--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### WITHER --################### mobs:register_mob("mobs_mc:wither", { type = "monster", spawn_class = "hostile", hp_max = 300, hp_min = 300, armor = 80, -- This deviates from MC Wiki's size, which makes no sense collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, visual = "mesh", mesh = "mobs_mc_wither.b3d", textures = { {"mobs_mc_wither.png"}, }, visual_size = {x=4, y=4}, makes_footstep_sound = true, view_range = 16, fear_height = 4, walk_velocity = 2, run_velocity = 4, sounds = { shoot_attack = "mobs_mc_ender_dragon_shoot", attack = "mobs_mc_ender_dragon_attack", -- TODO: sounds distance = 60, }, jump = true, jump_height = 10, fly = true, dogshoot_switch = 1, dogshoot_count_max =1, attack_animals = true, drops = { {name = mobs_mc.items.nether_star, chance = 1, min = 1, max = 1}, }, lava_damage = 0, fire_damage = 0, attack_type = "dogshoot", explosion_strength = 8, dogshoot_stop = true, arrow = "mobs_mc:wither_skull", reach = 5, shoot_interval = 0.5, shoot_offset = -1, animation = { walk_speed = 12, run_speed = 12, stand_speed = 12, stand_start = 0, stand_end = 20, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, }) local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false mobs:register_arrow("mobs_mc:wither_skull", { visual = "sprite", visual_size = {x = 0.75, y = 0.75}, -- TODO: 3D projectile, replace tetxture textures = {"mobs_mc_TEMP_wither_projectile.png"}, velocity = 6, -- direct hit hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) mobs:boom(self, self.object:get_pos(), 1) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) mobs:boom(self, self.object:get_pos(), 1) end, -- node hit, explode hit_node = function(self, pos, node) mobs:boom(self, pos, 1) end }) -- TODO: Add blue wither skull --Spawn egg mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)