Wuzzy
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f6c5117bf7
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Update arrow help
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2018-05-09 17:04:13 +02:00 |
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Wuzzy
|
e783ab17dc
|
Force stuck arrows to be rechecked after punch
|
2018-05-09 16:49:37 +02:00 |
|
Wuzzy
|
b61576e529
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Tweak arrow collisionbox
|
2018-05-09 16:37:13 +02:00 |
|
Wuzzy
|
50eaaa15fa
|
Rework arrow box appearance
|
2018-05-09 16:29:57 +02:00 |
|
Wuzzy
|
763d9458bf
|
Fix arrows not getting stuck when flying up
|
2018-05-09 15:17:19 +02:00 |
|
Wuzzy
|
af8515b6e4
|
Stuck arrows: Deflection, check stuck state, yaw
|
2018-05-09 15:10:56 +02:00 |
|
Wuzzy
|
19dd11dfb8
|
Fix mesecons crash caused by arrow
|
2018-05-08 18:30:57 +02:00 |
|
Wuzzy
|
c43b8baff4
|
Refactor arrow→button hit
|
2018-05-08 18:22:08 +02:00 |
|
Wuzzy
|
f392e23719
|
Implement staticdata for arrow entities
|
2018-05-08 17:16:11 +02:00 |
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Wuzzy
|
4339c80fd8
|
Make arrows stick in solid nodes propery, trigger wooden buttons
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2018-05-08 14:35:15 +02:00 |
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Wuzzy
|
af0025debc
|
Wooden buttons stay pushed by arrow
|
2018-05-08 13:46:39 +02:00 |
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Wuzzy
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467018128a
|
Merge branch 'master' into stuck_arrow
|
2018-05-08 13:08:04 +02:00 |
|
Wuzzy
|
83829ec358
|
Hide a couple of very incomplete items in Creative
|
2018-05-08 01:40:31 +02:00 |
|
Wuzzy
|
64f7e0a076
|
Fix active buttons staying on after restart
|
2018-05-08 00:48:07 +02:00 |
|
Wuzzy
|
47d067d9ec
|
Make arrow stuck when they hit solid node (WIP)
|
2018-05-08 00:38:00 +02:00 |
|
Wuzzy
|
fb8c5300cd
|
Slow down arrows in liquids
This is a rought first implementation, very basic.
|
2018-05-08 00:10:20 +02:00 |
|
Wuzzy
|
32f612469f
|
Re-colorize bow entity textures
|
2018-05-07 23:30:20 +02:00 |
|
Wuzzy
|
39e34b8f4e
|
Fix charged bows being placable in itemframes
|
2018-05-07 23:22:54 +02:00 |
|
Wuzzy
|
4be5f89829
|
Move bow/arrow logic into new mod mcl_bows
|
2018-05-07 23:10:49 +02:00 |
|
Wuzzy
|
e55a1a6211
|
Play sound when hitting other player with arrow
|
2018-05-07 22:23:15 +02:00 |
|
Wuzzy
|
254a12b8af
|
Use sneak speed when using bow
|
2018-05-07 20:37:45 +02:00 |
|
Wuzzy
|
fc9b57950f
|
Slow player down when using bow
|
2018-05-07 20:31:40 +02:00 |
|
Wuzzy
|
2c4eae353c
|
Use mcl_playerphysics to handle player physics
This fixes some issues with speed overrides and gets rid of ugly workarounds.
|
2018-05-07 20:10:53 +02:00 |
|
Wuzzy
|
da03b6af6a
|
Add playerphysics framework
|
2018-05-07 19:56:48 +02:00 |
|
Wuzzy
|
7a208e3cd8
|
Drop charging bows as uncharged bow
|
2018-05-07 17:59:53 +02:00 |
|
Wuzzy
|
adc86232ee
|
Also reset charging bows after shoot
|
2018-05-07 17:46:52 +02:00 |
|
Wuzzy
|
9a5f4e41cb
|
Bow: Fix broken bow charging when switching bows during charge
|
2018-05-07 17:43:39 +02:00 |
|
Wuzzy
|
b19b1f5a2d
|
Rewrite bow/arrow help texts
|
2018-05-07 17:06:00 +02:00 |
|
Wuzzy
|
db755036c3
|
Just some sanity checks for bow charging
|
2018-05-07 16:45:12 +02:00 |
|
Wuzzy
|
88ef857fb4
|
Increase arrow damage smooth dmg/speed increase
Currently using linear increase.
|
2018-05-07 16:25:46 +02:00 |
|
Wuzzy
|
90363edd59
|
Charge bow faster and with higher time precision
|
2018-05-07 15:53:16 +02:00 |
|
Wuzzy
|
72d4940bf2
|
Remove unused code in mcl_throwing
|
2018-05-07 15:39:08 +02:00 |
|
Wuzzy
|
3f5079d2b9
|
Update mcl_throwing license
|
2018-05-07 15:34:16 +02:00 |
|
Wuzzy
|
33bdad095b
|
Refactor bow code in mcl_throwing
|
2018-05-07 15:29:17 +02:00 |
|
Wuzzy
|
b477d35cdc
|
Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi:
https://github.com/Arcelmi/minetest-bows
|
2018-05-07 15:25:41 +02:00 |
|
Wuzzy
|
9b47ec2797
|
Add controls mod by arcelmi
|
2018-05-07 14:52:53 +02:00 |
|
Wuzzy
|
9376edeeda
|
Re-add nametags which were removed accidentally
|
2018-03-31 21:58:52 +02:00 |
|
Wuzzy
|
11be72e635
|
Disable mob health display
|
2018-03-31 03:54:55 +02:00 |
|
Wuzzy
|
8060928237
|
Fix some creeper issues
- Fix fuse sound sometimes not playing
- Timer = 1.5s
- Distance behaviour like in MC
|
2018-03-31 03:53:11 +02:00 |
|
Wuzzy
|
d6228145c6
|
Fix random mob teleportations once and for all!
|
2018-03-31 00:21:55 +02:00 |
|
Wuzzy
|
7be5914463
|
Update Mobs Redo
|
2018-03-31 00:18:40 +02:00 |
|
Wuzzy
|
2606c264b9
|
Update doc modpack (1.2.2)
|
2018-03-27 15:08:31 +02:00 |
|
Wuzzy
|
ed63c32f07
|
Rename “subgame” to “game” in mcl_doc_basics
|
2018-03-25 22:28:41 +02:00 |
|
Wuzzy
|
318415307c
|
Update mobs_mc
|
2018-03-25 22:27:06 +02:00 |
|
Wuzzy
|
bb6f2f7770
|
Rename “subgame” to “game” (partial fix)
|
2018-03-25 22:20:32 +02:00 |
|
Wuzzy
|
7821a69226
|
Make saplings break when pushed by piston
|
2018-03-13 02:47:54 +01:00 |
|
Bu-Gee
|
d2f01c68f5
|
Pistons: When pushing a dropper node, dig it
Instead of calling handle_node_drops, etc.
|
2018-03-13 02:46:21 +01:00 |
|
Wuzzy
|
e19271398d
|
Make pumpkins and melons opaque again
|
2018-03-13 02:38:57 +01:00 |
|
Yukitty
|
d73651424c
|
Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
|
2018-03-12 00:05:43 +01:00 |
|
Wuzzy
|
1fa141d972
|
Custom node drops now ignore Creative Mode
|
2018-03-05 13:35:14 +01:00 |
|