minetest.register_node("mcl_sponges:sponge", { description = "Sponge", drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), groups = {handy=1, building_block=1}, on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return itemstack end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local change = false local on_water = false local pos = pointed_thing.above -- verifier si il est dans l'eau ou a cotée if string.find(minetest.get_node(pointed_thing.above).name, "water_source") or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then on_water = true end for i=-1,1 do local p = {x=pos.x+i, y=pos.y, z=pos.z} local n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then on_water = true end end for i=-1,1 do local p = {x=pos.x, y=pos.y+i, z=pos.z} local n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then on_water = true end end for i=-1,1 do local p = {x=pos.x, y=pos.y, z=pos.z+i} local n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then on_water = true end end local p, n if on_water == true then for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.get_node(p) -- On Supprime l'eau if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source")then minetest.add_node(p, {name="air"}) change = true end end end end end p = {x=pos.x, y=pos.y, z=pos.z} n = minetest.get_node(p) if change == true then minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge_wet"}) else minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge"}) end return itemstack end, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_node("mcl_sponges:sponge_wet", { description = "Wet Sponge", drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge_wet.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), groups = {handy=1, building_block=1}, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_craft({ type = "cooking", output = "mcl_sponges:sponge", recipe = "mcl_sponges:sponge_wet", cooktime = 10, })