local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) mcl_structures.register_structure("nether_outpost",{ place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"}, fill_ratio = 0.01, chunk_probability = 900, flags = "all_floors", biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"}, sidelen = 24, solid_ground = true, make_foundation = true, y_min = mcl_vars.mg_lava_nether_max - 1, y_max = mcl_vars.mg_nether_max - 30, filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" }, y_offset = 0, after_place = function(pos) local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"}) if not sp[1] then return end table.shuffle(sp) mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0) end }) mcl_structures.register_structure("nether_bulwark",{ place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"}, fill_ratio = 0.01, chunk_probability = 600, flags = "all_floors", biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"}, sidelen = 32, solid_ground = true, make_foundation = true, y_min = mcl_vars.mg_lava_nether_max - 1, y_max = mcl_vars.mg_nether_max - 30, filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_bulwark.mts" }, y_offset = 0, construct_nodes = {"group:wall"}, after_place = function(pos,def,pr) if not peaceful then local p1 = vector.offset(pos,-10,0,-10) local p2 = vector.offset(pos,10,24,10) local sp = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_blackstone:blackstone_brick_polished"}) if sp and #sp > 0 then for i=1,5 do local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0) if pos then minetest.add_entity(pos,"mobs_mc:piglin") end end local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0) if pos then minetest.add_entity(pos,"mobs_mc:piglin_brute") end end end end, loot = { ["mcl_chests:chest_small" ] ={ { stacks_min = 1, stacks_max = 2, items = { --{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 }, { itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 }, { itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 }, { itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 }, { itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 }, { itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:goldblock", weight = 1, }, { itemstring = "mcl_tools:sword_gold", weight = 1, }, { itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, } }, { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 }, { itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 }, { itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 }, } }, { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_compass:lodestone" }, } }} }, })