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Author SHA1 Message Date
Mikita Wiśniewski 77399179b7 Cleanup comments (don't use \=, it's annoying) 2024-06-25 09:36:40 +07:00
Mikita Wiśniewski b7ae99e72e Simplify double inventory inv logic 2024-06-25 09:28:33 +07:00
1 changed files with 43 additions and 66 deletions

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@ -24,7 +24,7 @@ local function table_merge(tbl, ...)
end
-- Chest Entity
-- ============
-- ------------
-- This is necessary to show the chest as an animated mesh, as Minetest doesn't support assigning animated meshes to
-- nodes directly. We're bypassing this limitation by giving each chest its own entity, and making the chest node
-- itself fully transparent.
@ -208,7 +208,8 @@ if screwdriver then
end
mcl_chests.no_rotate, mcl_chests.simple_rotate = no_rotate, simple_rotate
--[[ List of open chests.
--[[ List of open chests
-------------------
Key: Player name
Value:
If player is using a chest: { pos = <chest node position> }
@ -379,10 +380,10 @@ local function limit_put_list(stack, list)
return stack
end
local function limit_put(stack, inv1, inv2)
local function limit_put(stack, top_inv, bottom_inv)
local leftover = ItemStack(staick)
leftover = limit_put_list(leftover, inv1:get_list("main"))
leftover = limit_put_list(leftover, inv2:get_list("main"))
leftover = limit_put_list(leftover, top_inv:get_list("main"))
leftover = limit_put_list(leftover, bottom_inv:get_list("main"))
return stack:get_count() - leftover:get_count()
end
@ -396,62 +397,52 @@ local function close_forms(canonical_basename, pos)
end
end
local function get_chest_inventories(pos, side)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local top_inv, bottom_inv
if side == "left" then
top_inv = inv
bottom_inv = inv_other
else
top_inv = inv_other
bottom_inv = inv
end
return top_inv, bottom_inv
end
-- Functions used in double chest registration code
-- ================================================
-- ------------------------------------------------
-- The `return function` wrapping is necessary to avoid stacking up parameters.
-- `side` is either "left" or "right".
local function hopper_pull_double(side) return function(pos, hop_pos, hop_inv, hop_list)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local top_inv, bottom_inv = get_chest_inventories(pos, side)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local ret_inv1, ret_inv2
if side == "left" then
ret_inv1 = inv
ret_inv2 = inv_other
else
ret_inv1 = inv_other
ret_inv2 = inv
end
local stack_id = mcl_util.select_stack(ret_inv1, "main", hop_inv, hop_list)
local stack_id = mcl_util.select_stack(top_inv, "main", hop_inv, hop_list)
if stack_id ~= nil then
return ret_inv1, "main", stack_id
return top_inv, "main", stack_id
end
stack_id = mcl_util.select_stack(ret_inv2, "main", hop_inv, hop_list)
return ret_inv2, "main", stack_id
stack_id = mcl_util.select_stack(bottom_inv, "main", hop_inv, hop_list)
return bottom_inv, "main", stack_id
end end
local function hopper_push_double(side) return function(pos, hop_pos, hop_inv, hop_list)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local top_inv, bottom_inv = get_chest_inventories(pos, side)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local ret_inv1, ret_inv2
if side == "left" then
ret_inv1 = inv
ret_inv2 = inv_other
else
ret_inv1 = inv_other
ret_inv2 = inv
end
local stack_id = mcl_util.select_stack(hop_inv, hop_list, ret_inv1, "main", nil, 1)
local stack_id = mcl_util.select_stack(hop_inv, hop_list, top_inv, "main", nil, 1)
if stack_id ~= nil then
return ret_inv1, "main", stack_id
return top_inv, "main", stack_id
end
stack_id = mcl_util.select_stack(hop_inv, hop_list, ret_inv2, "main", nil, 1)
return ret_inv2, "main", stack_id
stack_id = mcl_util.select_stack(hop_inv, hop_list, bottom_inv, "main", nil, 1)
return bottom_inv, "main", stack_id
end end
local function construct_double_chest(side, names) return function(pos)
@ -492,14 +483,8 @@ local function protection_check_put(side) return function(pos, listname, index,
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local inv = minetest.get_inventory({ type = "node", pos = pos })
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
if side == "left" then
return limit_put(stack, inv, other_inv)
else
return limit_put(stack, other_inv, inv)
end
local top_inv, bottom_inv = get_chest_inventories(pos, side)
return limit_put(stack, top_inv, bottom_inv)
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
@ -511,17 +496,9 @@ local function log_inventory_put_double(side) return function(pos, listname, ind
" moves stuff to chest at " .. minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({ type = "node", pos = pos })
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
inv:set_stack("input", 1, nil)
if side == "left" then
double_chest_add_item(inv, other_inv, "main", stack)
else
double_chest_add_item(other_inv, inv, "main", stack)
end
local top_inv, bottom_inv = get_chest_inventories(pos, side)
top_inv:set_stack("input", 1, nil)
double_chest_add_item(top_inv, bottom_inv, "main", stack)
end
-- END OF LISTRING WORKAROUND
end end
@ -573,7 +550,7 @@ function mcl_chests.register_chest(basename, d)
end
-- Names table
-- ===========
-- -----------
-- Accessed through names["kind"].x (names.kind.x), where x can be:
-- a = "actual"
-- c = canonical