--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --mcsheep mobs:register_mob("mobs_mc:sheep", { type = "animal", hp_min = 8, hp_max = 8, collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", mesh = "mobs_sheep.x", textures = { {"mobs_sheep.png"} }, makes_footstep_sound = true, walk_velocity = 1, armor = 100, drops = { {name = "mcl_mobs:mutton_raw", chance = 1, min = 1, max = 2,}, {name = "mcl_wool:white", chance = 1, min = 1, max = 1,}, }, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, fear_height = 3, sounds = { random = "Sheep3", death = "Sheep3", damage = "Sheep3", }, animation = { speed_normal = 24, stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 49, hurt_start = 118, hurt_end = 154, death_start = 154, death_end = 179, eat_start = 49, eat_end = 78, look_start = 78, look_end = 108, }, follow = "mcl_farming:wheat_item", view_range = 5, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "mcl_farming:wheat_item" then if not self.tamed then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.tamed = true elseif self.naked then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.food = (self.food or 0) + 1 if self.food >= 4 then self.food = 0 self.naked = false self.object:set_properties({ textures = {"sheep.png"}, }) end end return end if item:get_name() == "mcl_core:shears" and not self.naked then self.naked = true local pos = self.object:getpos() minetest.sound_play("shears", {pos = pos}) pos.y = pos.y + 0.5 if not self.color then minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3))) else minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3))) end self.object:set_properties({ textures = {"sheep_sheared.png"}, }) if not minetest.setting_getbool("creative_mode") then item:add_wear(300) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) end end if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.naked then print(item:get_name(), minetest.get_item_group(item:get_name(), "dye")) local name = item:get_name() local pname = name:split(":")[2] self.object:set_properties({ textures = {"mobs_sheep_"..pname..".png"}, }) self.color = pname self.drops = { {name = "mcl_mobs:mutton_raw", chance = 1, min = 1, max = 2,}, {name = "mcl_wool:"..self.color, chance = 1, min = 1, max = 1,}, } end end, }) mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 12, 5000, 2, 31000) -- compatibility mobs:alias_mob("mobs:sheep", "mobs_mc:sheep") -- spawn eggs mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png") if minetest.setting_get("log_mods") then minetest.log("action", "MC Sheep loaded") end