--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### ZOMBIE VILLAGER --################### local professions = { farmer = "mobs_mc_villager_farmer.png", fisherman = "mobs_mc_villager_farmer.png", fletcher = "mobs_mc_villager_farmer.png", shepherd = "mobs_mc_villager_farmer.png", librarian = "mobs_mc_villager_librarian.png", cartographer = "mobs_mc_villager_librarian.png", armorer = "mobs_mc_villager_smith.png", leatherworker = "mobs_mc_villager_butcher.png", butcher = "mobs_mc_villager_butcher.png", weapon_smith = "mobs_mc_villager_smith.png", tool_smith = "mobs_mc_villager_smith.png", cleric = "mobs_mc_villager_priest.png", nitwit = "mobs_mc_villager.png", } mobs:register_mob("mobs_mc:villager_zombie", { type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, xp_min = 5, xp_max = 5, breath_max = -1, armor = {undead = 90, fleshy = 90}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_villager_zombie.b3d", textures = { {"mobs_mc_zombie_butcher.png"}, {"mobs_mc_zombie_farmer.png"}, {"mobs_mc_zombie_librarian.png"}, {"mobs_mc_zombie_priest.png"}, {"mobs_mc_zombie_smith.png"}, {"mobs_mc_zombie_villager.png"} }, visual_size = {x=2.75, y=2.75}, makes_footstep_sound = true, damage = 3, reach = 2, walk_velocity = 1.2, run_velocity = 2.4, attack_type = "dogfight", group_attack = true, drops = { {name = mobs_mc.items.rotten_flesh, chance = 1, min = 0, max = 2, looting = "common",}, {name = mobs_mc.items.iron_ingot, chance = 120, -- 2.5% / 3 min = 1, max = 1, looting = "rare", looting_factor = 0.01 / 3,}, {name = mobs_mc.items.carrot, chance = 120, -- 2.5% / 3 min = 1, max = 1, looting = "rare", looting_factor = 0.01 / 3,}, {name = mobs_mc.items.potato, chance = 120, -- 2.5% / 3 min = 1, max = 1, looting = "rare", looting_factor = 0.01 / 3,}, }, sounds = { random = "mobs_mc_zombie_growl", war_cry = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, }, animation = { speed_normal = 25, speed_run = 50, stand_start = 20, stand_end = 40, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, on_rightclick = function(self, clicker) if not self._curing and clicker and clicker:is_player() then local wielditem = clicker:get_wielded_item() -- ToDo: Only cure if zombie villager has the weakness effect if wielditem:get_name() == "mcl_core:apple_gold" then wielditem:take_item() clicker:set_wielded_item(wielditem) self._curing = math.random(3 * 60, 5 * 60) self.shaking = true end end end, do_custom = function(self, dtime) if self._curing then self._curing = self._curing - dtime local obj = self.object if self._curing <= 0 then local villager_obj = minetest.add_entity(obj:get_pos(), "mobs_mc:villager") local villager = villager_obj:get_luaentity() local yaw = obj:get_yaw() villager_obj:set_yaw(yaw) villager.target_yaw = yaw villager.nametag = self.nametag local texture = self.base_texture[1]:gsub("zombie", "villager") if texture == "mobs_mc_villager_villager.png" then texture = "mobs_mc_villager.png" end local textures = {texture} villager.base_texture = textures villager_obj:set_properties({textures = textures}) local matches = {} for prof, tex in pairs(professions) do if texture == tex then table.insert(matches, prof) end end villager._profession = matches[math.random(#matches)] self._curing = nil mcl_burning.extinguish(obj) obj:remove() return false end end end, sunlight_damage = 2, ignited_by_sunlight = true, view_range = 16, fear_height = 4, harmed_by_heal = true, }) mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)