--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil --################### --################### SKELETON --################### local skeleton = { description = S("Skeleton"), type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, breath_max = -1, armor = {undead = 100, fleshy = 100}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, pathfinding = 1, group_attack = true, head_swivel = "Head_Control", bone_eye_height = 2.38, curiosity = 6, visual = "mesh", mesh = "mobs_mc_skeleton.b3d", shooter_avoid_enemy = true, strafes = true, textures = { { "mcl_bows_bow_0.png", -- bow "mobs_mc_skeleton.png", -- skeleton } }, makes_footstep_sound = true, textures = { { "mobs_mc_empty.png", -- armor "mobs_mc_skeleton.png", -- texture "mcl_bows_bow_0.png", -- wielded_item } }, -- TODO: change random to new api when min minetest version is 5.8 sounds = { random = "mobs_mc_skeleton_random.2", death = "mobs_mc_skeleton_death", damage = "mobs_mc_skeleton_hurt", distance = 16, }, walk_velocity = 1.2, run_velocity = 2.0, damage = 2, reach = 2, drops = { {name = "mcl_bows:arrow", chance = 1, min = 0, max = 2, looting = "common",}, {name = "mcl_bows:bow", chance = 100 / 8.5, min = 1, max = 1, looting = "rare",}, {name = "mcl_mobitems:bone", chance = 1, min = 0, max = 2, looting = "common",}, -- Head -- TODO: Only drop if killed by charged stalker {name = "mcl_heads:skeleton", chance = 200, -- 0.5% chance min = 1, max = 1,}, }, animation = { stand_speed = 15, stand_start = 0, stand_end = 40, walk_speed = 15, walk_start = 40, walk_end = 60, run_speed = 30, shoot_start = 70, shoot_end = 90, jockey_start = 172, jockey_end = 172, die_start = 160, die_end = 170, die_speed = 15, die_loop = false, }, wears_armor = 1, armor_transforms = { -- scaled down armor becuase of the scaled up skeleton model head = {"head", vector.new(0,-0.2,0), vector.new(0,180,0), vector.new(0.44,0.44,0.44)}, chest = {"body", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.44,0.44,0.44)}, arm_right = {"arm.right", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.33,0.33,0.33)}, arm_left = {"arm.left", vector.new(0,-0.5,0), vector.new(0,180,0), vector.new(0.33,0.33,0.33)}, leg_right = {"leg.right", vector.zero(), vector.new(0,180,0), vector.new(0.33,0.33,0.33)}, leg_left = {"leg.left", vector.zero(), vector.new(0,180,0), vector.new(0.33,0.33,0.33)} }, on_spawn = function(self) if math.random(100) == 1 then self:jock_to("mobs_mc:spider", vector.zero(), vector.zero()) end return true end, ignited_by_sunlight = true, view_range = 16, fear_height = 4, attack_type = "dogshoot", arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then if self.attack then self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos()))) end local dmg = math.random(2, 4) local arrow = self.arrow:match("^(.+)_entity$") mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, shoot_interval = 2, shoot_offset = 1.5, dogshoot_switch = 1, dogshoot_count_max =1.8, harmed_by_heal = true, } mcl_mobs.register_mob("mobs_mc:skeleton", skeleton) --################### --################### STRAY --################### local stray = table.copy(skeleton) stray.description = S("Stray") stray.mesh = "mobs_mc_skeleton.b3d" stray.textures = { { "mobs_mc_stray_overlay.png", "mobs_mc_stray.png", "mcl_bows_bow_0.png", }, } stray.arrow = "mcl_potions:frost_arrow_entity" -- TODO: different sound (w/ echo) table.insert(stray.drops, { name = "mcl_potions:frost_arrow", chance = 2, min = 1, max = 1, looting = "rare", looting_chance_function = function(lvl) local chance = 0.5 for i = 1, lvl do if chance > 1 then return 1 -- TODO verify this logic, I think this is not how chance works end chance = chance + (1 - chance) / 2 end return chance end, }) table.insert(stray.drops, { name = "mcl_mobitems:shiny_ice_crystal", chance = 3, min = 1, max = 2, looting = "rare", }) mcl_mobs.register_mob("mobs_mc:stray", stray) -- Overworld spawn mcl_mobs:spawn_specific( "mobs_mc:skeleton", "overworld", "ground", { "Mesa", "FlowerForest", "Swampland", "Taiga", "ExtremeHills", "Jungle", "Savanna", "BirchForest", "MegaSpruceTaiga", "MegaTaiga", "ExtremeHills+", "Forest", "Plains", "Desert", "ColdTaiga", "IcePlainsSpikes", "SunflowerPlains", "IcePlains", "RoofedForest", "ExtremeHills+_snowtop", "MesaPlateauFM_grasstop", "JungleEdgeM", "ExtremeHillsM", "JungleM", "BirchForestM", "MesaPlateauF", "MesaPlateauFM", "MesaPlateauF_grasstop", "MesaBryce", "JungleEdge", "SavannaM", "FlowerForest_beach", "Forest_beach", "StoneBeach", "ColdTaiga_beach_water", "Taiga_beach", "Savanna_beach", "Plains_beach", "ExtremeHills_beach", "ColdTaiga_beach", "Swampland_shore", "JungleM_shore", "Jungle_shore", "MesaPlateauFM_sandlevel", "MesaPlateauF_sandlevel", "MesaBryce_sandlevel", "Mesa_sandlevel", "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "ExtremeHillsM_deep_ocean", "Savanna_deep_ocean", "SunflowerPlains_ocean", "Swampland_deep_ocean", "Swampland_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "JungleEdgeM_deep_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_deep_ocean", "JungleEdge_deep_ocean", "SavannaM_deep_ocean", "Desert_deep_ocean", "Mesa_deep_ocean", "ColdTaiga_deep_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "Forest_deep_ocean", "JungleM_deep_ocean", "FlowerForest_deep_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "SavannaM_ocean", "MesaPlateauF_deep_ocean", "MesaBryce_deep_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "MesaPlateauFM_deep_ocean", "Desert_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", "JungleM_ocean", "FlowerForest_underground", "JungleEdge_underground", "StoneBeach_underground", "MesaBryce_underground", "Mesa_underground", "RoofedForest_underground", "Jungle_underground", "Swampland_underground", "BirchForest_underground", "Plains_underground", "MesaPlateauF_underground", "ExtremeHills_underground", "MegaSpruceTaiga_underground", "BirchForestM_underground", "SavannaM_underground", "MesaPlateauFM_underground", "Desert_underground", "Savanna_underground", "Forest_underground", "SunflowerPlains_underground", "ColdTaiga_underground", "IcePlains_underground", "IcePlainsSpikes_underground", "MegaTaiga_underground", "Taiga_underground", "ExtremeHills+_underground", "JungleM_underground", "ExtremeHillsM_underground", "JungleEdgeM_underground", }, 0, 7, 20, 800, 2, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max) -- Nether spawn mcl_mobs:spawn_specific( "mobs_mc:skeleton", "nether", "ground", { "SoulsandValley", }, 0, minetest.LIGHT_MAX+1, 30, 800, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- Stray spawn -- TODO: Spawn directly under the sky mcl_mobs:spawn_specific( "mobs_mc:stray", "overworld", "ground", { "ColdTaiga", "IcePlainsSpikes", "IcePlains", "ExtremeHills+_snowtop", }, 0, 7, 20, 1200, 2, mobs_mc.water_level, mcl_vars.mg_overworld_max) -- spawn eggs mcl_mobs.register_egg("mobs_mc:skeleton", S("Skeleton"), "#c1c1c1", "#494949", 0) mcl_mobs.register_egg("mobs_mc:stray", S("Stray"), "#5f7476", "#dae8e7", 0)