Commit graph

9055 commits

Author SHA1 Message Date
Michieal
6993559330 Updated relevant Credits for Bamboo and recent work. 2023-01-11 07:26:01 -05:00
Michieal
b572363b8e temp commit. recolor scaffolds. 2023-01-11 07:16:41 -05:00
Michieal
00408b998c Fix -- Bamboo grow, bamboo place to be correct. 2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8 Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115 Prevent growing "around" things in the way. 2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098 Merge branch 'master' into mcl_bamboo_too 2023-01-10 22:29:28 -05:00
Michieal
ff7299a444 Fix beetroot seeds not dropping.
Changed drop rate to 1-4.

Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9 temp commit. recolor of the planks and scaffolds. 2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417 Added burger alias 2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565 Fix placement of bamboo endcap 2023-01-10 19:23:40 -05:00
Michieal
9f94f12127 Fix placement of bamboo onto bamboo nodes going higher than max height. 2023-01-10 18:48:50 -05:00
Michieal
784f3ec226 Made plank textures more dried bamboo looking. 2023-01-10 16:40:18 -05:00
Michieal
44a769397d Fix bamboo mosaic using wrong texture.
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e Add credit for nether music 2023-01-10 19:05:56 +00:00
kay27
9db6050638 Fix music interruption 2023-01-10 19:05:56 +00:00
kay27
7ceb953a56 Add different music for different dimensions 2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0 Fix mcl_music: play to all players, play every day, overworld only 2023-01-10 19:05:56 +00:00
kay27
419d61edde Add trivial mcl_music mod and a piano track by diminixed 2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8 Make bamboo fence/gate less yellow. It's bamboo, not corn XD 2023-01-10 04:42:31 -05:00
Michieal
f46581905a Added veins to the Hyphae log sides. 2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2 Merge branch 'master' into mcl_bamboo_too 2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce Made Lecterns solid. 2023-01-09 22:32:14 +00:00
Michieal
eae08f3010 Finished Lecterns.
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68 Update Translation Files
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c Added in License.txt
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb fix vestigial variable names to not be so obtuse. 2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5 fixed missed spot for licensing. 2023-01-07 16:14:33 -05:00
Michieal
533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal
3074c15d14 clear up comment confusion.
Factored out hard coded names for variable names.

removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7 clear up comment confusion. 2023-01-06 17:46:54 -05:00
Michieal
ede21a8627 revert f92ea77849
revert accidental second commit.

Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47 Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too 2023-01-06 17:41:57 -05:00
Michieal
f92ea77849 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed update optional depends. 2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51 Fix licensing. 2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42 Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6 Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971 Adjusted growth interval.
tested and fixed bamboo growth function.

Add debug code across growth function and scaffold place.

disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733 Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2 Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
Michieal
c4969c13cd trying to fix redundancy error... 2023-01-05 00:30:18 -05:00
Michieal
f70176da34 Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-04 23:56:51 -05:00
Michieal
e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e temp commit. 2023-01-04 23:03:08 -05:00
Michieal
687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad Village building and paths should not spawn on top of snowy trees 2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928 Added sweet berries death messages. 2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c Applying bone meal on a stage 3 sweet berry no longer grows it.
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa Bone meal on sweet berries in creative mode is no longer wasted and
minor fixes.

removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82 Fixed sweet berries bugs.
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78 Created a shared function for planting a seed that can also be consumed. 2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e Added alias for scaffolding. 2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
Johannes Fritz
0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2 optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904 Continued some optimizations of code in bamboo.on_place.
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15 Updated Bamboo translations template.txt 2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3 Cleaned up the code. Fixed side placement of bamboo against bamboo.
Dinked with the random number generator some more.

Condensed some more of the code duplication (WIP).

Added in MCL_Log function.

Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46 Fixed BROKEN skycolor 2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172 Fixed mcl_fishing depending on mcl_bamboo. 2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a Fix crash for sky colour if cannot find biome 2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc Tracked down missing node type placement issues, and fixed them.
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a Many bug fixes, Adjusted randomizing code.
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a Fix code caching errors, and remove unused variables from init. 2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c Reformat cocoa pod node definition groups. 2022-12-31 11:18:04 +01:00
kabou
89821a8329 Rename cocoa pod placement function.
* Rename cocoa pod placement function to match the `on_place` call in
  the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00