-- Some global variables (don't overwrite them!) mcl_vars = {} --- GUI / inventory menu colors mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]" mcl_vars.gui_bg = "bgcolor[#080808BB;true]" mcl_vars.gui_bg_img = "" mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg -- Mapgen variables local mg_name = minetest.get_mapgen_setting("mg_name") local minecraft_height_limit = 256 if mg_name ~= "flat" then mcl_vars.mg_overworld_min = -62 mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit -- 1 flat bedrock layer with 4 rough layers above mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4 mcl_vars.mg_bedrock_is_rough = true else local ground = minetest.get_mapgen_setting("mgflat_ground_level") if not ground then ground = 8 end mcl_vars.mg_overworld_min = ground - 1 mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit -- 1 perfectly flat bedrock layer mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min - 2 mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min mcl_vars.mg_bedrock_is_rough = false end -- Set default stack sizes minetest.nodedef_default.stack_max = 64 minetest.craftitemdef_default.stack_max = 64 -- Set random seed for all other mods (Remember to make sure no other mod calls this function) math.randomseed(os.time())