local S = minetest.get_translator("mcl_fire") local get_node = minetest.get_node local add_entity = minetest.add_entity -- Fire Charge minetest.register_craftitem("mcl_fire:fire_charge", { description = S("Fire Charge"), _tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"), _doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."), _doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."), inventory_image = "mcl_fire_fire_charge.png", liquids_pointable = false, stack_max = 64, on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Check protection local protname = user:get_player_name() if minetest.is_protected(pointed_thing.under, protname) then minetest.record_protection_violation(pointed_thing.under, protname) return itemstack end -- Ignite/light fire if pointed_thing.type == "node" then local nodedef = minetest.registered_nodes[node.name] if nodedef and nodedef._on_ignite then local overwrite = nodedef._on_ignite(user, pointed_thing) if not overwrite then mcl_fire.set_fire(pointed_thing, user, false) end else mcl_fire.set_fire(pointed_thing, user, false) end if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:take_item() end end return itemstack end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Throw fire charge local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51)) local fireball = add_entity(shootpos, "mcl_mobs:blaze_fireball") local ent = fireball:get_luaentity() ent._shot_from_dispenser = true local v = ent.velocity or 1 fireball:set_velocity(vector.multiply(dropdir, v)) ent.switch = 1 stack:take_item() end, }) minetest.register_craft({ type = 'shapeless', output = 'mcl_fire:fire_charge 3', recipe = { 'mcl_mobitems:blaze_powder', 'group:coal', 'mcl_mobitems:gunpowder' }, })