local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local how_to_throw = S("Use the punch key to throw.") -- Snowball minetest.register_craftitem("mcl_throwing:snowball", { description = S("Snowball"), _tt_help = S("Throwable"), _doc_items_longdesc = S("Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing."), _doc_items_usagehelp = how_to_throw, inventory_image = "mcl_throwing_snowball.png", stack_max = 16, groups = { weapon_ranged = 1 }, on_use = mcl_throwing.get_player_throw_function("mcl_throwing:snowball_entity"), _on_dispense = mcl_throwing.dispense_function, }) mcl_throwing.register_throwable_object("mcl_throwing:snowball", "mcl_throwing:snowball_entity", 22) -- The snowball entity local function snowball_particles(pos, vel) local vel = vector.normalize(vector.multiply(vel, -1)) minetest.add_particlespawner({ amount = 20, time = 0.001, minpos = pos, maxpos = pos, minvel = vector.add({x=-2, y=3, z=-2}, vel), maxvel = vector.add({x=2, y=5, z=2}, vel), minacc = {x=0, y=-9.81, z=0}, maxacc = {x=0, y=-9.81, z=0}, minexptime = 1, maxexptime = 3, minsize = 0.7, maxsize = 0.7, collisiondetection = true, collision_removal = true, object_collision = false, texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png", }) end minetest.register_entity("mcl_throwing:snowball_entity", { physical = false, timer=0, textures = {"mcl_throwing_snowball.png"}, visual_size = {x=0.5, y=0.5}, collisionbox = {0,0,0,0,0,0}, pointable = false, get_staticdata = mcl_throwing.get_staticdata, on_activate = mcl_throwing.on_activate, on_step = vl_projectile.update_projectile, _thrower = nil, _lastpos = nil, _vl_projectile = { behaviors = { vl_projectile.collides_with_solids, vl_projectile.collides_with_entities, }, on_collide_with_solid = function(self, pos, node) if mod_target and node.name == "mcl_target:target_off" then mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks end snowball_particles(self._last_pos or pos, self.object:get_velocity()) end, on_collide_with_entity = function(self, pos, entity) snowball_particles(self._last_pos or pos, self.object:get_velocity()) end, sounds = { on_solid_collision = {"mcl_throwing_snowball_impact_hard", { max_hear_distance=16, gain=0.7 }, true}, on_entity_collision = {"mcl_throwing_snowball_impact_soft", { max_hear_distance=16, gain=0.7 }, true} }, damage_groups = { snowball_vulnerable = 3 }, }, })