-- -- Sounds -- mcl_sounds = {} function mcl_sounds.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=0.25} table.dig = table.dig or {name="default_dig_oddly_breakable_by_hand", gain=1.0} table.place = table.place or {name="default_place_node_hard", gain=1.0} return table end function mcl_sounds.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.5} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} table.dig = table.dig or {name="default_dig_cracky", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end -- TODO: Maybe add custom metal sounds mcl_sounds.node_sound_metal_defaults = mcl_sounds.node_sound_stone_defaults function mcl_sounds.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_dirt_footstep", gain=1.0} table.dug = table.dug or {name="default_dirt_footstep", gain=1.5} table.dig = table.dig or {name="default_dig_crumbly", gain=1.0} table.place = table.place or {name="default_place_node", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end function mcl_sounds.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_sand_footstep", gain=0.5} table.dug = table.dug or {name="default_sand_footstep", gain=1.0} table.dig = table.dig or {name="default_dig_crumbly", gain=1.0} table.place = table.place or {name="default_place_node", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end function mcl_sounds.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_snow_footstep", gain=0.5} table.dug = table.dug or {name="default_snow_footstep", gain=1.0} table.dig = table.dig or {name="default_dig_crumbly", gain=1.0} table.place = table.place or {name="default_place_node", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end function mcl_sounds.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_wood_footstep", gain=0.5} table.dug = table.dug or {name="default_wood_footstep", gain=1.0} table.dig = table.dig or {name="default_dig_choppy", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end function mcl_sounds.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.35} table.dug = table.dug or {name="default_grass_footstep", gain=0.85} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.place = table.place or {name="default_place_node", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end function mcl_sounds.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_glass_footstep", gain=0.5} table.dug = table.dug or {name="default_break_glass", gain=1.0} table.dig = table.dig or {name="default_dig_cracky", gain=1.0} mcl_sounds.node_sound_defaults(table) return table end