if recipeitem then minetest.register_craft({ output = "mcl_stairs:stair_" .. subname .. " 4", recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Flipped recipe minetest.register_craft({ output = "mcl_stairs:stair_" .. subname .. " 4", recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) -- Stonecutter recipe mcl_stonecutter.register_recipe(recipeitem, "mcl_stairs:stair_".. subname) end mcl_stairs.cornerstair.add("mcl_stairs:stair_"..subname, corner_stair_texture_override) end -- Slab facedir to placement 6d matching table --local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} -- Register slabs. -- Node will be called mcl_stairs:slab_ -- double_description: NEW argument, not supported in Minetest Game -- double_description: Description of double slab function mcl_stairs.register_slab(subname, recipeitem, groups, images, description, sounds, blast_resistance, hardness, double_description) local lower_slab = "mcl_stairs:slab_"..subname local upper_slab = lower_slab.."_top" local double_slab = lower_slab.."_double" if recipeitem then if not images then images = minetest.registered_items[recipeitem].tiles end if not groups then groups = minetest.registered_items[recipeitem].groups end if not sounds then sounds = minetest.registered_items[recipeitem].sounds end if not hardness then hardness = minetest.registered_items[recipeitem]._mcl_hardness end if not blast_resistance then blast_resistance = minetest.registered_items[recipeitem]._mcl_blast_resistance end end -- Automatically generate double slab description if not double_description then double_description = S("Double @1", description) end groups.slab = 1 groups.building_block = 1 local longdesc = S("Slabs are half as high as their full block counterparts and occupy either the lower or upper part of a block, depending on how it was placed. Slabs can be easily stepped on without needing to jump. When a slab is placed on another slab of the same type, a double slab is created.") local slabdef = { description = description, _doc_items_longdesc = longdesc, drawtype = "nodebox", tiles = images, paramtype = "light", -- Facedir intentionally left out (see below) is_ground_content = false, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) if not placer then return end local above = pointed_thing.above local under = pointed_thing.under local anode = minetest.get_node(above) local unode = minetest.get_node(under) local adefs = minetest.registered_nodes[anode.name] local udefs = minetest.registered_nodes[unode.name] local wield_item = itemstack:get_name() local player_name = placer:get_player_name() local creative_enabled = minetest.is_creative_enabled(player_name) -- place slab using under node orientation local dir = vector.subtract(above, under) local p2 = unode.param2 if minetest.is_protected(under, player_name) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(under, player_name) return end -- combine two slabs if possible -- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab if (wield_item == unode.name or (udefs and wield_item == udefs._mcl_other_slab_half)) and not ((dir.y >= 0 and minetest.get_item_group(unode.name, "slab_top") == 1) or (dir.y <= 0 and minetest.get_item_group(unode.name, "slab_top") == 0)) then minetest.set_node(under, {name = double_slab, param2 = p2}) if not creative_enabled then itemstack:take_item() end return itemstack elseif (wield_item == anode.name or (adefs and wield_item == adefs._mcl_other_slab_half)) then minetest.set_node(above, {name = double_slab, param2 = p2}) if not creative_enabled then itemstack:take_item() end return itemstack -- No combination possible: Place slab normally else return place_slab_normal(itemstack, placer, pointed_thing) end end, _mcl_hardness = hardness, _mcl_blast_resistance = blast_resistance, _mcl_other_slab_half = upper_slab, on_rotate = function(pos, node, user, mode, param2) -- Flip slab if mode == screwdriver.ROTATE_AXIS then node.name = upper_slab minetest.set_node(pos, node) return true end return false end, } minetest.register_node(":"..lower_slab, slabdef) -- Register the upper slab. -- Using facedir is not an option, as this would rotate the textures as well and would make -- e.g. upper sandstone slabs look completely wrong. local topdef = table.copy(slabdef) topdef.groups.slab = 1 topdef.groups.slab_top = 1 topdef.groups.not_in_creative_inventory = 1 topdef.groups.not_in_craft_guide = 1 topdef.description = S("Upper @1", description) topdef._doc_items_create_entry = false topdef._doc_items_longdesc = nil topdef._doc_items_usagehelp = nil topdef.drop = lower_slab topdef._mcl_other_slab_half = lower_slab topdef._vl_pickblock = lower_slab function topdef.on_rotate(pos, node, user, mode, param2) -- Flip slab if mode == screwdriver.ROTATE_AXIS then node.name = lower_slab minetest.set_node(pos, node) return true end return false end topdef.node_box = { type = "fixed", fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, } topdef.selection_box = { type = "fixed", fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, } minetest.register_node(":"..upper_slab, topdef) -- Double slab node local dgroups = table.copy(groups) dgroups.not_in_creative_inventory = 1 dgroups.not_in_craft_guide = 1 dgroups.slab = nil dgroups.double_slab = 1 minetest.register_node(":"..double_slab, { description = double_description, _doc_items_longdesc = S("Double slabs are full blocks which are created by placing two slabs of the same kind on each other."), tiles = images, is_ground_content = false, groups = dgroups, sounds = sounds, drop = lower_slab .. " 2", _mcl_hardness = hardness, _mcl_blast_resistance = blast_resistance, _vl_pickblock = lower_slab, }) if recipeitem then minetest.register_craft({ output = lower_slab .. " 6", recipe = { {recipeitem, recipeitem, recipeitem}, }, }) mcl_stonecutter.register_recipe(recipeitem, lower_slab, 2) end -- Help alias for the upper slab if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", lower_slab, "nodes", upper_slab) end end -- Stair/slab registration function. -- Nodes will be called mcl_stairs:{stair,slab}_ function mcl_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, blast_resistance, hardness, double_description, corner_stair_texture_override) mcl_stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, blast_resistance, hardness, corner_stair_texture_override) mcl_stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, blast_resistance, hardness, double_description) end -- Very simple registration function -- Makes stair and slab out of a source node function mcl_stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab, desc_double_slab, corner_stair_texture_override) local def = minetest.registered_nodes[sourcenode] local groups = {} -- Only allow a strict set of groups to be added to stairs and slabs for more predictable results local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" } for a=1, #allowed_groups do if def.groups[allowed_groups[a]] then groups[allowed_groups[a]] = def.groups[allowed_groups[a]] end end mcl_stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_blast_resistance, def._mcl_hardness, desc_double_slab, corner_stair_texture_override) end