--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes such as this one. Notes ----- cows: right-click with empty bucket gets milk sheep: right-click gets wool chicken: right-click to get an egg Milk and eggs need a food mod to be installed. Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/) Sounds are from the Minecraft Wiki (Freesound license) =====Pig=====(at layer 1) =====Cow=====(at layer 2) =====Sheep=====(at layer 3) Ver.0.3 Mesh by Morn76 Animation by Pavel_S ===Chicken=== Mesh and animation by Pavel_S Meshes : Pig, Cow, Sheep Armatures : Pig_Rig, Cow_Rig, Sheep_Rig ==Animation== Optimized for 24fps. (the last frame equal to first in each animation) The first frame of each animation is default pose. =List of animations : standing (head bobbing slightly up and down) : 1-24 walking : 24-50 eating (head goes to the ground) : 50-79 eating cycle : 58-73 look around right : 79-99 looking left pose : 89 left : 99-119 looking right pose : 109 hurt (quick half jump with legs slightly crossed) : 119-155 death (falls on left side) : 155-180 There is no delays for looking around and repeats for eating! ==Rig== See Pig_Rig.png ==ChangeLog== 0.3 Added Cow, Sheep Added Cow and Sheep animations Fixed UVunwraps Extended hurt and death animation 0.2 Added Pig animation Fixed UVunwrap =====Creeper===== Ver.0.3 Mesh by Morn76 Animation by Pavel_S Meshes : Creeper Armatures : Creeper_Rig ==Animation== Optimized for 24fps. (the last frame equal to first in each animation) The first frame of each animation is default pose. =List of animations : standing : 1-25 walking : 25-50 look around right : 50-80 looking left pose : 65 left : 80-110 looking right pose : 95 hurt : 110-140 death : 140-190 =====Skeleton===== Ver.0.3 Mesh by Morn76 Animation by Pavel_S Meshes : Skeleton Armatures : Skeleton_Rig ==Animation== Optimized for 30fps. (the last frame equal to first in each animation) The first frame of each animation is default pose. =List of animations : standing (head bobbing slightly up and down) : 1-25 walking : 25-50 hurt (quick half jump with legs slightly crossed) : 85-117 death (falls on left side) : 117-146 =====Zombie===== Mesh by Morn76 Animation by Pavel_S 1 - 24 - standing 24 - 48 - walking 48 - 64 - running 64 - 88 - hurm 88 - 120 - death ******************************************************************************* Original "Slimes Redone" README follows "Slimes Redone" - Mod for Minetest (http://www.minetest.net/) Introduction ========================================================================================================================== This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources. Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep underground near the lava pools. I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly slimes. Thank you Jeija! Details ========================================================================================================================== - Adds two new hostile mobs: green slimes and lava slimes. - They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/) - The biger ones split in a random amout of smaller versions when defeated: big > medium > small. - They can get different enviromental damage: water, lava, sunlight and falling. - They use custom textures and sounds. (more work needs to be done here ;P) - Cartoonish animation (they deform a bit when landing and stretch out when jumping). - Effects (blood, smoke, bubbles, footprints,..). - API to add new slimes. Green slimes: > spawn in jungle grass or in temples mossy cobble (default:mossycobble). > on die, they drop a randomish amount of glue (from mesecon mod) > Lava hurts them. Lava slimes: > spawn in lava pools deep under ground. > on die, they drop a randomish amount of gunpowder (from default tnt mod). > water hurts them. > when they jump they leave behind a footprint of fire. ^^ Install ========================================================================================================================== Unzip the archive an place it in minetest-base-directory/mods/minetest/ If you have a windows client or a linux run-in-place client. If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/. If you want to install this mod only in one world create the folder worldmods/ in your world directory. For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods How to use the mod: ========================================================================================================================== Just install it an everything should work. Mod Information ========================================================================================================================== Version: 0.1 Required Minetest Version: >=0.4.12 Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon) Soft Dependencies: (none) Highly Recommended: (none) Craft Recipies: (none) Git Repo: https://github.com/TomasJLuis/mt-slimes-redone Modders/Developers ========================================================================================================================= If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge, please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186 Thank you! Version history ========================================================================================================================== 0.1 - Initial release Copyright and Licensing ========================================================================================================================== - Author: Tomas J. Luis - Original sound for slime damage by RandomationPictures under licence CC0 1.0. http://www.freesound.org/people/RandomationPictures/sounds/138481/ - Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0. http://www.freesound.org/people/DrMinky/sounds/ - Source code and images by Tomas J. Luis under WTFPL. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION ******************************************************************************* Original "simple mobs" README follows === MOBS-MOD for MINETEST-C55 === by PilzAdam Inroduction: This mod adds some basic hostile and friendly mobs to the game. How to install: Unzip the archive an place it in minetest-base-directory/mods/minetest/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/. If you want to install this mod only in one world create the folder worldmods/ in your worlddirectory. For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods How to use the mod: See https://github.com/PilzAdam/mobs/wiki For developers: The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API License: Sourcecode: WTFPL (see below) Grahpics: WTFPL (see below) Models: WTFPL (by Pavel_S, see below) See also: http://minetest.net/ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.