local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) vl_structures.register_structure("jungle_temple",{ place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"}, flags = "place_center_x, place_center_z", y_offset = function(pr) return pr:next(-3,0) -5 end, chunk_probability = 5, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "Jungle" }, filenames = { modpath.."/schematics/mcl_structures_jungle_temple.mts", modpath.."/schematics/mcl_structures_jungle_temple_nice.mts", }, loot = { ["mcl_chests:trapped_chest_small" ] ={{ stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, }, } }} } })