local modname = "vl_tuning" local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local F = function(f) return minetest.formspec_escape(S(f)) end function vl_tuning.show_formspec(player_name, tab) if not tab then tab = 1 end local gamerules = {} local settings = {} for name,_ in pairs(vl_tuning.registered_settings) do if name:sub(0,#"gamerule:") == "gamerule:" then table.insert(gamerules, name) else table.insert(settings, name) end end local formspec = "formspec_version[4]".. "size[25,15,true]".. "tabheader[0,0;tab;".. F("Game Rules")..",".. F("Settings").. ";"..tab..";false;false]" minetest.show_formspec(player_name, "vl_tuning:settings", formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "vl_tuning:settings" then return end minetest.log("action",dump({ player = player, fields = fields, formname = formname, })) if fields.quit then return end vl_tuning.show_formspec(player:get_player_name(), fields.tab) end) minetest.register_chatcommand("settings",{ func = function(player_name, param) dofile(modpath.."/gui.lua") vl_tuning.show_formspec(player_name) end })