local S = minetest.get_translator("mcl_potions") local lingering_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_lingering_bottle.png" end local lingering_effect_at = {} local function add_lingering_effect(pos, color, def, is_water, instant) lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water} end local function linger_particles(pos, d, texture, color) minetest.add_particlespawner({ amount = 10 * d^2, time = 1, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-0.5, y=0, z=-0.5}, maxvel = {x=0.5, y=0.5, z=0.5}, minacc = {x=-0.2, y=0, z=-0.2}, maxacc = {x=0.2, y=.05, z=0.2}, minexptime = 1, maxexptime = 2, minsize = 2, maxsize = 4, collisiondetection = true, vertical = false, texture = texture.."^[colorize:"..color..":127", }) end local lingering_timer = 0 minetest.register_globalstep(function(dtime) lingering_timer = lingering_timer + dtime if lingering_timer >= 1 then for pos, vals in pairs(lingering_effect_at) do vals.timer = vals.timer - lingering_timer local d = 4 * (vals.timer / 30.0) local texture if vals.is_water then texture = "mcl_particles_droplet_bottle.png" elseif vals.def.instant then texture = "mcl_particles_instant_effect.png" else texture = "mcl_particles_effect.png" end linger_particles(pos, d, texture, vals.color) -- Extinguish fire if water bottle if vals.is_water then if mcl_potions._extinguish_nearby_fire(pos, d) then vals.timer = vals.timer - 3.25 end end -- Affect players and mobs for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do local entity = obj:get_luaentity() if obj:is_player() or entity.is_mob then vals.def.potion_fun(obj) -- TODO: Apply timer penalty only if the potion effect was acutally applied vals.timer = vals.timer - 3.25 end end if vals.timer <= 0 then lingering_effect_at[pos] = nil end end lingering_timer = 0 end end) function mcl_potions.register_lingering(name, descr, color, def) local id = "mcl_potions:"..name.."_lingering" local longdesc = def.longdesc if not def.no_effect then longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.") if def.longdesc then longdesc = longdesc .. "\n" .. def.longdesc end end minetest.register_craftitem(id, { description = descr, _tt_help = def.tt, _doc_items_longdesc = longdesc, _doc_items_usagehelp = S("Use the “Punch” key to throw it."), inventory_image = lingering_image(color), groups = {brewitem=1, not_in_creative_inventory=0}, on_use = function(item, placer, pointed_thing) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:getpos(); minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) obj:get_luaentity()._thrower = placer:get_player_name() if not minetest.is_creative_enabled(placer:get_player_name()) then item:take_item() end return item end, stack_max = 1, _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir) local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z} minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity(pos, id.."_flying") local velocity = 22 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity}) obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3}) end }) local w = 0.7 minetest.register_entity(id.."_flying",{ textures = {lingering_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, pointable = false, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name local g = minetest.get_item_group(n, "liquid") local d = 4 if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) add_lingering_effect(pos, color, def, name == "water") local texture if name == "water" then texture = "mcl_particles_droplet_bottle.png" else if def.instant then texture = "mcl_particles_instant_effect.png" else texture = "mcl_particles_effect.png" end end linger_particles(pos, d, texture, color) if name == "water" then mcl_potions._extinguish_nearby_fire(pos, d) end self.object:remove() end end, }) end