local S = minetest.get_translator(minetest.get_current_modname()) local PARTICLE_DENSITY = 4 local mod_target = minetest.get_modpath("mcl_target") local function lingering_image(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_lingering_bottle.png" end local lingering_effect_at = {} local function add_lingering_effect(pos, color, def, is_water, potency, plus) lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water, potency = potency, plus = plus} end local function linger_particles(pos, d, texture, color) minetest.add_particlespawner({ amount = 10 * d^2, time = 1, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-0.5, y=0, z=-0.5}, maxvel = {x=0.5, y=0.5, z=0.5}, minacc = {x=-0.2, y=0, z=-0.2}, maxacc = {x=0.2, y=.05, z=0.2}, minexptime = 1, maxexptime = 2, minsize = 2, maxsize = 4, collisiondetection = true, vertical = false, texture = texture.."^[colorize:"..color..":127", }) end local lingering_timer = 0 minetest.register_globalstep(function(dtime) lingering_timer = lingering_timer + dtime if lingering_timer >= 1 then for pos, vals in pairs(lingering_effect_at) do vals.timer = vals.timer - lingering_timer local d = 4 * (vals.timer / 30.0) local texture if vals.is_water then texture = "mcl_particles_droplet_bottle.png" elseif vals.def.instant then texture = "mcl_particles_instant_effect.png" else texture = "mcl_particles_effect.png" end linger_particles(pos, PARTICLE_DENSITY, texture, vals.color) -- -- Extinguish fire if water bottle -- if vals.is_water then -- if mcl_potions._extinguish_nearby_fire(pos, d) then -- vals.timer = vals.timer - 3.25 -- end -- end if vals.def.while_lingering and vals.def.while_lingering(pos, d, vals.potency+1) then vals.timer = vals.timer - 3.25 end -- Affect players and mobs for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do local entity = obj:get_luaentity() if obj:is_player() or entity and entity.is_mob then local applied = false if vals.def._effect_list then local ef_level local dur for name, details in pairs(vals.def._effect_list) do if details.uses_level then ef_level = details.level + details.level_scaling * (vals.potency) else ef_level = details.level end if details.dur_variable then dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, vals.plus) if vals.potency>0 and details.uses_level then dur = dur / math.pow(mcl_potions.POTENT_FACTOR, vals.potency) end dur = dur * mcl_potions.LINGERING_FACTOR else dur = details.dur end if details.effect_stacks then ef_level = ef_level + mcl_potions.get_effect_level(obj, name) end if mcl_potions.give_effect_by_level(name, obj, ef_level, dur) then applied = true end end end if vals.def.custom_effect and vals.def.custom_effect(obj, (vals.potency+1) * mcl_potions.LINGERING_FACTOR, plus) then applied = true end if applied then vals.timer = vals.timer - 3.25 end end end if vals.timer <= 0 then lingering_effect_at[pos] = nil end end lingering_timer = 0 end end) function mcl_potions.register_lingering(name, descr, color, def) local id = "mcl_potions:"..name.."_lingering" local longdesc = def._longdesc if not def.no_effect then longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.") if def.longdesc then longdesc = longdesc .. "\n" .. def._longdesc end end local groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1} if def.nocreative then groups.not_in_creative_inventory = 1 end minetest.register_craftitem(id, { description = descr, _tt_help = def._tt, _dynamic_tt = def._dynamic_tt, _doc_items_longdesc = longdesc, _doc_items_usagehelp = S("Use the “Punch” key to throw it."), stack_max = def.stack_max, _effect_list = def._effect_list, uses_level = def.uses_level, has_potent = def.has_potent, has_plus = def.has_plus, _default_potent_level = def._default_potent_level, _default_extend_level = def._default_extend_level, inventory_image = lingering_image(color), groups = groups, on_use = function(item, placer, pointed_thing) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:getpos(); minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = vl_projectile.create(id.."_flying",{ pos = vector.offset(pos, dir.x, dir.y + 1.64, dir.z), owner = placer, dir = dir, velocity = velocity, }) local ent = obj:get_luaentity() ent._thrower = placer:get_player_name() ent._potency = item:get_meta():get_int("mcl_potions:potion_potent") ent._plus = item:get_meta():get_int("mcl_potions:potion_plus") ent._effect_list = def._effect_list if not minetest.is_creative_enabled(placer:get_player_name()) then item:take_item() end return item end, stack_max = 1, _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir) local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z} minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity(pos, id.."_flying") local velocity = 22 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity}) obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3}) local ent = obj:get_luaentity() ent._potency = stack:get_meta():get_int("mcl_potions:potion_potent") ent._plus = stack:get_meta():get_int("mcl_potions:potion_plus") ent._effect_list = def._effect_list end }) local w = 0.7 local particle_texture if name == "water" then particle_texture = "mcl_particles_droplet_bottle.png" else if def.instant then particle_texture = "mcl_particles_instant_effect.png" else particle_texture = "mcl_particles_effect.png" end end local function on_collide(self, pos) local potency = self._potency or 0 local plus = self._plus or 0 add_lingering_effect(pos, color, def, name == "water", potency, plus) linger_particles(pos, PARTICLE_DENSITY, particle_texture, color) if def.on_splash then def.on_splash(pos, potency+1) end end vl_projectile.register(id.."_flying",{ textures = {lingering_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, pointable = false, _vl_projectile = { behaviors = { vl_projectile.has_owner_grace_distance, vl_projectile.collides_with_entities, vl_projectile.collides_with_solids, }, grace_distance = 3.34, -- 1.5 active region + 1.64 height offset + 0.1 safety on_collide_with_entity = on_collide, on_collide_with_solid = function(self, pos, node) if mod_target and node.name == "mcl_target:target_off" then mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks end on_collide(self, pos) end, sounds = { on_collision = {"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}}, }, }, }) end