-- By EliasFleckenstein03 and Code-Sploit local S = minetest.get_translator("mcl_smithing_table") local F = minetest.formspec_escape local C = minetest.colorize mcl_smithing_table = {} -- Function to upgrade diamond tool/armor to netherite tool/armor ---@param itemstack ItemStack function mcl_smithing_table.upgrade_item_netherite(itemstack) local def = itemstack:get_definition() if not def or not def._mcl_upgradable then return end local itemname = itemstack:get_name() local upgrade_item = itemname:gsub("diamond", "netherite") if def._mcl_upgrade_item and upgrade_item == itemname then return end itemstack:set_name(upgrade_item) mcl_armor.reload_trim_inv_image(itemstack) -- Reload the ToolTips of the tool tt.reload_itemstack_description(itemstack) -- Only return itemstack if upgrade was successfull return itemstack end local formspec = table.concat({ "formspec_version[4]", "size[11.75,10.425]", "label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Upgrade Gear"))) .. "]", "image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]", mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1), "list[context;upgrade_item;1.625,2.6;1,1;]", "image[3.125,2.6;1,1;mcl_anvils_inventory_cross.png]", mcl_formspec.get_itemslot_bg_v4(4.75, 2.6, 1, 1), "list[context;mineral;4.75,2.6;1,1;]", mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1), mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1, 0, "mcl_smithing_table_inventory_trim_bg.png"), "list[context;template;6,2.6;1,1;]", "image[7,2.6;2,1;mcl_anvils_inventory_arrow.png]", mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1), "list[context;upgraded_item;9.125,2.6;1,1;]", -- Player Inventory mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), "list[current_player;main;0.375,5.1;9,3;9]", mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), "list[current_player;main;0.375,9.05;9,1;]", -- Listrings "listring[context;upgrade_item]", "listring[current_player;main]", "listring[context;mineral]", "listring[current_player;main]", "listring[context;upgraded_item]", "listring[current_player;main]", "listring[current_player;main]", "listring[context;upgrade_item]", }) local smithing_materials = { ["mcl_nether:netherite_ingot"] = "netherite", ["mcl_core:diamond"] = "diamond", ["mcl_core:lapis"] = "lapis", ["mcl_amethyst:amethyst_shard"] = "amethyst", ["mesecons:wire_00000000_off"] = "redstone", ["mcl_core:iron_ingot"] = "iron", ["mcl_core:gold_ingot"] = "gold", ["mcl_copper:copper_ingot"] = "copper", ["mcl_core:emerald"] = "emerald", ["mcl_nether:quartz"] = "quartz" } local achievement_trims = { ["mcl_armor:spire"] = true, ["mcl_armor:snout"] = true, ["mcl_armor:rib"] = true, ["mcl_armor:ward"] = true, ["mcl_armor:silence"] = true, ["mcl_armor:vex"] = true, ["mcl_armor:tide"] = true, ["mcl_armor:wayfinder"] = true } function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template) --get information required local material_name = color_mineral:get_name() material_name = smithing_materials[material_name] local overlay = template:get_name():gsub("mcl_armor:","") --trimming process mcl_armor.trim(itemstack, overlay, material_name) tt.reload_itemstack_description(itemstack) return itemstack end function mcl_smithing_table.is_smithing_mineral(itemname) return smithing_materials[itemname] ~= nil end ---@param pos Vector local function reset_upgraded_item(pos) local inv = minetest.get_meta(pos):get_inventory() local upgraded_item local original_itemname = inv:get_stack("upgrade_item", 1):get_name() local template_present = inv:get_stack("template",1):get_name() ~= "" local is_armor = original_itemname:find("mcl_armor:") ~= nil local is_trimmed = original_itemname:find("_trimmed") ~= nil if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1)) elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1)) end inv:set_stack("upgraded_item", 1, upgraded_item) end minetest.register_node("mcl_smithing_table:table", { description = S("Smithing table"), -- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp groups = { pickaxey = 2, deco_block = 1 }, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_bottom.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_front.png", }, sounds = mcl_sounds.node_sound_metal_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) local inv = meta:get_inventory() inv:set_size("upgrade_item", 1) inv:set_size("mineral", 1) inv:set_size("template",1) inv:set_size("upgraded_item", 1) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local stackname = stack:get_name() local def = stack:get_definition() if listname == "upgrade_item" and def._mcl_armor_element -- allow any armor piece to go in (in case the player wants to trim them) and not mcl_armor.trims.blacklisted[stackname] or def._mcl_upgradable -- for diamond tools or listname == "mineral" and mcl_smithing_table.is_smithing_mineral(stackname) or listname == "template" and string.find(stackname, "mcl_armor") then return stack:get_count() end return 0 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, on_metadata_inventory_put = reset_upgraded_item, on_metadata_inventory_take = function(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local function take_item(listname) local itemstack = inv:get_stack(listname, 1) itemstack:take_item() inv:set_stack(listname, 1, itemstack) end if listname == "upgraded_item" then -- ToDo: make epic sound minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 }) if stack:get_name() == "mcl_farming:hoe_netherite" then awards.unlock(player:get_player_name(), "mcl:seriousDedication") elseif mcl_armor.is_trimmed(stack) then local template_name = inv:get_stack("template", 1):get_name() local playername = player:get_player_name() awards.unlock(playername, "mcl:trim") if not awards.players[playername].unlocked["mcl:lots_of_trimming"] and achievement_trims[template_name] then local meta = player:get_meta() local used_achievement_trims = minetest.deserialize(meta:get_string("mcl_smithing_table:achievement_trims")) or {} if not used_achievement_trims[template_name] then used_achievement_trims[template_name] = true end local used_all = true for name, _ in pairs(achievement_trims) do if not used_achievement_trims[name] then used_all = false break end end if used_all then awards.unlock(playername, "mcl:lots_of_trimming") else meta:set_string("mcl_smithing_table:achievement_trims", minetest.serialize(used_achievement_trims)) end end end take_item("upgrade_item") take_item("mineral") take_item("template") end reset_upgraded_item(pos) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 }) minetest.register_craft({ output = "mcl_smithing_table:table", recipe = { { "mcl_core:iron_ingot", "mcl_core:iron_ingot", "" }, { "group:wood", "group:wood", "" }, { "group:wood", "group:wood", "" } }, }) -- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function function mcl_smithing_table.upgrade_item(itemstack) return mcl_smithing_table.upgrade_item_netherite(itemstack) end