local function is_pane(pos) return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 end local function connects_dir(pos, name, dir) local aside = vector.add(pos, minetest.facedir_to_dir(dir)) if is_pane(aside) then return true end local connects_to = minetest.registered_nodes[name].connects_to if not connects_to then return false end local list = minetest.find_nodes_in_area(aside, aside, connects_to) if #list > 0 then return true end return false end local function swap(pos, node, name, param2) if node.name == name and node.param2 == param2 then return end minetest.set_node(pos, {name = name, param2 = param2}) end local function update_pane(pos) if not is_pane(pos) then return end local node = minetest.get_node(pos) local name = node.name if name:sub(-5) == "_flat" then name = name:sub(1, -6) end local any = node.param2 local c = {} local count = 0 for dir = 0, 3 do c[dir] = connects_dir(pos, name, dir) if c[dir] then any = dir count = count + 1 end end if count == 0 then swap(pos, node, name .. "_flat", any) elseif count == 1 then swap(pos, node, name .. "_flat", (any + 1) % 4) elseif count == 2 then if (c[0] and c[2]) or (c[1] and c[3]) then swap(pos, node, name .. "_flat", (any + 1) % 4) else swap(pos, node, name, 0) end else swap(pos, node, name, 0) end end minetest.register_on_placenode(function(pos, node) if minetest.get_item_group(node, "pane") then update_pane(pos) end for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) minetest.register_on_dignode(function(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) xpanes = {} function xpanes.register_pane(name, def) for i = 1, 15 do minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") end local flatgroups = table.copy(def.groups) flatgroups.pane = 1 minetest.register_node(":xpanes:" .. name .. "_flat", { description = def.description, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, inventory_image = def.inventory_image, wield_image = def.wield_image, paramtype2 = "facedir", tiles = {def.textures[3], def.textures[3], def.textures[1]}, groups = flatgroups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, selection_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connect_sides = { "left", "right" }, }) local groups = table.copy(def.groups) groups.pane = 1 groups.not_in_creative_inventory = 1 minetest.register_node(":xpanes:" .. name, { drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, description = def.description, tiles = {def.textures[3], def.textures[3], def.textures[1]}, groups = groups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, node_box = { type = "connected", fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, }) minetest.register_craft({ output = "xpanes:" .. name .. "_flat 16", recipe = def.recipe }) end local pane = function(description, node, append) xpanes.register_pane("pane"..append, { description = description, textures = {"xpanes_pane_glass"..append..".png","xpanes_pane_half_glass"..append..".png","xpanes_top_glass"..append..".png"}, inventory_image = "xpanes_pane_glass"..append..".png", wield_image = "xpanes_pane_glass"..append..".png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, recipe = { {node, node, node}, {node, node, node}, } }) end -- Iron Bar xpanes.register_pane("bar", { description = "Iron Bars", textures = {"xpanes_pane_iron.png","xpanes_pane_half_iron.png","xpanes_top_iron.png"}, inventory_image = "xpanes_pane_iron.png", wield_image = "xpanes_pane_iron.png", groups = {cracky=2}, sounds = default.node_sound_metal_defaults(), recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) -- Glass pane("Glass Pane", "default:glass", "_natural") pane("Red Stained Glass Pane", "default:glass_red", "_red") pane("Green Stained Glass Pane", "default:glass_green", "_green") pane("Blue Stained Glass Pane", "default:glass_blue", "_blue") pane("Light Blue Stained Glass Pane", "default:glass_light_blue", "_light_blue") pane("Black Stained Glass Pane", "default:glass_black", "_black") pane("White Stained Glass Pane", "default:glass_white", "_white") pane("Yellow Stained Glass Pane", "default:glass_yellow", "_yellow") pane("Brown Stained Glass Pane", "default:glass_brown", "_brown") pane("Orange Stained Glass Pane", "default:glass_orange", "_orange") pane("Pink Stained Glass Pane", "default:glass_pink", "_pink") pane("Gray Stained Glass Pane", "default:glass_gray", "_gray") pane("Lime Stained Glass Pane", "default:glass_lime", "_lime") pane("Light Gray Stained Glass Pane", "default:glass_silver", "_silver") pane("Magenta Stained Glass Pane", "default:glass_magenta", "_magenta") pane("Purple Stained Glass Pane", "default:glass_purple", "_purple") pane("Cyan Stained Glass Pane", "default:glass_cyan", "_cyan")