Commit Graph

749 Commits

Author SHA1 Message Date
cora
f8da4d9ee3 Add logging settings for mapgen and structures
mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 00:45:58 +02:00
cora
d52c57b653 Move end gateway portal to structure api 2022-09-14 00:45:58 +02:00
cora
56e10f6784 Add more variation to jungle schematics 2022-09-14 00:45:58 +02:00
cora
cba931b752 Fix dragon spawning with crystals 2022-09-14 00:45:58 +02:00
cora
16800b1ac6 fix iron cage size, doubled dragon view range 2022-09-14 00:45:58 +02:00
cora
3dc5b56310 Fix gateway portals to come out on land 2022-09-14 00:45:58 +02:00
cora
98858f70d0 Make dragon spawn again, fix dragon fight 2022-09-14 00:45:58 +02:00
cora
ce9862d55e Put register_generator api in a separate file 2022-09-14 00:45:58 +02:00
cora
de84694a51 Fix barrels in woodland cabins 2022-09-14 00:45:58 +02:00
cora
39e05c31d2 Add iron cages to some obsidian pillars 2022-09-14 00:45:58 +02:00
cora
8b4e3c3db0 Fix loot, elytra and shulker spawning 2022-09-14 00:45:58 +02:00
cora
14ce64fd5b add construct_nodes to structure api 2022-09-14 00:45:58 +02:00
cora
b4809982c5 Add end boats and shipwrecks 2022-09-14 00:45:58 +02:00
cora
cfb9a0cf56 Add End biomes, fix island decorations 2022-09-14 00:45:58 +02:00
cora
fd26d4f9c7 make the end island slightly larger
also uses the mcl_mapgen_core api now
2022-09-14 00:45:58 +02:00
cora
313d71e9a3 Add End island biome at spawn, proper end island 2022-09-14 00:45:58 +02:00
cora
8f070e5da3 Properly close exit portal 2022-09-14 00:45:58 +02:00
cora
2e1e04d499 Add End Spikes 2022-09-14 00:45:58 +02:00
cora
f72626bf40 Fix inaccurate warning about spawn platform 2022-09-14 00:45:58 +02:00
cora
969b6a6138 Fix end lighting 2022-09-14 00:45:58 +02:00
cora
c0c17da5fe Remove unused functions 2022-09-14 00:45:58 +02:00
cora
c49ab06eb9 Exit portal and spawn platform -> mcl_structures 2022-09-14 00:45:58 +02:00
cora
1c02d68602 some refactoring 2022-09-14 00:45:58 +02:00
cora
ad8c548473 Spawn clay as ore 2022-09-14 00:45:58 +02:00
cora
d2bf912f94 Move jungle vines to jungle tree schematics 2022-09-14 00:45:58 +02:00
cora
5763bbd6db Enable deepslate and copper generation 2022-09-14 00:45:58 +02:00
cora
318b3a3905 Move v6 fixes to separate file 2022-09-14 00:45:58 +02:00
cora
44473ade85 move mapgen ores regs to separate file 2022-09-14 00:45:58 +02:00
cora
9449cdfd88 Don't spawn illagers in cabins in peaceful 2022-09-07 11:58:16 +02:00
cora
89f3bb5aa6 only prevent mob spawning, not wall fixing 2022-09-07 11:58:16 +02:00
cora
962425faa5 Don't spawn structure mobs in peaceful mode 2022-09-07 11:58:16 +02:00
FaceDeer
9c1cc9e141 Merge pull request 'Merge master into my fork' (#2) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven
5329e70df9 Merge branch 'master' into master 2022-08-31 17:04:43 +00:00
PrairieWind
0c6cbc9e99 Chest on top floor of Pillager Outpost now works. 2022-08-30 23:04:43 +02:00
FaceDeer
be36022249 Merge pull request 'Update from master' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer
e1bf4081dd since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven
1a405b291a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 05:39:45 +00:00
3raven
0d23a89713 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 05:39:11 +00:00
3raven
561396f4e6 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 05:38:30 +00:00
3raven
bb5aea08ef Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr' 2022-08-24 04:57:18 +00:00
3raven
d6d70757a3 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 04:56:58 +00:00
3raven
ec91be347a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:56:32 +00:00
3raven
2d377dc539 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:55:04 +00:00
3raven
17a5526bd2 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:54:04 +00:00
3raven
eb37b49604 Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale' 2022-08-24 04:50:59 +00:00
3raven
0556a3c9bf Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:49:08 +00:00
PrairieWind
092b746b0b Add Pillager and Evoker Spawning to Pillager Outpost 2022-08-16 01:53:42 +02:00
FaceDeer
1a09b5c132 fixing registration of node functions
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.

also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
79ce9f89d3 More adaptive foundation height 2022-08-11 14:26:34 +02:00
cora
0bcbea4ce3 Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00