local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) vl_node_entity = {} local mod = vl_node_entity local cube_node_entity = { initial_properties = { hp_max = 1, physical = true, pointable = false, collide_with_objects = true, collision_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, }, visual = "wielditem", textures = { "mcl_core:dirt_with_grass" }, } function cube_node_entity:on_activate(staticdata, dtime_unloaded) local staticdata = minetest.deserialize(staticdata) self._staticdata = staticdata local props = { visual = "wielditem", textures = { staticdata.nodename }, } self.object:set_properties(props) end function cube_node_entity:get_staticdata() return minetest.serialize(self._staticdata) end minetest.register_entity("vl_node_entity:cube_node", cube_node_entity) function mod.create_node_entity(pos, nodename) local staticdata = { nodename = nodename } return minetest.add_entity(pos, "vl_node_entity:cube_node",minetest.serialize(staticdata)) end