Commit Graph

51 Commits

Author SHA1 Message Date
ancientmarinerdev
1c0387b898 Fix warnings and global vars 2023-03-21 22:20:26 +00:00
FossFanatic
d8d44fce0f Remove source of warnings for leaves
This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
FossFanatic
17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
FossFanatic
17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic
1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
ancientmarinerdev
c4ea504123 Fix crash when leaves don't have a registered orphan but try to rot 2023-01-23 20:58:05 +00:00
kabou
cec5b1668a Remove unused leafdecay group.
* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou
a4ef367708 Add "orphaned" leaves nodes.
* Add "orphaned" leaves nodes, these are copies of the regular leaves
  nodes whose sole purpose is to replace leaves nodes when no more tree
  trunks are present nearby.  The orphaned nodes are swapped in by a
  callback on destruction of tree trunk nodes and will be decayed by a
  dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
  handler for tree trunk nodes.  The function finds leaves nodes nearby
  destroyed tree trunk nodes and swaps these for orphaned leaves nodes
  if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
  mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
  leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
cora
6bc676545b Allow saplings to grow on coarse d. and mycelium 2022-04-25 15:30:45 +02:00
kabou
de16eb3c5a Add compostability to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
NO11
a62d3ff2ee Add specific help text and fix typos for stripped wood 2021-06-18 19:30:20 +00:00
NO11
c542ff998e Remove misspellings part1 2021-06-15 17:33:04 +00:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11
656891ec61 [mcl_core] fix function codestyle in nodes_trees.lua 2021-05-26 18:02:28 +00:00
AFCMS
f9a86947e5 [mcl_core] fix warnings 2021-05-23 00:09:07 +02:00
NO11
e8c15867ad Add mcl_stripped_varient node def 2021-04-19 16:50:21 +00:00
NO11
3668b2dee6 Summarize all debarked types of wood 2021-04-18 18:02:37 +00:00
Elias Fleckenstein
5fb7913355 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 16:36:08 +02:00
Elias Fleckenstein
d3a3253563 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 16:34:40 +02:00
Elias Fleckenstein
615b15f133 Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master"
This reverts commit 7a8079bb64, reversing
changes made to 849823af1f.
2021-04-12 15:25:31 +02:00
Elias Fleckenstein
db5626fcb4 Revert "Make hoe dig some blocks faster"
This reverts commit c1e295de5f.
2021-04-12 15:05:01 +02:00
NO11
cdd12a0c71 Charcoal made from debarked wood 2021-04-10 11:19:51 +00:00
NO11
9e5fb7f533 Add #490 2021-04-09 22:04:42 +00:00
Elias Åström
c1e295de5f Make hoe dig some blocks faster
- Sponges
- Hay and kelp blocks
- Nether wart
- Leaves
2021-03-21 12:39:14 +01:00
Elias Fleckenstein
86b2cd70f9 Fortune 2020-11-06 13:46:52 +01:00
Elias Fleckenstein
7c28bf8507 Silk Touch 2020-11-02 19:09:23 +01:00
Wuzzy
3087621b11 Merge branch 'mcl_explosions' 2020-04-30 20:55:10 +02:00
Wuzzy
e268370452 Add fire metadata to many nodes (unused for now) 2020-04-18 23:24:42 +02:00
Elias Åström
063595ac3c Change blast resistance of nodes in mcl_core
The new blast resistance values are copied from the Minecraft wiki.

https://minecraft.gamepedia.com/Explosion
2020-04-17 20:47:12 +02:00
Wuzzy
cbda2ef326 Add _tt_help to many more items 2020-03-08 03:30:40 +01:00
Wuzzy
92ef7c3b9a Simplify rotation of pillar-like nodes 2019-12-14 23:42:17 +01:00
Wuzzy
e4fbbeddb2 New translation system, part 6: Items, part 2 2019-03-07 23:40:57 +01:00
Wuzzy
7821a69226 Make saplings break when pushed by piston 2018-03-13 02:47:54 +01:00
Wuzzy
3e7ad08db0 Set is_ground_content=false for some nodes 2018-01-31 19:36:27 +01:00
Wuzzy
71e663efe6 Merge branch 'lever' 2018-01-08 21:00:36 +01:00
Wuzzy
d4d03526db Cocoas now use attached_node_facedir
This fixes some annoying bugs when removing jungle trees nearby
2018-01-08 20:19:33 +01:00
Wuzzy
b221ca379c Make bark craftable 2017-11-24 04:55:02 +01:00
Wuzzy
7cc6b9eada Add 6 bark blocks 2017-11-22 22:58:45 +01:00
Wuzzy
192a440745 Tweak selection boxes of plantlike nodes 2017-11-15 04:40:29 +01:00
Wuzzy
72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
Wuzzy
f1bbb1237b Enable waving small plants and leaves
Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy
50bb82c20f Reduce jungle leaves decay distance back to 4 2017-09-12 05:39:55 +02:00
Wuzzy
8ee837d158 Make huge spruce trees growable by sapling 2017-08-31 22:16:08 +02:00
Wuzzy
7d87b6c742 Update sapling help 2017-08-31 02:59:53 +02:00
Wuzzy
dc8faa69a4 Increase jungle leaves decay distance to 6
(so the huge jungle trees work)
2017-08-31 01:51:25 +02:00
Wuzzy
ac55b024b8 Fix accidental global in mcl_core 2017-08-18 21:34:28 +02:00
Wuzzy
54fb702c8f Shears selfdrop dead bush, tall grass, fern, vine, leaves 2017-08-03 02:27:55 +02:00