function mcl_farming:add_plant(full_grown, names, interval, chance) minetest.register_abm({ nodenames = names, interval = interval, chance = chance, action = function(pos, node) pos.y = pos.y-1 if minetest.get_node(pos).name ~= "mcl_farming:soil_wet" and math.random(0, 9) > 0 then return end pos.y = pos.y+1 if not minetest.get_node_light(pos) then return end if minetest.get_node_light(pos) < 10 then return end local step = nil for i,name in ipairs(names) do if name == node.name then step = i break end end if step == nil then return end local new_node = {name=names[step+1]} if new_node.name == nil then new_node.name = full_grown end minetest.set_node(pos, new_node) end }) end function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing if not pt then return end if pt.type ~= "node" then return end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pt.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pt.under, node, placer, itemstack) or itemstack end end local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z} local farmland = minetest.get_node(pos) pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z} local place_s = minetest.get_node(pos) if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then minetest.add_node(pos, {name=plantname}) else return end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end --[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as - full_unconnected_stem: itemstring of the full-grown but unconnceted stem node. This node must already be done - connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create - stemdrop: Drop probability table for all stem - gourd_itemstring: Desired itemstring of the full gourd node - gourd_def: (almost) full definition of the gourd node. This function will add after_dig_node to the definition for unconnecting any connected stems - grow_interval: Will attempt to grow a gourd periodically at this interval in seconds - grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number ]] function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stemdrop, gourd_itemstring, gourd_def, grow_interval, grow_chance) local connected_stem_names = { connected_stem_basename .. "_r", connected_stem_basename .. "_l", connected_stem_basename .. "_t", connected_stem_basename .. "_b", } -- Register gourd if not gourd_def.after_dig_node then gourd_def.after_dig_node = function(blockpos, oldnode, oldmetadata, user) -- Disconnect any connected stems, turning them back to normal stems local neighbors = { { x=-1, y=0, z=0 }, { x=1, y=0, z=0 }, { x=0, y=0, z=-1 }, { x=0, y=0, z=1 }, } for n=1, #neighbors do local offset = neighbors[n] local expected_stem = connected_stem_names[n] local stempos = vector.add(blockpos, offset) local stem = minetest.get_node(stempos) if stem.name == expected_stem then minetest.add_node(stempos, {name=full_unconnected_stem}) end end end end minetest.register_node(gourd_itemstring, gourd_def) -- Register connected stems local connected_stem_tiles = { { "blank.png", --top "blank.png", -- bottom "blank.png", -- right "blank.png", -- left "farming_tige_connect.png", -- back "farming_tige_connect.png^[transformFX90" --front }, { "blank.png", --top "blank.png", -- bottom "blank.png", -- right "blank.png", -- left "farming_tige_connect.png^[transformFX90", --back "farming_tige_connect.png", -- front }, { "blank.png", --top "blank.png", -- bottom "farming_tige_connect.png^[transformFX90", -- right "farming_tige_connect.png", -- left "blank.png", --back "blank.png", -- front }, { "blank.png", --top "blank.png", -- bottom "farming_tige_connect.png", -- right "farming_tige_connect.png^[transformFX90", -- left "blank.png", --back "blank.png", -- front } } local connected_stem_nodebox = { {-0.5, -0.5, 0, 0.5, 0.5, 0}, {-0.5, -0.5, 0, 0.5, 0.5, 0}, {0, -0.5, -0.5, 0, 0.5, 0.5}, {0, -0.5, -0.5, 0, 0.5, 0.5}, } local connected_stem_selectionbox = { {-0.1, -0.5, -0.1, 0.5, 0.2, 0.1}, {-0.5, -0.5, -0.1, 0.1, 0.2, 0.1}, {-0.1, -0.5, -0.1, 0.1, 0.2, 0.5}, {-0.1, -0.5, -0.5, 0.1, 0.2, 0.1}, } for i=1, 4 do minetest.register_node(connected_stem_names[i], { _doc_items_create_entry = false, paramtype = "light", sunlight_propagates = true, walkable = false, drop = stemdrop, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = connected_stem_nodebox[i] }, selection_box = { type = "fixed", fixed = connected_stem_selectionbox[i] }, tiles = connected_stem_tiles[i], groups = {dig_immediate=3, not_in_creative_inventory=1 ,dig_by_water=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, }) end minetest.register_abm({ label = "Grow gourd stem to gourd ("..full_unconnected_stem.." → "..gourd_itemstring..")", nodenames = {full_unconnected_stem}, neighbors = {"air"}, interval = grow_interval, chance = grow_chance, action = function(stempos) local light = minetest.get_node_light(stempos) if light and light > 10 then -- Check the four neighbors and filter out neighbors where gourds can't grow local neighbors = { { x=-1, y=0, z=0 }, { x=1, y=0, z=0 }, { x=0, y=0, z=-1 }, { x=0, y=0, z=1 }, } for n=#neighbors, 1, -1 do local offset = neighbors[n] local blockpos = vector.add(stempos, offset) local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z } local floor = minetest.get_node(floorpos) local block = minetest.get_node(blockpos) local soilgroup = minetest.get_item_group(floor.name, "soil") if not ((floor.name=="mcl_core:dirt_with_grass" or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then table.remove(neighbors, n) end end -- Pumpkins need at least 1 free neighbor to grow if #neighbors > 0 then -- From the remaining neighbors, grow randomly local r = math.random(1, #neighbors) local offset = neighbors[r] local blockpos = vector.add(stempos, offset) local p2 if offset.x == 1 then minetest.set_node(stempos, {name=connected_stem_names[1]}) p2 = 3 elseif offset.x == -1 then minetest.set_node(stempos, {name=connected_stem_names[2]}) p2 = 1 elseif offset.z == 1 then minetest.set_node(stempos, {name=connected_stem_names[3]}) p2 = 2 elseif offset.z == -1 then minetest.set_node(stempos, {name=connected_stem_names[4]}) p2 = 0 end if gourd_def.paramtype2 == "facedir" then minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2}) else minetest.add_node(blockpos, {name=gourd_itemstring}) end end end end, }) end