-- Functions related to nodes and node definitions -- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4 -- This function has been known to fail in multiple places so the error handling is added increase safety and improve -- debugging. See: -- https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1392 function mcl_util.get_natural_light (pos, time) local status, retVal = pcall(minetest.get_natural_light, pos, time) if status then return retVal else minetest.log("warning", "Failed to get natural light at pos: " .. dump(pos) .. ", time: " .. dump(time)) if (pos) then local node = minetest.get_node(pos) minetest.log("warning", "Node at pos: " .. dump(node.name)) end end return 0 end -- Based on minetest.rotate_and_place --[[ Attempt to predict the desired orientation of the pillar-like node defined by `itemstack`, and place it accordingly in one of 3 possible orientations (X, Y or Z). Stacks are handled normally if the `infinitestacks` field is false or omitted (else, the itemstack is not changed). * `invert_wall`: if `true`, place wall-orientation on the ground and ground- orientation on wall This function is a simplified version of minetest.rotate_and_place. The Minetest function is seen as inappropriate because this includes mirror images of possible orientations, causing problems with pillar shadings. ]] function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall) local unode = minetest.get_node_or_nil(pointed_thing.under) if not unode then return end local undef = minetest.registered_nodes[unode.name] if undef and undef.on_rightclick and not invert_wall then undef.on_rightclick(pointed_thing.under, unode, placer, itemstack, pointed_thing) return end local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local wield_name = itemstack:get_name() local above = pointed_thing.above local under = pointed_thing.under local is_x = (above.x ~= under.x) local is_y = (above.y ~= under.y) local is_z = (above.z ~= under.z) local anode = minetest.get_node_or_nil(above) if not anode then return end local pos = pointed_thing.above local node = anode if undef and undef.buildable_to then pos = pointed_thing.under node = unode end if minetest.is_protected(pos, placer:get_player_name()) then minetest.record_protection_violation(pos, placer:get_player_name()) return end local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.buildable_to then return end local p2 if is_y then p2 = 0 elseif is_x then p2 = 12 elseif is_z then p2 = 6 end minetest.set_node(pos, {name = wield_name, param2 = p2}) if not infinitestacks then itemstack:take_item() return itemstack end end -- Wrapper of above function for use as `on_place` callback (Recommended). -- Similar to minetest.rotate_node. function mcl_util.rotate_axis(itemstack, placer, pointed_thing) mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), placer:get_player_control().sneak) return itemstack end -- Returns position of the neighbor of a double chest node -- or nil if node is invalid. -- This function assumes that the large chest is actually intact -- * pos: Position of the node to investigate -- * param2: param2 of that node -- * side: Which "half" the investigated node is. "left" or "right" function mcl_util.get_double_container_neighbor_pos(pos, param2, side) if side == "right" then if param2 == 0 then return {x = pos.x - 1, y = pos.y, z = pos.z} elseif param2 == 1 then return {x = pos.x, y = pos.y, z = pos.z + 1} elseif param2 == 2 then return {x = pos.x + 1, y = pos.y, z = pos.z} elseif param2 == 3 then return {x = pos.x, y = pos.y, z = pos.z - 1} end else if param2 == 0 then return {x = pos.x + 1, y = pos.y, z = pos.z} elseif param2 == 1 then return {x = pos.x, y = pos.y, z = pos.z - 1} elseif param2 == 2 then return {x = pos.x - 1, y = pos.y, z = pos.z} elseif param2 == 3 then return {x = pos.x, y = pos.y, z = pos.z + 1} end end end -- Returns a on_place function for plants -- * condition: function(pos, node, itemstack) -- * A function which is called by the on_place function to check if the node can be placed -- * Must return true, if placement is allowed, false otherwise. -- * If it returns a string, placement is allowed, but will place this itemstring as a node instead -- * pos, node: Position and node table of plant node -- * itemstack: Itemstack to place function mcl_util.generate_on_place_plant_function(condition) return function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local place_pos local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name] if not def_under or not def_above then return itemstack end if def_under.buildable_to and def_under.name ~= itemstack:get_name() then place_pos = pointed_thing.under elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then place_pos = pointed_thing.above pointed_thing.under = pointed_thing.above else return itemstack end -- Check placement rules local result, param2 = condition(place_pos, node, itemstack) if result == true then local idef = itemstack:get_definition() local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true) end end itemstack = new_itemstack end return itemstack end end ---Return a function to use in `on_place`. --- ---Allow to bypass the `buildable_to` node field in a `on_place` callback. --- ---You have to make sure that the nodes you return true for have `buildable_to = true`. ---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name` ---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack? function mcl_util.bypass_buildable_to(func) -------------------------- -- MINETEST CODE: UTILS -- -------------------------- local function copy_pointed_thing(pointed_thing) return { type = pointed_thing.type, above = pointed_thing.above and vector.copy(pointed_thing.above), under = pointed_thing.under and vector.copy(pointed_thing.under), ref = pointed_thing.ref, } end local function user_name(user) return user and user:get_player_name() or "" end -- Returns a logging function. For empty names, does not log. local function make_log(name) return name ~= "" and minetest.log or function() end end local function check_attached_node(p, n, group_rating) local def = core.registered_nodes[n.name] local d = vector.zero() if group_rating == 3 then -- always attach to floor d.y = -1 elseif group_rating == 4 then -- always attach to ceiling d.y = 1 elseif group_rating == 2 then -- attach to facedir or 4dir direction if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then -- Attach to whatever facedir is "mounted to". -- For facedir, this is where tile no. 5 point at. -- The fallback vector here is in case 'facedir to dir' is nil due -- to voxelmanip placing a wallmounted node without resetting a -- pre-existing param2 value that is out-of-range for facedir. -- The fallback vector corresponds to param2 = 0. d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1) elseif (def.paramtype2 == "4dir" or def.paramtype2 == "color4dir") then -- Similar to facedir handling d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1) end elseif def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" then -- Attach to whatever this node is "mounted to". -- This where tile no. 2 points at. -- The fallback vector here is used for the same reason as -- for facedir nodes. d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0) else d.y = -1 end local p2 = vector.add(p, d) local nn = core.get_node(p2).name local def2 = core.registered_nodes[nn] if def2 and not def2.walkable then return false end return true end return function(itemstack, placer, pointed_thing, param2) ------------------- -- MINETEST CODE -- ------------------- local def = itemstack:get_definition() if def.type ~= "node" or pointed_thing.type ~= "node" then return itemstack end local under = pointed_thing.under local oldnode_under = minetest.get_node_or_nil(under) local above = pointed_thing.above local oldnode_above = minetest.get_node_or_nil(above) local playername = user_name(placer) local log = make_log(playername) if not oldnode_under or not oldnode_above then log("info", playername .. " tried to place" .. " node in unloaded position " .. minetest.pos_to_string(above)) return itemstack end local olddef_under = minetest.registered_nodes[oldnode_under.name] olddef_under = olddef_under or minetest.nodedef_default local olddef_above = minetest.registered_nodes[oldnode_above.name] olddef_above = olddef_above or minetest.nodedef_default if not olddef_above.buildable_to and not olddef_under.buildable_to then log("info", playername .. " tried to place" .. " node in invalid position " .. minetest.pos_to_string(above) .. ", replacing " .. oldnode_above.name) return itemstack end --------------------- -- CUSTOMIZED CODE -- --------------------- -- Place above pointed node local place_to = vector.copy(above) -- If node under is buildable_to, check for callback result and place into it instead if olddef_under.buildable_to and not func(oldnode_under.name) then log("info", "node under is buildable to") place_to = vector.copy(under) end ------------------- -- MINETEST CODE -- ------------------- if minetest.is_protected(place_to, playername) then log("action", playername .. " tried to place " .. def.name .. " at protected position " .. minetest.pos_to_string(place_to)) minetest.record_protection_violation(place_to, playername) return itemstack end local oldnode = minetest.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = param2 or 0} -- Calculate direction for wall mounted stuff like torches and signs if def.place_param2 ~= nil then newnode.param2 = def.place_param2 elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") and not param2 then local dir = vector.subtract(under, above) newnode.param2 = minetest.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir" or def.paramtype2 == "4dir" or def.paramtype2 == "color4dir") and not param2 then local placer_pos = placer and placer:get_pos() if placer_pos then local dir = vector.subtract(above, placer_pos) newnode.param2 = minetest.dir_to_facedir(dir) log("info", "facedir: " .. newnode.param2) end end local metatable = itemstack:get_meta():to_table().fields -- Transfer color information if metatable.palette_index and not def.place_param2 then local color_divisor = nil if def.paramtype2 == "color" then color_divisor = 1 elseif def.paramtype2 == "colorwallmounted" then color_divisor = 8 elseif def.paramtype2 == "colorfacedir" then color_divisor = 32 elseif def.paramtype2 == "color4dir" then color_divisor = 4 elseif def.paramtype2 == "colordegrotate" then color_divisor = 32 end if color_divisor then local color = math.floor(metatable.palette_index / color_divisor) local other = newnode.param2 % color_divisor newnode.param2 = color * color_divisor + other end end -- Check if the node is attached and if it can be placed there local an = minetest.get_item_group(def.name, "attached_node") if an ~= 0 and not check_attached_node(place_to, newnode, an) then log("action", "attached node " .. def.name .. " cannot be placed at " .. minetest.pos_to_string(place_to)) return itemstack end log("action", playername .. " places node " .. def.name .. " at " .. minetest.pos_to_string(place_to)) -- Add node and update minetest.add_node(place_to, newnode) -- Play sound if it was done by a player if playername ~= "" and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, { pos = place_to, exclude_player = playername, }, true) end local take_item = true -- Run callback if def.after_place_node then -- Deepcopy place_to and pointed_thing because callback can modify it local place_to_copy = vector.copy(place_to) local pointed_thing_copy = copy_pointed_thing(pointed_thing) if def.after_place_node(place_to_copy, placer, itemstack, pointed_thing_copy) then take_item = false end end -- Run script hook for _, callback in ipairs(minetest.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = vector.copy(place_to) local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then take_item = false end end if take_item then itemstack:take_item() end return itemstack end end local palette_indexes = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0} function mcl_util.get_palette_indexes_from_pos(pos) local biome_data = minetest.get_biome_data(pos) local biome = biome_data.biome local biome_name = minetest.get_biome_name(biome) local reg_biome = minetest.registered_biomes[biome_name] if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then local gpi = reg_biome._mcl_grass_palette_index local fpi = reg_biome._mcl_foliage_palette_index local wpi = reg_biome._mcl_water_palette_index local palette_indexes = {grass_palette_index = gpi, foliage_palette_index = fpi, water_palette_index = wpi} return palette_indexes else return palette_indexes end end function mcl_util.get_colorwallmounted_rotation(pos) local colorwallmounted_node = minetest.get_node(pos) for i = 0, 32, 1 do local colorwallmounted_rotation = colorwallmounted_node.param2 - (i * 8) if colorwallmounted_rotation < 6 then return colorwallmounted_rotation end end end