local S = minetest.get_translator(minetest.get_current_modname()) mcl_comparators = {} local mod = mcl_comparators -- Functions that get the input/output rules of the comparator local function comparator_get_output_rules(node) local rules = {{x = -1, y = 0, z = 0, spread=true}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local function comparator_get_input_rules(node) local rules = { -- we rely on this order in update_self below {x = 1, y = 0, z = 0}, -- back {x = 0, y = 0, z = -1}, -- side {x = 0, y = 0, z = 1}, -- side } for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local POSSIBLE_COMPARATOR_POSITIONS = { vector.new( 1,0, 0), vector.new(-1,0, 0), vector.new( 0,0, 1), vector.new( 0,0,-1), } -- update comparator state, if needed local function update_self(pos, node) node = node or minetest.get_node(pos) -- Find the node we are pointing at local input_rules = comparator_get_input_rules(node); local back_rule = input_rules[1] local back_pos = vector.add(pos, back_rule) local back_node = minetest.get_node(back_pos) local back_nodedef = minetest.registered_nodes[back_node.name] -- Get the comparator mode local mode = minetest.registered_nodes[node.name].comparator_mode -- Get a comparator reading from the block at the back of the comparator local power_level = 0 if back_nodedef and back_nodedef._mcl_comparators_get_reading then power_level = back_nodedef._mcl_comparators_get_reading(back_pos) end -- Get the maximum side power level local side_power_level = 0 for i=2,3 do local pl = vl_redstone.get_power_level(vector.add(pos,input_rules[i])) if pl > side_power_level then side_power_level = pl end end -- Apply subtraction or comparison if mode == "sub" then power_level = power_level - side_power_level if power_level < 0 then power_level = 0 end elseif mode == "comp" then if side_power_level > power_level then power_level = 0 end end vl_redstone.set_power(pos, power_level) end function mod.trigger_update(pos) -- try to find a comparator with the back rule leading to pos for i = 1,#POSSIBLE_COMPARATOR_POSITIONS do local candidate = vector.add(pos, POSSIBLE_COMPARATOR_POSITIONS[i]) local node = minetest.get_node(candidate) if minetest.get_item_group(node.name,"mcl_comparator") ~= 0 then update_self(candidate, node) end end end function mod.read_inventory(inv, inv_name) local stacks = inv:get_list(inv_name) local count = 0 for i=1,#stacks do count = count + ( stacks[i]:get_count() / stacks[i]:get_stack_max() ) end return math.floor(count * 16 / 5) end -- compute tile depending on state and mode local function get_tiles(state, mode) local top = "mcl_comparators_"..state..".png^".. "mcl_comparators_"..mode..".png" local sides = "mcl_comparators_sides_"..state..".png^".. "mcl_comparators_sides_"..mode..".png" local ends = "mcl_comparators_ends_"..state..".png^".. "mcl_comparators_ends_"..mode..".png" return { top, "mcl_stairs_stone_slab_top.png", sides, sides.."^[transformFX", ends, ends, } end -- Given one mode, get the other mode local function flipmode(mode) if mode == "comp" then return "sub" elseif mode == "sub" then return "comp" end end local function make_rightclick_handler(state, mode) local newnodename = "mcl_comparators:comparator_"..state.."_"..flipmode(mode) return function (pos, node, clicker) local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return end minetest.swap_node(pos, {name = newnodename, param2 = node.param2 }) end end -- Register the 2 (states) x 2 (modes) comparators local icon = "mcl_comparators_item.png" local node_boxes = { comp = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -4/16, 4/16 }, -- front torch { -4/16, -6/16, -5/16, -2/16, -1/16, -3/16 }, -- left back torch { 2/16, -6/16, -5/16, 4/16, -1/16, -3/16 }, -- right back torch }, sub = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -3/16, 4/16 }, -- front torch (active) { -4/16, -6/16, -5/16, -2/16, -1/16, -3/16 }, -- left back torch { 2/16, -6/16, -5/16, 4/16, -1/16, -3/16 }, -- right back torch }, } local collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, } local state_strs = { [ mesecon.state.on ] = "on", [ mesecon.state.off ] = "off", } local groups = { dig_immediate = 3, dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1, attached_node = 1, mcl_comparator = 1, } local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end for _, mode in pairs{"comp", "sub"} do for _, state in pairs{mesecon.state.on, mesecon.state.off} do local state_str = state_strs[state] local nodename = "mcl_comparators:comparator_"..state_str.."_"..mode -- Help local longdesc, usagehelp, use_help if state_str == "off" and mode == "comp" then longdesc = S("Redstone comparators are multi-purpose redstone components.").."\n".. S("They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.") usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n".. S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n".. S("The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.").."\n\n".. S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n".. S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.") else use_help = false end local nodedef = { description = S("Redstone Comparator"), inventory_image = icon, wield_image = icon, _doc_items_create_entry = use_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = get_tiles(state_str, mode), use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, --wield_image = "mcl_comparators_off.png", walkable = true, selection_box = collision_box, collision_box = collision_box, node_box = { type = "fixed", fixed = node_boxes[mode], }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = "mcl_comparators:comparator_off_comp", on_construct = update_self, on_rightclick = make_rightclick_handler(state_str, mode), comparator_mode = mode, comparator_onstate = "mcl_comparators:comparator_on_"..mode, comparator_offstate = "mcl_comparators:comparator_off_"..mode, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = state, rules = comparator_get_output_rules, }, effector = { rules = comparator_get_input_rules, action_change = update_self, } }, on_rotate = on_rotate, } if mode == "comp" and state == mesecon.state.off then -- This is the prototype nodedef._doc_items_create_entry = true else nodedef.groups = table.copy(nodedef.groups) nodedef.groups.not_in_creative_inventory = 1 --local extra_desc = {} if mode == "sub" or state == mesecon.state.on then nodedef.inventory_image = nil end local desc = nodedef.description if mode ~= "sub" and state == mesecon.state.on then desc = S("Redstone Comparator (Powered)") elseif mode == "sub" and state ~= mesecon.state.on then desc = S("Redstone Comparator (Subtract)") elseif mode == "sub" and state == mesecon.state.on then desc = S("Redstone Comparator (Subtract, Powered)") end nodedef.description = desc end minetest.register_node(nodename, nodedef) --mcl_wip.register_wip_item(nodename) end end -- Register recipies local rstorch = "mesecons_torch:mesecon_torch_on" local quartz = "mcl_nether:quartz" local stone = "mcl_core:stone" minetest.register_craft({ output = "mcl_comparators:comparator_off_comp", recipe = { { "", rstorch, "" }, { rstorch, quartz, rstorch }, { stone, stone, stone }, } }) --[[ -- Register active block handlers minetest.register_abm({ label = "Comparator signal input check (comparator is off)", nodenames = { "mcl_comparators:comparator_off_comp", "mcl_comparators:comparator_off_sub", }, neighbors = {"group:container", "group:comparator_signal"}, interval = 1, chance = 1, action = update_self, }) minetest.register_abm({ label = "Comparator signal input check (comparator is on)", nodenames = { "mcl_comparators:comparator_on_comp", "mcl_comparators:comparator_on_sub", }, -- needs to run regardless of neighbors to make sure we detect when a -- container is dug interval = 1, chance = 1, action = update_self, }) ]] -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_off_sub") doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_on_comp") doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp", "nodes", "mcl_comparators:comparator_on_sub") end