local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local function get_replacements(b,c,pr) local r = {} if not b then return r end for k,v in pairs(b) do if pr:next(1,100) < c then table.insert(r,v) end end return r end local def = { place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:grass_block","group:sand","group:grass_block_snow","mcl_core:snow"}, fill_ratio = 0.006, flags = "place_center_x, place_center_z, all_floors", solid_ground = true, make_foundation = true, chunk_probability = 800, y_max = mcl_vars.mg_overworld_max, y_min = 1, sidelen = 10, y_offset = -5, filenames = { modpath.."/schematics/mcl_structures_ruined_portal_1.mts", modpath.."/schematics/mcl_structures_ruined_portal_2.mts", modpath.."/schematics/mcl_structures_ruined_portal_3.mts", modpath.."/schematics/mcl_structures_ruined_portal_4.mts", modpath.."/schematics/mcl_structures_ruined_portal_5.mts", modpath.."/schematics/mcl_structures_ruined_portal_99.mts", }, after_place = function(pos,def,pr) local hl = def.sidelen / 2 local p1 = vector.offset(pos,-hl,-hl,-hl) local p2 = vector.offset(pos,hl,hl,hl) local gold = minetest.find_nodes_in_area(p1,p2,{"mcl_core:goldblock"}) local lava = minetest.find_nodes_in_area(p1,p2,{"mcl_core:lava_source"}) local rack = minetest.find_nodes_in_area(p1,p2,{"mcl_nether:netherrack"}) local brick = minetest.find_nodes_in_area(p1,p2,{"mcl_core:stonebrick"}) local obby = minetest.find_nodes_in_area(p1,p2,{"mcl_core:obsidian"}) minetest.bulk_set_node(get_replacements(gold,30,pr),{name="air"}) minetest.bulk_set_node(get_replacements(lava,20,pr),{name="mcl_nether:magma"}) minetest.bulk_set_node(get_replacements(rack,7,pr),{name="mcl_nether:magma"}) minetest.bulk_set_node(get_replacements(obby,30,pr),{name="mcl_core:crying_obsidian"}) minetest.bulk_set_node(get_replacements(obby,10,pr),{name="air"}) minetest.bulk_set_node(get_replacements(brick,50,pr),{name="mcl_core:stonebrickcracked"}) brick = minetest.find_nodes_in_area(p1,p2,{"mcl_core:stonebrick"}) minetest.bulk_set_node(get_replacements(brick,50,pr),{name="mcl_core:stonebrickmossy"}) end, loot = { ["mcl_chests:chest_small" ] ={{ stacks_min = 4, stacks_max = 8, items = { { itemstring = "mcl_core:iron_nugget", weight = 40, amount_min = 9, amount_max = 18 }, { itemstring = "mcl_core:flint", weight = 40, amount_min = 1, amount_max=4 }, { itemstring = "mcl_core:obsidian", weight = 40, amount_min = 1, amount_max=2 }, { itemstring = "mcl_fire:fire_charge", weight = 40, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_fire:flint_and_steel", weight = 40, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_nugget", weight = 15, amount_min = 4, amount_max = 24 }, { itemstring = "mcl_core:apple_gold", weight = 15, }, { itemstring = "mcl_tools:axe_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_farming:hoe_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:pick_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:shovel_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_tools:sword_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:helmet_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:chestplate_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:leggings_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_armor:boots_gold", weight = 15, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_potions:speckled_melon", weight = 5, amount_min = 4, amount_max = 12 }, { itemstring = "mcl_farming:carrot_item_gold", weight = 5, amount_min = 4, amount_max = 12 }, { itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 2, amount_max = 8 }, { itemstring = "mcl_clock:clock", weight = 5, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_core:goldblock", weight = 1, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_bells:bell", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 1, }, } }} } } mcl_structures.register_structure("ruined_portal_overworld",def) local ndef = table.copy(def) ndef.y_min=mcl_vars.mg_lava_nether_max +10 ndef.y_max=mcl_vars.mg_nether_max - 15 ndef.place_on = {"mcl_nether:netherrack","group:soul_block","mcl_blackstone:basalt,mcl_blackstone:blackstone","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium"}, mcl_structures.register_structure("ruined_portal_nether",ndef)