minetest.register_alias("mapgen_dandelion", "flowers:dandelion_yellow") minetest.register_alias("mapgen_rose", "flowers:rose") minetest.register_alias("mapgen_oxeye_daisy", "flowers:oxeye_daisy") minetest.register_alias("mapgen_tulip_orange", "flowers:tulip_orange") minetest.register_alias("mapgen_tulip_pink", "flowers:tulip_pink") minetest.register_alias("mapgen_tulip_red", "flowers:tulip_red") minetest.register_alias("mapgen_tulip_white", "flowers:tulip_white") minetest.register_alias("mapgen_allium", "flowers:allium") minetest.register_alias("mapgen_paeonia", "flowers:paeonia") minetest.register_alias("mapgen_houstonia", "flowers:houstonia") minetest.register_alias("mapgen_blue_orchid", "flowers:blue_orchid") minetest.register_on_generated(function(minp, maxp, seed) if maxp.y >= 3 and minp.y <= 0 then -- Generate flowers local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine flowers amount from perlin noise local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9) -- Find random positions for flowers based on this random local pr = PseudoRandom(seed+456) for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name if nn == "default:dirt_with_grass" then --local flower_choice = pr:next(1, 11) local flower_choice = math.random(0, 11) local flower = "default:grass" if flower_choice == 1 then flower = "flowers:dandelion_yellow" minetest.set_node(p, {name=flower}) elseif flower_choice == 2 then flower = "flowers:rose" minetest.set_node(p, {name=flower}) elseif flower_choice == 3 then flower = "flowers:oxeye_daisy" minetest.set_node(p, {name=flower}) elseif flower_choice == 4 then flower = "flowers:tulip_orange" minetest.set_node(p, {name=flower}) elseif flower_choice == 5 then flower = "flowers:tulip_pink" minetest.set_node(p, {name=flower}) elseif flower_choice == 6 then flower = "flowers:tulip_red" minetest.set_node(p, {name=flower}) elseif flower_choice == 7 then flower = "flowers:tulip_white" minetest.set_node(p, {name=flower}) elseif flower_choice == 8 then flower = "flowers:allium" minetest.set_node(p, {name=flower}) elseif flower_choice == 9 then flower = "flowers:paeonia" minetest.set_node(p, {name=flower}) elseif flower_choice == 10 then flower = "flowers:houstonia" minetest.set_node(p, {name=flower}) elseif flower_choice == 11 then flower = "flowers:blue_orchid" minetest.set_node(p, {name=flower}) elseif flower_choice == 12 then flower = "flowers:fern" minetest.set_node(p, {name=flower}) else flower = "default:grass" minetest.set_node(p, {name=flower}) end end end end end end end end end)