local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local C = minetest.colorize -- Prepare player info table ---@type table local players = {} -- Containing all the items for each Creative Mode tab ---@type table local inventory_lists = {} -- Create tables ---@type string[] local builtin_filter_ids = { "blocks", "deco", "redstone", "rail", "food", "tools", "combat", "mobs", "brew", "matr", "misc", "all" } for _, f in pairs(builtin_filter_ids) do inventory_lists[f] = {} end ---@param tbl string[] local function replace_enchanted_books(tbl) for k, item in ipairs(tbl) do if item:find("mcl_enchanting:book_enchanted") == 1 then local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") level = level and tonumber(level) if enchantment and level then tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) end end end end -- Populate all the item tables. We only do this once. -- Note this code must be executed after loading all the other mods in order to work. minetest.register_on_mods_loaded(function() for name, def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then ---@param def mt.ItemDef|mt.NodeDef local function is_redstone(def) return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off end ---@param def mt.ItemDef|mt.NodeDef local function is_tool(def) return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) end ---@param def mt.ItemDef|mt.NodeDef local function is_weapon_or_armor(def) return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ( ( def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) end -- Is set to true if it was added in any category besides misc local nonmisc = false if def.groups.building_block then table.insert(inventory_lists["blocks"], name) nonmisc = true end if def.groups.deco_block then table.insert(inventory_lists["deco"], name) nonmisc = true end if is_redstone(def) then table.insert(inventory_lists["redstone"], name) nonmisc = true end if def.groups.transport then table.insert(inventory_lists["rail"], name) nonmisc = true end if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then table.insert(inventory_lists["food"], name) nonmisc = true end if is_tool(def) then table.insert(inventory_lists["tools"], name) nonmisc = true end if is_weapon_or_armor(def) then table.insert(inventory_lists["combat"], name) nonmisc = true end if def.groups.spawn_egg == 1 then table.insert(inventory_lists["mobs"], name) nonmisc = true end if def.groups.brewitem then local str = name table.insert(inventory_lists["brew"], str) nonmisc = true end if def.groups.craftitem then table.insert(inventory_lists["matr"], name) nonmisc = true end -- Misc. category is for everything which is not in any other category if not nonmisc then table.insert(inventory_lists["misc"], name) end if def.groups._mcl_potion == 1 then if def.has_potent then local stack = ItemStack(name) local potency = def._default_potent_level - 1 stack:get_meta():set_int("mcl_potions:potion_potent", potency) table.insert(inventory_lists["brew"], stack:to_string()) end if def.has_plus then local stack = ItemStack(name) local extend = def._default_extend_level stack:get_meta():set_int("mcl_potions:potion_plus", extend) table.insert(inventory_lists["brew"], stack:to_string()) end end table.insert(inventory_lists["all"], name) end end -- Itemstack descriptions need to be reloaded separately, because tt invalidates minetest.registered_items iterators, somehow -- (and pairs() uses said iterators internally) -- TODO investigate the iterator invalidation, where does it happen? for name, list in pairs(inventory_lists) do for i=1, #list do local stack = ItemStack(list[i]) tt.reload_itemstack_description(stack) list[i] = stack:to_string() end end for ench, def in pairs(mcl_enchanting.enchantments) do local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level if def.inv_tool_tab then table.insert(inventory_lists["tools"], str) end if def.inv_combat_tab then table.insert(inventory_lists["combat"], str) end table.insert(inventory_lists["all"], str) end for _, to_sort in pairs(inventory_lists) do table.sort(to_sort) replace_enchanted_books(to_sort) end end) ---@param name string ---@param description string ---@param lang mt.LangCode ---@param filter string ---@return integer local function filter_item(name, description, lang, filter) local desc if not lang then desc = string.lower(description) else desc = string.lower(minetest.get_translated_string(lang, description)) end return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true) end ---@param filter string ---@param player mt.PlayerObjectRef local function set_inv_search(filter, player) local playername = player:get_player_name() local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername }) local creative_list = {} local lang = minetest.get_player_information(playername).lang_code for name, def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if filter_item(string.lower(def.name), def.description, lang, filter) then table.insert(creative_list, name) end end end for ench, def in pairs(mcl_enchanting.enchantments) do for i = 1, def.max_level do local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) end end end table.sort(creative_list) replace_enchanted_books(creative_list) inv:set_size("main", #creative_list) inv:set_list("main", creative_list) end ---@param page string ---@param player mt.PlayerObjectRef local function set_inv_page(page, player) local playername = player:get_player_name() local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername }) inv:set_size("main", 0) local creative_list = {} if inventory_lists[page] then -- Standard filter creative_list = inventory_lists[page] end inv:set_size("main", #creative_list) players[playername].inv_size = #creative_list inv:set_list("main", creative_list) end ---@param player mt.PlayerObjectRef local function init(player) local playername = player:get_player_name() minetest.create_detached_inventory("creative_" .. playername, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.is_creative_enabled(playername) and from_list ~= to_list then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.is_creative_enabled(player:get_player_name()) then return -1 else return 0 end end, }, playername) set_inv_page("all", player) end -- Create the trash field local trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.is_creative_enabled(player:get_player_name()) then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) ------------------------------ -- Formspec Precalculations -- ------------------------------ -- Numeric position of tab background image, indexed by tab name ---@type table local noffset = {} -- String position of tab button background image, indexed by tab name ---@type table local offset = {} -- String position of tab button, indexed by tab name ---@type table local boffset = {} -- Used to determine the tab button background image ---@type table local button_bg_postfix = {} -- Tab caption/tooltip translated string, indexed by tab name ---@type table local filtername = {} local noffset_x_start = 0.2 local noffset_x = noffset_x_start local noffset_y = -1.34 ---@param id string ---@param right? boolean local function next_noffset(id, right) if right then noffset[id] = { 11.3, noffset_y } else noffset[id] = { noffset_x, noffset_y } noffset_x = noffset_x + 1.6 end end -- Upper row next_noffset("blocks") next_noffset("deco") next_noffset("redstone") next_noffset("rail") next_noffset("brew") next_noffset("misc") next_noffset("nix", true) noffset_x = noffset_x_start noffset_y = 8.64 -- Lower row next_noffset("food") next_noffset("tools") next_noffset("combat") next_noffset("mobs") next_noffset("matr") next_noffset("inv", true) for k, v in pairs(noffset) do offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25) end button_bg_postfix["blocks"] = "" button_bg_postfix["deco"] = "" button_bg_postfix["redstone"] = "" button_bg_postfix["rail"] = "" button_bg_postfix["brew"] = "" button_bg_postfix["misc"] = "" button_bg_postfix["nix"] = "" button_bg_postfix["default"] = "" button_bg_postfix["food"] = "_down" button_bg_postfix["tools"] = "_down" button_bg_postfix["combat"] = "_down" button_bg_postfix["mobs"] = "_down" button_bg_postfix["matr"] = "_down" button_bg_postfix["inv"] = "_down" filtername["blocks"] = S("Building Blocks") filtername["deco"] = S("Decoration Blocks") filtername["redstone"] = S("Redstone") filtername["rail"] = S("Transportation") filtername["misc"] = S("Miscellaneous") filtername["nix"] = S("Search Items") filtername["food"] = S("Foodstuffs") filtername["tools"] = S("Tools") filtername["combat"] = S("Combat") filtername["mobs"] = S("Mobs") filtername["brew"] = S("Brewing") filtername["matr"] = S("Materials") filtername["inv"] = S("Survival Inventory") --local dark_bg = "crafting_creative_bg_dark.png" --[[local function reset_menu_item_bg() bg["blocks"] = dark_bg bg["deco"] = dark_bg bg["redstone"] = dark_bg bg["rail"] = dark_bg bg["misc"] = dark_bg bg["nix"] = dark_bg bg["food"] = dark_bg bg["tools"] = dark_bg bg["combat"] = dark_bg bg["mobs"] = dark_bg bg["brew"] = dark_bg bg["matr"] = dark_bg bg["inv"] = dark_bg bg["default"] = dark_bg end]] -- Item name representing a tab, indexed by tab name ---@type table local tab_icon = { blocks = "mcl_core:brick_block", deco = "mcl_flowers:peony", redstone = "mesecons:redstone", rail = "mcl_minecarts:golden_rail", misc = "mcl_buckets:bucket_lava", nix = "mcl_compass:compass", food = "mcl_core:apple", tools = "mcl_core:axe_iron", combat = "mcl_core:sword_gold", mobs = "mobs_mc:cow", brew = "mcl_potions:dragon_breath", matr = "mcl_core:stick", inv = "mcl_chests:chest", } -- Get the player configured stack size when taking items from creative inventory ---@param player mt.PlayerObjectRef ---@return integer local function get_stack_size(player) return player:get_meta():get_int("mcl_inventory:switch_stack") end -- Set the player configured stack size when taking items from creative inventory ---@param player mt.PlayerObjectRef ---@param n integer local function set_stack_size(player, n) player:get_meta():set_int("mcl_inventory:switch_stack", n) end minetest.register_on_joinplayer(function(player) if get_stack_size(player) == 0 then set_stack_size(player, 64) end end) ---@param player mt.PlayerObjectRef function mcl_inventory.set_creative_formspec(player) local playername = player:get_player_name() if not players[playername] then return end local start_i = players[playername].start_i local pagenum = start_i / (9 * 5) + 1 local page = players[playername].page local inv_size = players[playername].inv_size local filter = players[playername].filter if not inv_size then if page == "nix" then local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername }) inv_size = inv:get_size("main") elseif page and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end end local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1)) local name = "nix" local main_list local listrings = table.concat({ "listring[detached:creative_" .. playername .. ";main]", "listring[current_player;main]", "listring[detached:trash;main]", }) if page then name = page if players[playername] then players[playername].page = page end end if name == "inv" then -- Background images for armor slots (hide if occupied) local armor_slot_imgs = "" local inv = player:get_inventory() if inv:get_stack("armor", 2):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[3.5,0.375;1,1;mcl_inventory_empty_armor_slot_helmet.png]" end if inv:get_stack("armor", 3):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[3.5,2.125;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" end if inv:get_stack("armor", 4):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[7.25,0.375;1,1;mcl_inventory_empty_armor_slot_leggings.png]" end if inv:get_stack("armor", 5):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[7.25,2.125;1,1;mcl_inventory_empty_armor_slot_boots.png]" end if inv:get_stack("offhand", 1):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[2.25,1.25;1,1;mcl_inventory_empty_armor_slot_shield.png]" end local stack_size = get_stack_size(player) -- Survival inventory slots main_list = table.concat({ mcl_formspec.get_itemslot_bg_v4(0.375, 3.375, 9, 3), "list[current_player;main;0.375,3.375;9,3;9]", -- Armor mcl_formspec.get_itemslot_bg_v4(3.5, 0.375, 1, 1), mcl_formspec.get_itemslot_bg_v4(3.5, 2.125, 1, 1), mcl_formspec.get_itemslot_bg_v4(7.25, 0.375, 1, 1), mcl_formspec.get_itemslot_bg_v4(7.25, 2.125, 1, 1), "list[current_player;armor;3.5,0.375;1,1;1]", "list[current_player;armor;3.5,2.125;1,1;2]", "list[current_player;armor;7.25,0.375;1,1;3]", "list[current_player;armor;7.25,2.125;1,1;4]", -- Offhand mcl_formspec.get_itemslot_bg_v4(2.25, 1.25, 1, 1), "list[current_player;offhand;2.25,1.25;1,1]", armor_slot_imgs, -- Player preview "image[4.75,0.33;2.25,2.83;mcl_inventory_background9.png;2]", mcl_player.get_player_formspec_model(player, 4.75, 0.45, 2.25, 2.75, ""), -- Crafting guide button "image_button[11.575,0.825;1.1,1.1;craftguide_book.png;__mcl_craftguide;]", "tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]", -- Help button "image_button[11.575,2.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]", "tooltip[__mcl_doc;" .. F(S("Help")) .. "]", -- Advancements button "image_button[11.575,3.325;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]", --"style_type[image_button;border=;bgimg=;bgimg_pressed=]", "tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]", -- Switch stack size button "image_button[11.575,4.575;1.1,1.1;default_apple.png;__switch_stack;]", "label[12.275,5.35;" .. F(C("#FFFFFF", tostring(stack_size ~= 1 and stack_size or ""))) .. "]", "tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]", -- Skins button "image_button[11.575,5.825;1.1,1.1;mcl_skins_button.png;__mcl_skins;]", "tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]", }) -- For shortcuts listrings = listrings .. "listring[detached:" .. playername .. "_armor;armor]" .. "listring[current_player;main]" else --local nb_lines = math.ceil(inv_size / 9) -- Creative inventory slots main_list = table.concat({ mcl_formspec.get_itemslot_bg_v4(0.375, 0.875, 9, 5), -- Basic code to replace buttons by scrollbar -- Require Minetest 5.8 -- --"scroll_container[0.375,0.875;11.575,6;scroll;vertical;1.25]", --"list[detached:creative_" .. playername .. ";main;0,0;9," .. nb_lines .. ";]", --"scroll_container_end[]", --"scrollbaroptions[min=0;max=" .. math.max(nb_lines - 5, 0) .. ";smallstep=1;largesteps=1;arrows=hide]", --"scrollbar[11.75,0.825;0.75,6.1;vertical;scroll;0]", "list[detached:creative_" .. playername .. ";main;0.375,0.875;9,5;" .. tostring(start_i) .. "]", -- Page buttons "label[11.65,4.33;" .. F(S("@1 / @2", pagenum, pagemax)) .. "]", "image_button[11.575,4.58;1.1,1.1;crafting_creative_prev.png^[transformR270;creative_prev;]", "image_button[11.575,5.83;1.1,1.1;crafting_creative_next.png^[transformR270;creative_next;]", }) end ---@param current_tab string ---@param this_tab string ---@return string local function tab(current_tab, this_tab) local bg_img if current_tab == this_tab then bg_img = "crafting_creative_active" .. button_bg_postfix[this_tab] .. ".png" else bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png" end return table.concat({ "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]", "style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img .. ";bgimg_pressed=" .. bg_img .. "]", "button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]", "item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]", }) end local caption = "" if name ~= "inv" and filtername[name] then caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]" end local formspec = table.concat({ "formspec_version[6]", -- Original formspec height was 8.75, increased to include tab buttons. -- This avoids tab buttons going off-screen with high scaling values. "size[13,11.43]", "no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color, "background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]", "container[0,1.34]", -- Hotbar mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1), "list[current_player;main;0.375,7.375;9,1;]", -- Trash mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, nil, "crafting_creative_trash.png"), "list[detached:trash;main;11.625,7.375;1,1;]", main_list, caption, listrings, tab(name, "blocks") .. "tooltip[blocks;"..F(filtername["blocks"]).."]".. tab(name, "deco") .. "tooltip[deco;"..F(filtername["deco"]).."]".. tab(name, "redstone") .. "tooltip[redstone;"..F(filtername["redstone"]).."]".. tab(name, "rail") .. "tooltip[rail;"..F(filtername["rail"]).."]".. tab(name, "misc") .. "tooltip[misc;"..F(filtername["misc"]).."]".. tab(name, "nix") .. "tooltip[nix;"..F(filtername["nix"]).."]".. tab(name, "food") .. "tooltip[food;"..F(filtername["food"]).."]".. tab(name, "tools") .. "tooltip[tools;"..F(filtername["tools"]).."]".. tab(name, "combat") .. "tooltip[combat;"..F(filtername["combat"]).."]".. tab(name, "mobs") .. "tooltip[mobs;"..F(filtername["mobs"]).."]".. tab(name, "brew") .. "tooltip[brew;"..F(filtername["brew"]).."]".. tab(name, "matr") .. "tooltip[matr;"..F(filtername["matr"]).."]".. tab(name, "inv") .. "tooltip[inv;"..F(filtername["inv"]).."]" }) if name == "nix" then if filter == nil then filter = "" end formspec = formspec .. table.concat({ "field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]", "field_close_on_enter[search;false]", "field_enter_after_edit[search;true]", "set_focus[search;true]", }) end formspec = formspec .. "container_end[]" if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end player:set_inventory_formspec(formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) local page = nil if not minetest.is_creative_enabled(player:get_player_name()) then return end if formname ~= "" or fields.quit == "true" then -- No-op if formspec closed or not player inventory (formname == "") return end local name = player:get_player_name() if fields.blocks or fields.blocks_outer then if players[name].page == "blocks" then return end set_inv_page("blocks", player) page = "blocks" elseif fields.deco or fields.deco_outer then if players[name].page == "deco" then return end set_inv_page("deco", player) page = "deco" elseif fields.redstone or fields.redstone_outer then if players[name].page == "redstone" then return end set_inv_page("redstone", player) page = "redstone" elseif fields.rail or fields.rail_outer then if players[name].page == "rail" then return end set_inv_page("rail", player) page = "rail" elseif fields.misc or fields.misc_outer then if players[name].page == "misc" then return end set_inv_page("misc", player) page = "misc" elseif fields.nix or fields.nix_outer then set_inv_page("all", player) page = "nix" elseif fields.food or fields.food_outer then if players[name].page == "food" then return end set_inv_page("food", player) page = "food" elseif fields.tools or fields.tools_outer then if players[name].page == "tools" then return end set_inv_page("tools", player) page = "tools" elseif fields.combat or fields.combat_outer then if players[name].page == "combat" then return end set_inv_page("combat", player) page = "combat" elseif fields.mobs or fields.mobs_outer then if players[name].page == "mobs" then return end set_inv_page("mobs", player) page = "mobs" elseif fields.brew or fields.brew_outer then if players[name].page == "brew" then return end set_inv_page("brew", player) page = "brew" elseif fields.matr or fields.matr_outer then if players[name].page == "matr" then return end set_inv_page("matr", player) page = "matr" elseif fields.inv or fields.inv_outer then if players[name].page == "inv" then return end page = "inv" elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then set_inv_page("all", player) page = "nix" elseif fields.search and not fields.creative_next and not fields.creative_prev then set_inv_search(string.lower(fields.search), player) page = "nix" elseif fields.__switch_stack then local switch = 1 if get_stack_size(player) == 1 then switch = 64 end set_stack_size(player, switch) end if page then players[name].page = page else page = players[name].page end local start_i = players[name].start_i if fields.creative_prev then start_i = start_i - 9 * 5 elseif fields.creative_next then start_i = start_i + 9 * 5 else -- Reset scroll bar if not scrolled start_i = 0 end if start_i < 0 then start_i = start_i + 9 * 5 end local inv_size if page == "nix" then local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name }) inv_size = inv:get_size("main") elseif page and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end players[name].inv_size = inv_size if start_i >= inv_size then start_i = start_i - 9 * 5 end if start_i < 0 or start_i >= inv_size then start_i = 0 end players[name].start_i = start_i if not fields.nix and fields.search then players[name].filter = fields.search else players[name].filter = "" end mcl_inventory.set_creative_formspec(player) end) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) end) if minetest.is_creative_enabled("") then minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) -- Place infinite nodes, except for shulker boxes local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") return group == 0 or group == nil end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then for _, item in ipairs(drops) do minetest.add_item(pos, item) end else -- If there is a player local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end end end minetest.register_on_joinplayer(function(player) -- Initialize variables and inventory local name = player:get_player_name() if not players[name] then players[name] = {} players[name].page = "nix" players[name].filter = "" players[name].start_i = 0 end init(player) -- Setup initial creative inventory to the "nix" page. mcl_inventory.set_creative_formspec(player) end) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then local stack = inventory_info.stack stack:set_count(stack:get_stack_max()) player:get_inventory():set_stack("main", inventory_info.index, stack) end end)