local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) mcl_hunger = {} --[[ This variable tells you if the hunger gameplay mechanic is active. The state of the hunger mechanic will be determined at game start. Hunger is enabled when damage is enabled. If the damage setting is changed within the game, this does NOT update the hunger mechanic, so the game must be restarted for this to take effect. ]] mcl_hunger.active = false if minetest.settings:get_bool("enable_damage") == true and minetest.settings:get_bool("mcl_enable_hunger") ~= false then mcl_hunger.active = true end mcl_hunger.HUD_TICK = 0.1 -- Exhaustion increase mcl_hunger.EXHAUST_DIG = 5 -- after digging node mcl_hunger.EXHAUST_JUMP = 50 -- jump mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node) mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor) mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level. mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players -- Debug Mode. If enabled, saturation and exhaustion are shown as well. -- NOTE: Only updated when settings are loaded. mcl_hunger.debug = false -- Cooldown timers for each player, to force a short delay between consuming 2 food items mcl_hunger.last_eat = {} dofile(modpath.."/api.lua") dofile(modpath.."/hunger.lua") dofile(modpath.."/register_foods.lua") --[[ IF HUNGER IS ENABLED ]] if mcl_hunger.active == true then -- Read debug mode setting -- The setting should only be read at the beginning, this mod is not -- prepared to change this setting later. mcl_hunger.debug = minetest.settings:get_bool("mcl_hunger_debug") if mcl_hunger.debug == nil then mcl_hunger.debug = false end --[[ Data value format notes: Hunger values is identical to Minecraft's and ranges from 0 to 20. Exhaustion and saturation values are stored as integers, unlike in Minecraft. Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. Saturation is Minecraft saturation and ranges from 0 to 20. Food saturation is stored in the custom item definition field _mcl_saturation. This field uses the original Minecraft value. ]] -- Count number of poisonings a player has at once mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger -- HUD local function init_hud(player) hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player)) if mcl_hunger.debug then hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) end end -- HUD updating functions for Debug Mode. No-op if not in Debug Mode function mcl_hunger.update_saturation_hud(player, saturation, hunger) if mcl_hunger.debug then hb.change_hudbar(player, "saturation", saturation, hunger) end end function mcl_hunger.update_exhaustion_hud(player, exhaustion) if mcl_hunger.debug then if not exhaustion then exhaustion = mcl_hunger.get_exhaustion(player) end hb.change_hudbar(player, "exhaustion", exhaustion) end end -- register saturation hudbar hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false) if mcl_hunger.debug then hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false) end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() mcl_hunger.init_player(player) init_hud(player) mcl_hunger.poison_hunger[name] = 0 mcl_hunger.last_eat[name] = -1 end) minetest.register_on_respawnplayer(function(player) -- reset hunger, related values and poison local name = player:get_player_name() mcl_hunger.stop_poison(player) mcl_hunger.last_eat[name] = -1 local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0 mcl_hunger.set_hunger(player, h, false) mcl_hunger.set_saturation(player, s, false) mcl_hunger.set_exhaustion(player, e, false) hb.change_hudbar(player, "hunger", h) mcl_hunger.update_saturation_hud(player, s, h) mcl_hunger.update_exhaustion_hud(player, e) end) -- PvP combat exhaustion minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage) if puncher:is_player() then mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK) end end) -- Exhaust on taking damage minetest.register_on_player_hpchange(function(player, hp_change) if hp_change < 0 then local name = player:get_player_name() mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE) end end) local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects minetest.register_globalstep(function(dtime) for _,player in pairs(minetest.get_connected_players()) do local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0 local player_name = player:get_player_name() local food_level = mcl_hunger.get_hunger(player) local food_saturation_level = mcl_hunger.get_saturation(player) local player_health = player:get_hp() local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 4 if food_tick_timer > max_tick_timer then food_tick_timer = 0 -- let hunger work always if player_health > 0 and player_health <= 20 then --mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect mcl_hunger.update_exhaustion_hud(player) end if food_level >= 18 then -- slow regeneration if player_health > 0 and player_health < 20 then player:set_hp(player_health+1) mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player) end elseif food_level == 0 then -- starvation -- the amount of health at which a player will stop to get -- harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) local maximum_starvation = 1 -- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here if player_health > maximum_starvation then mcl_util.deal_damage(player, 1, {type = "starve"}) end end elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration if player_health > 0 and player_health < 20 then food_tick_timer = 0 player:set_hp(player_health+1) mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player) end end food_tick_timers[player] = food_tick_timer -- update food_tick_timer table end end) --[[ IF HUNGER IS NOT ENABLED ]] else minetest.register_on_joinplayer(function(player) mcl_hunger.init_player(player) mcl_hunger.last_eat[player:get_player_name()] = -1 end) end