--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil mcl_mobs.register_mob("mobs_mc:illusioner", { description = S("Illusioner"), type = "monster", spawn_class = "hostile", attack_type = "shoot", shoot_interval = 2.5, shoot_offset = 1.5, arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then -- 1-4 damage per arrow local dmg = math.random(1, 4) mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, hp_min = 32, hp_max = 32, xp_min = 6, xp_max = 6, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_illusioner.b3d", textures = { { "mobs_mc_illusionist.png", "mobs_mc_illusionist.png", --hat "mcl_bows_bow.png", }, }, head_swivel = "head.control", head_eye_height = 1.5, head_bone_position = vector.new( 0, 2.2, 0 ), -- for minetest <= 5.8 curiosity = 10, sounds = { -- TODO: more sounds distance = 16, }, visual_size = {x=2.75, y=2.75}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { stand_speed = 25, stand_start = 40, stand_end = 59, walk_speed = 25, walk_start = 0, walk_end = 40, run_speed = 25, shoot_start = 150, shoot_end = 170, die_speed = 15, die_start = 170, die_end = 180, die_loop = false, -- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting }, view_range = 16, fear_height = 4, }) mcl_mobs.register_egg("mobs_mc:illusioner", S("Illusioner"), "#3f5cbb", "#8a8686", 0) mcl_mobs:non_spawn_specific("mobs_mc:illusioner","overworld",0,7)