local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end minetest.register_node("mcl_chests:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2, deco_block=1}, is_ground_content = false, sounds = mcl_core.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_core.inventory_header.. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_core.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]") elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_core.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[current_name;main]".. "listring[current_player;main]".. "listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]") minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 }) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]".. mcl_core.inventory_header.. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. "list[current_name;main;0,3.5;9,3;]".. "list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,10.75;9,1;]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]".. "listring[current_name;main]") else meta:set_string("formspec", "size[9,8.75]".. mcl_core.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("mcl_chests:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "mcl_chests:chest", is_ground_content = false, sounds = mcl_core.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:chest" then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. mcl_core.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("mcl_chests:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "mcl_chests:chest", is_ground_content = false, sounds = mcl_core.node_sound_wood_defaults(), on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:chest" then return end local param2 = n.param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_chest.png]".. mcl_core.inventory_header.. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_craft({ output = 'mcl_chests:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', '', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_node("mcl_chests:ender_chest", { description = "Ender Chest", tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"}, groups = {cracky=1, deco_block=1}, is_ground_content = false, paramtype = "light", light_source = 7, paramtype2 = "facedir", sounds = mcl_core.node_sound_stone_defaults(), drop = "mcl_core:obsidian 8", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,8.75]".. mcl_core.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_ender_chest.png]".. "list[current_player;enderchest;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_player;enderchest]".. "listring[current_player;main]") end, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 9*3) end) minetest.register_craft({ output = 'mcl_chests:ender_chest', recipe = { {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, } }) -- Shulker boxes local boxtypes = { white = "White Shulker Box", grey = "Light Grey Shulker Box", orange = "Orange Shulker Box", cyan = "Cyan Shulker Box", magenta = "Magenta Shulker Box", violet = "Purple Shulker Box", lightblue = "Light Blue Shulker Box", blue = "Blue Shulker Box", yellow = "Yellow Shulker Box", brown = "Brown Shulker Box", green = "Lime Shulker Box", dark_green = "Green Shulker Box", pink = "Pink Shulker Box", red = "Red Shulker Box", dark_grey = "Grey Shulker Box", black = "Black Shulker Box", } for color, desc in pairs(boxtypes) do minetest.register_node("mcl_chests:"..color.."_shulker_box", { description = desc, tiles = {"mcl_chests_"..color.."_shulker_box_top.png", "mcl_chests_"..color.."_shulker_box_bottom.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png"}, groups = {cracky=2, deco_block=1, shulker_box=1}, is_ground_content = false, sounds = mcl_core.node_sound_stone_defaults(), stack_max = 1, drop = "", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,8.75]".. mcl_core.inventory_header.. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. "image[0,-0.2;5,0.75;fnt_shulker_box.png]".. "list[current_name;main;0,0.5;9,3;]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "listring[current_name;main]".. "listring[current_player;main]") local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_place_node = function(pos, placer, itemstack, pointed_thing) local nmeta = minetest.get_meta(pos) local ninv = nmeta:get_inventory() local imeta = itemstack:get_metadata() local iinv_main = minetest.deserialize(imeta) ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) if minetest.setting_getbool("creative_mode") then if not ninv:is_empty("main") then return nil else return itemstack end else return nil end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() local items = {} for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) items[i] = stack:to_string() end local data = minetest.serialize(items) local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box") boxitem:set_metadata(data) if minetest.setting_getbool("creative_mode") then if not inv:is_empty("main") then minetest.add_item(pos, boxitem) end else minetest.add_item(pos, boxitem) end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) -- Do not allow to place shulker boxes into shulker boxes local group = minetest.get_item_group(stack:get_name(), "shulker_box") if group == 0 or group == nil then return stack:get_count() else return 0 end end, }) minetest.register_craft({ type = "shapeless", output = 'mcl_chests:'..color..'_shulker_box', recipe = { 'group:shulker_box', 'mcl_dye:'..color } }) end minetest.register_craft({ output = 'mcl_chests:violet_shulker_box', recipe = { {'mcl_mobitems:shulker_shell'}, {'mcl_chests:chest'}, {'mcl_mobitems:shulker_shell'}, } })