mobs:register_mob("mobs:zombie", { type = "monster", hp_max = 20, --collisionbox = {-0.4, -1.0, -0.4, 0.4, 0.8, 0.4}, collisionbox = {-0.4, -1.3, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "creatures_zombie.x", textures = {"mobs_zombie.png"}, --visual_size = {x = 1.1, y = 1.1}, makes_footstep_sound = true, view_range = 15, walk_velocity = 0.8, randomsound= "zombie_random", run_velocity = 1.1, on_rightclick = nil, damage = 1, drops = { {name = "mobs:rotten_flesh", chance = 2, min = 1, max = 2,}, {name = "default:sword_steel", chance = 15, min = 0, max = 1,}, {name = "default:shovel_gold", chance = 18, min = 0, max = 1,}, {name = "default:steel_ingot", chance = 24, min = 1, max = 5,}, {name = "farming:carrot_item", chance = 10, min = 0, max = 1,}, {name = "farming:potato_item", chance = 25, min = 0, max = 1,}, }, armor = 100, drawtype = "front", lava_damage = 15, light_damage = 5, attack_type = "dogfight", animation = { speed_normal = 10, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, die_start = 162, die_end = 166, }, })