--MESECON TORCHES local rotate_torch_rules = function (rules, param2) if param2 == 5 then return mesecon:rotate_rules_right(rules) elseif param2 == 2 then return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon:rotate_rules_left(rules) elseif param2 == 1 then return mesecon:rotate_rules_down(rules) elseif param2 == 0 then return mesecon:rotate_rules_up(rules) else return rules end end local torch_get_output_rules = function(node) local rules = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0}} return rotate_torch_rules(rules, node.param2) end local torch_get_input_rules = function(node) local rules = {{x = -2, y = 0, z = 0}, {x = -1, y = 1, z = 0}} return rotate_torch_rules(rules, node.param2) end minetest.register_craft({ output = 'mesecons_torch:mesecon_torch_on', recipe = { {"mesecons:redstone"}, {"mcl_core:stick"},} }) mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", nil, nil, "jeija_torches_off.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_off.png"}, 0, {dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = {receptor = { state = mesecon.state.off, rules = torch_get_output_rules }}, drop = "mesecons_torch:mesecon_torch_on", _doc_items_create_entry = false, } ) mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "Redstone torches are redstone components which invert the signal of surrounding redstone components. An active component will become inactive, and an inactive component will become active. Redstone torches can be used as a quick and easy way to send a redstone to a redstone trail.", [[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply: • Glass, fence, wall, hopper: Can only be placed on top • Soul sand, monster spawner: Placement possible • Glowstone and pistons: No placement possible]], "jeija_torches_on_inv.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_on.png"}, 7, {dig_immediate=3, dig_by_water=1,}, mcl_sounds.node_sound_wood_defaults(), { mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_output_rules }} } ) minetest.register_node("mesecons_torch:redstoneblock", { description = "Block of Redstone", _doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.", tiles = {"redstone_redstone_block.png"}, stack_max = 64, groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, mesecons = {receptor = { state = mesecon.state.on, rules = { {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0} } }}, _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_craft({ output = "mesecons_torch:redstoneblock", recipe = { {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, } }) minetest.register_craft({ output = 'mesecons:wire_00000000_off 9', recipe = { {'mesecons_torch:redstoneblock'}, } }) minetest.register_abm({ label = "Redstone torch inversion", nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"}, interval = 1, chance = 1, action = function(pos, node) local is_powered = false for _, rule in ipairs(torch_get_input_rules(node)) do local src = mesecon:addPosRule(pos, rule) if mesecon:is_power_on(src) then is_powered = true end end if is_powered then if node.name == "mesecons_torch:mesecon_torch_on" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off") mesecon:receptor_off(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall") mesecon:receptor_off(pos, torch_get_output_rules(node)) end elseif node.name == "mesecons_torch:mesecon_torch_off" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on") mesecon:receptor_on(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall") mesecon:receptor_on(pos, torch_get_output_rules(node)) end end }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off") doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off_wall") end