-- mods/default/nodes.lua local WATER_ALPHA = 160 local WATER_VISC = 1 local LAVA_VISC = 7 -- -- Node definitions -- minetest.register_node("mcl_core:barrier", { description = "Barrier", drawtype = "airlike", paramtype = "light", inventory_image = "default_barrier.png", wield_image = "default_barrier.png", stack_max = 64, sunlight_propagates = true, is_ground_content = false, groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 }, on_blast = function() end, drop = "", _mcl_blast_resistance = 18000003, _mcl_hardness = -1, after_place_node = function (pos, placer, itemstack, pointed_thing) if placer == nil then return end minetest.add_particle({ pos = pos, expirationtime = 1, size = 8, texture = "default_barrier.png", playername = placer:get_player_name() }) end, }) -- The void below the bedrock. Void damage is handled in playerplus. -- The void does not exist as a block in Minecraft but we register it as a -- block here to make things easier for us. minetest.register_node("mcl_core:void", { description = "Void", drawtype = "airlike", paramtype = "light", pointable = false, walkable = false, floodable = false, buildable_to = false, inventory_image = "unknown_node.png", wield_image = "unknown_node.png", stack_max = 64, sunlight_propagates = true, is_ground_content = false, groups = { not_in_creative_inventory = 1 }, on_blast = function() end, drop = "", -- Infinite blast resistance; it should never be destroyed by explosions _mcl_blast_resistance = -1, _mcl_hardness = -1, }) minetest.register_node("mcl_core:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, deco_block=1}, drop = 'mcl_core:cobble', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, building_block=1}, drop = 'mcl_core:coal_lump', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1}, drop = 'mcl_core:stone_with_iron', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1}, drop = "mcl_core:stone_with_gold", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) local redstone_timer = 68.28 local redstone_ore_activate = function(pos) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"}) local t = minetest.get_node_timer(pos) t:start(redstone_timer) end minetest.register_node("mcl_core:stone_with_redstone", { description = "Redstone Ore", tiles = {"default_stone.png^default_mineral_redstone.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), on_punch = redstone_ore_activate, on_walk_over = redstone_ore_activate, -- Uses walkover mod _mcl_blast_resistance = 15, _mcl_hardness = 3, }) local redstone_ore_reactivate = function(pos) local t = minetest.get_node_timer(pos) t:start(redstone_timer) end -- Light the redstone ore up when it has been touched minetest.register_node("mcl_core:stone_with_redstone_lit", { description = "Lit Redstone Ore", tiles = {"default_stone.png^default_mineral_redstone.png"}, paramtype = "light", light_source = 9, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, not_in_creative_inventory=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), -- Reset timer after re-punching or stepping on on_punch = redstone_ore_reactivate, on_walk_over = redstone_ore_reactivate, -- Uses walkover mod -- Turn back to normal node after some time has passed on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"}) end, _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_lapis", { description = "Lapis Lazuli Ore", tiles = {"default_stone.png^default_mineral_lapis.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1}, drop = { max_items = 1, items = { {items = {'mcl_dye:blue 8'},rarity = 5}, {items = {'mcl_dye:blue 7'},rarity = 5}, {items = {'mcl_dye:blue 6'},rarity = 5}, {items = {'mcl_dye:blue 5'},rarity = 5}, {items = {'mcl_dye:blue 4'}}, } }, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_emerald", { description = "Emerald Ore", tiles = {"default_stone.png^default_mineral_emerald.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1}, drop = "mcl_core:emerald", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1}, drop = "mcl_core:diamond", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stonebrick", { description = "Stone Bricks", tiles = {"default_stone_brick.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcarved", { description = "Chiseled Stone Bricks", tiles = {"default_stonebrick_carved.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcracked", { description = "Cracked Stone Bricks", tiles = {"default_stonebrick_cracked.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickmossy", { description = "Mossy Stone Bricks", tiles = {"default_stonebrick_mossy.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite", { description = "Granite", tiles = {"default_granite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite_smooth", { description = "Polished Granite", tiles = {"default_granite_smooth.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite", { description = "Andesite", tiles = {"default_andesite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite_smooth", { description = "Polished Andesite", tiles = {"default_andesite_smooth.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite", { description = "Diorite", tiles = {"default_diorite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite_smooth", { description = "Polished Diorite", tiles = {"default_diorite_smooth.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:dirt_with_grass", { description = "Grass Block", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_node("mcl_core:grass_path", { tiles = {"mcl_core_grass_path_top.png", "mcl_core_grass_path_side.png"}, description = "Grass Path", drop = "mcl_core:dirt", is_ground_content = true, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { -- 15/16 of the normal height {-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5}, } }, groups = {handy=1,shovely=1, not_in_creative_inventory=1, }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), _mcl_blast_resistance = 3.25, _mcl_hardness = 0.6, }) -- TODO: Add particles minetest.register_node("mcl_core:mycelium", { description = "Mycelium", tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.6, }) minetest.register_node("mcl_core:podzol", { description = "Podzol", tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=3, soil=1, soil_sapling=2, soil_sugarcane=1, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.6, }) minetest.register_node("mcl_core:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:coarse_dirt", { description = "Coarse Dirt", tiles = {"default_coarse_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, soil=1, soil_sugarcane=1, cultivatable=1, building_block=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, building_block=1}, drop = { max_items = 1, items = { {items = {'mcl_core:flint'},rarity = 10}, {items = {'mcl_core:gravel'}} } }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) -- sandstone -- minetest.register_node("mcl_core:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=2, sandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonesmooth", { description = "Smooth Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonecarved", { description = "Chiseled Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) -- red sandstone -- minetest.register_node("mcl_core:redsand", { description = "Red Sand", tiles = {"default_red_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:redsandstone", { description = "Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonesmooth", { description = "Smooth Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonecarved", { description = "Chiseled Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) --- minetest.register_node("mcl_core:clay", { -- Original name: Clay description = "Block of Clay", tiles = {"default_clay.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, building_block=1}, drop = 'mcl_core:clay_lump 4', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = "", }), _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_node("mcl_core:brick_block", { -- Original name: “Bricks” description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:bone_block", { description = "Bone Block", tiles = {"mcl_core_bone_block_top.png", "mcl_core_bone_block_top.png", "mcl_core_bone_block_side.png"}, is_ground_content = false, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, groups = {pickaxey=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) -- Oak -- minetest.register_node("mcl_core:tree", { description = "Oak Wood", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, stack_max = 64, groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:sapling", { description = "Oak Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:leaves", { description = "Oak Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'mcl_core:sapling'}, rarity = 20, }, { -- player will get apple with 1/200 chance items = {'mcl_core:apple'}, rarity = 200, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:wood", { description = "Oak Wood Planks", tiles = {"default_wood.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=2, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) -- Dark oak -- minetest.register_node("mcl_core:darktree", { description = "Dark Oak Wood", tiles = {"default_log_big_oak_top.png", "default_log_big_oak_top.png", "default_log_big_oak.png"}, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, stack_max = 64, groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:darksapling", { description = "Dark Oak Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling_big_oak.png"}, inventory_image = "default_sapling_big_oak.png", wield_image = "default_sapling_big_oak.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:darkleaves", { description = "Dark Oak Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves_big_oak.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'mcl_core:darksapling'}, rarity = 20, }, { -- player will get apple with 1/200 chance items = {'mcl_core:apple'}, rarity = 200, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:darkwood", { description = "Dark Oak Wood Planks", tiles = {"default_planks_big_oak.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) -- Jungle tree -- minetest.register_node("mcl_core:jungletree", { description = "Jungle Wood", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, stack_max = 64, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, -- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should) -- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin. after_dig_node = function(pos, oldnode, oldmetadata, digger) -- Drop attached cocoas local posses = { { x = pos.x + 1, y = pos.y, z = pos.z }, { x = pos.x - 1, y = pos.y, z = pos.z }, { x = pos.x, y = pos.y, z = pos.z + 1 }, { x = pos.x, y = pos.y, z = pos.z - 1 }, } for p=1, #posses do local node = minetest.get_node(posses[p]) local g = minetest.get_item_group(node.name, "cocoa") if g and g >= 1 then minetest.remove_node(posses[p]) local drops = minetest.get_node_drops(node.name, "") for d=1, #drops do minetest.add_item(posses[p], drops[d]) end end end end, groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:junglewood", { description = "Jungle Wood Planks", tiles = {"default_junglewood.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) minetest.register_node("mcl_core:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { items = {'mcl_core:junglesapling'}, rarity = 40, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) -- Acacia -- minetest.register_node("mcl_core:acaciatree", { description = "Acacia Wood", tiles = {"default_acaciatree_top.png", "default_acaciatree_top.png", "default_acaciatree.png"}, stack_max = 64, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:acaciawood", { description = "Acacia Wood Planks", tiles = {"default_acaciawood.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) minetest.register_node("mcl_core:acacialeaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacialeaves.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { items = {'mcl_core:acaciasapling'}, rarity = 20, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:acaciasapling", { description = "Acacia Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acaciasapling.png"}, inventory_image = "default_acaciasapling.png", wield_image = "default_acaciasapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) -- Spruce -- minetest.register_node("mcl_core:sprucetree", { description = "Spruce Wood", tiles = {"default_sprucetree_top.png", "default_sprucetree_top.png", "default_sprucetree.png"}, stack_max = 64, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:sprucewood", { description = "Spruce Wood Planks", tiles = {"default_sprucewood.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) minetest.register_node("mcl_core:spruceleaves", { description = "Spruce Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_spruceleaves.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'mcl_core:sprucesapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:sprucesapling", { description = "Spruce Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sprucesapling.png"}, inventory_image = "default_sprucesapling.png", wield_image = "default_sprucesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) -- Birch minetest.register_node("mcl_core:birchtree", { description = "Birch Wood", tiles = {"default_log_birch_top.png", "default_log_birch_top.png", "default_log_birch.png"}, stack_max = 64, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 10, _mcl_hardness = 2, }) minetest.register_node("mcl_core:birchwood", { description = "Birch Wood Planks", tiles = {"default_planks_birch.png"}, stack_max = 64, is_ground_content = false, groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 2, }) minetest.register_node("mcl_core:birchleaves", { description = "Birch Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves_birch.png"}, paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'mcl_core:birchsapling'}, rarity = 20, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:birchsapling", { description = "Birch Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling_birch.png"}, inventory_image = "default_sapling_birch.png", wield_image = "default_sapling_birch.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:cactus", { description = "Cactus", drawtype = "nodebox", tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1, deco_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), paramtype = "light", node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) minetest.register_node("mcl_core:reeds", { description = "Sugar Canes", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_sugar_cane.png", wield_image = "default_sugar_cane.png", paramtype = "light", walkable = false, is_ground_content = true, node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, stack_max = 64, groups = {dig_immediate=3, craftitem=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, stack_max = 64, groups = {creative_breakable=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, on_blast = function() end, drop = '', _mcl_blast_resistance = 18000000, _mcl_hardness = -1, }) minetest.register_node("mcl_core:slimeblock", { description = "Slime Block", drawtype = "nodebox", paramtype = "light", is_ground_content = false, node_box = { type = "fixed", fixed = { {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, tiles = {"default_slimeblock.png"}, paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, stack_max = 64, -- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks -- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment. groups = {dig_immediate=3, bouncy=44,fall_damage_add_percent=-100,deco_block=1}, _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:glass", { description = "Glass", drawtype = "glasslike", is_ground_content = false, tiles = {"default_glass.png"}, paramtype = "light", sunlight_propagates = true, stack_max = 64, groups = {handy=1, glass=1, building_block=1}, sounds = mcl_sounds.node_sound_glass_defaults(), drop = "", _mcl_blast_resistance = 1.5, _mcl_hardness = 0.3, }) ---- colored glass mcl_core.add_glass( "Red Stained Glass", "basecolor_red", "red") mcl_core.add_glass( "Green Stained Glass", "unicolor_dark_green", "green") mcl_core.add_glass( "Blue Stained Glass", "basecolor_blue", "blue") mcl_core.add_glass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue") mcl_core.add_glass( "Black Stained Glass", "basecolor_black", "black") mcl_core.add_glass( "White Stained Glass", "basecolor_white", "white") mcl_core.add_glass( "Yellow Stained Glass", "basecolor_yellow", "yellow") mcl_core.add_glass( "Brown Stained Glass", "unicolor_dark_orange", "brown") mcl_core.add_glass( "Orange Stained Glass", "excolor_orange", "orange") mcl_core.add_glass( "Pink Stained Glass", "unicolor_light_red", "pink") mcl_core.add_glass( "Grey Stained Glass", "unicolor_darkgrey", "gray") mcl_core.add_glass( "Lime Stained Glass", "basecolor_green", "lime") mcl_core.add_glass( "Light Grey Stained Glass", "basecolor_grey", "silver") mcl_core.add_glass( "Magenta Stained Glass", "basecolor_magenta", "magenta") mcl_core.add_glass( "Purple Stained Glass", "excolor_violet", "purple") mcl_core.add_glass( "Cyan Stained Glass", "basecolor_cyan", "cyan") minetest.register_node("mcl_core:ladder", { description = "Ladder", drawtype = "signlike", is_ground_content = false, tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", walkable = true, climbable = true, node_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 }, }, selection_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 }, }, stack_max = 64, groups = {handy=1,axey=1, attached_node=1, deco_block=1}, sounds = mcl_sounds.node_sound_wood_defaults(), node_placement_prediction = "", -- Restrict placement of ladders on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] local groups = def.groups if (groups and (groups.glass or groups.leaves or groups.slab)) or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then return itemstack end -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end local above = pointed_thing.above -- Ladders may not be placed on ceiling or floor if under.y ~= above.y then return itemstack end local success = minetest.item_place_node(itemstack, placer, pointed_thing) if success and not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) minetest.register_node("mcl_core:vine", { description = "Vines", drawtype = "signlike", tiles = {"default_vine.png"}, inventory_image = "default_vine.png", wield_image = "default_vine.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", walkable = false, climbable = true, buildable_to = true, selection_box = { type = "wallmounted", }, stack_max = 64, groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), drop = "", after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "mcl_core:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end local next_find = true local ptr = 1 while next_find == true do local pos2 = {x=pos.x, y=pos.y-ptr, z=pos.z} local node = minetest.get_node(pos2) if node.name == "mcl_core:vine" and check_attached_node(pos2, node) == false then drop_attached_node(pos2) core.check_for_falling(pos2) ptr = ptr + 1 else next_find = false end end end, _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2.0}}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "mcl_core:water_flowing", liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, freezemelt = "mcl_core:snow", post_effect_color = {a=64, r=100, g=100, b=200}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1}, _mcl_blast_resistance = 500, _mcl_hardness = 100, }) minetest.register_node("mcl_core:water_source", { description = "Still Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "mcl_core:water_flowing", liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, freezemelt = "mcl_core:ice", post_effect_color = {a=64, r=100, g=100, b=200}, stack_max = 64, groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1}, _mcl_blast_resistance = 500, _mcl_hardness = 100, }) minetest.register_node("mcl_core:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3} }, }, paramtype = "light", paramtype2 = "flowingliquid", -- Real light level: 15 (but Minetest caps at 14) light_source = 14, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", --[[ Drowning in Minecraft deals 2 damage per second. In Minetest, drowning damage is dealt every 2 seconds so this translates to 4 drowning damage ]] drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "mcl_core:lava_flowing", liquid_alternative_source = "mcl_core:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 4, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1}, _mcl_blast_resistance = 500, _mcl_hardness = 100, }) minetest.register_node("mcl_core:lava_source", { description = "Still Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0}, backface_culling = false, } }, paramtype = "light", -- Real light level: 15 (but Minetest caps at 14) light_source = 14, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "mcl_core:lava_flowing", liquid_alternative_source = "mcl_core:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 4, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, stack_max = 64, groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1}, _mcl_blast_resistance = 500, _mcl_hardness = 100, }) minetest.register_node("mcl_core:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, building_block=1, deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:mossycobble", { description = "Moss Stone", tiles = {"default_mossycobble.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:coalblock", { description = "Block of Coal", tiles = {"default_coal_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, flammable=1, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:ironblock", { description = "Block of Iron", tiles = {"default_steel_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=2, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:goldblock", { description = "Block of Gold", tiles = {"default_gold_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:diamondblock", { description = "Block of Diamond", tiles = {"default_diamond_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:lapisblock", { description = "Lapis Lazuli Block", tiles = {"default_lapis_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=3, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:emeraldblock", { description = "Block of Emerald", tiles = {"default_emerald_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 64, groups = {pickaxey=5, building_block=1}, _mcl_blast_resistance = 6000, _mcl_hardness = 50, }) minetest.register_node("mcl_core:deadbush", { description = "Dead Bush", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, stack_max = 64, groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1}, drop = { max_items = 1, items = { { items = {"mcl_core:stick 2"}, rarity = 2, }, { items = {"mcl_core:stick 1"}, rarity = 2, }, } }, sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:tallgrass", { description = "Tall Grass", drawtype = "plantlike", tiles = {"default_tallgrass.png"}, inventory_image = "default_tallgrass.png", wield_image = "default_tallgrass.png", drop = { max_items = 1, items = { { items = {'mcl_farming:wheat_seeds'}, rarity = 8, }, } }, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "mcl_core:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end end, _mcl_blast_resistance = 0, _mcl_hardness = 0, }) minetest.register_node("mcl_core:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {handy=1,pickaxey=1, building_block=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:packed_ice", { description = "Packed Ice", drawtype = "glasslike", tiles = {"default_ice_packed.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {handy=1,pickaxey=1, building_block=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) -- Frosted Ice (4 nodes) for i=0,3 do local ice = {} ice.increase_age = function(pos, ice_near, first_melt) -- Increase age of frosted age or turn to water source if too old local nn = minetest.get_node(pos).name local age = tonumber(string.sub(nn, -1)) if age == nil then return end local nextnode if age < 3 then nextnode = "mcl_core:frosted_ice_"..(age+1) else nextnode = "mcl_core:water_source" end minetest.swap_node(pos, { name = nextnode }) -- Spread aging to neighbor blocks, but not recursively if first_melt and i == 3 then for j=1, #ice_near do ice.increase_age(ice_near[j], false) end end end minetest.register_node("mcl_core:frosted_ice_"..i, { description = "Frosted Ice", drawtype = "glasslike", tiles = {"default_frosted_ice_"..i..".png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {handy=1, frosted_ice=1, not_in_creative_inventory=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1.5) end, on_timer = function(pos, elapsed) local ice_near = minetest.find_nodes_in_area( { x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 }, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 }, { "group:frosted_ice" } ) -- Check condition to increase age if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then ice.increase_age(pos, ice_near, true) end local timer = minetest.get_node_timer(pos) timer:start(1.5) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) end minetest.register_node("mcl_core:snow", { description = "Top Snow", tiles = {"default_snow.png"}, is_ground_content = true, paramtype = "light", buildable_to = true, drawtype = "nodebox", stack_max = 16, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, groups = {shovely=1, falling_node=1,deco_block=1}, sounds = mcl_sounds.node_sound_snow_defaults(), drop = "mcl_throwing:snowball 2", _mcl_blast_resistance = 0.5, _mcl_hardness = 0.1, }) minetest.register_node("mcl_core:snowblock", { description = "Snow", tiles = {"default_snow.png"}, is_ground_content = true, stack_max = 64, groups = {shovely=1, building_block=1}, sounds = mcl_sounds.node_sound_snow_defaults(), drop = "mcl_throwing:snowball 4", _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) minetest.register_node("mcl_core:cobweb", { description = "Cobweb", drawtype = "plantlike", paramtype2 = "degrotate", visual_scale = 1.1, stack_max = 64, tiles = {"mcl_core_web.png"}, inventory_image = "mcl_core_web.png", paramtype = "light", sunlight_propagates = true, liquid_viscosity = 14, liquidtype = "source", liquid_alternative_flowing = "mcl_core:cobweb", liquid_alternative_source = "mcl_core:cobweb", liquid_renewable = false, liquid_range = 0, walkable = false, groups = {swordy_cobweb=1,shearsy=1, deco_block=1}, drop = "mcl_mobitems:string", _mcl_blast_resistance = 20, _mcl_hardness = 4, })