teknomunk
ec9bc01c80
Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
2024-11-12 01:00:42 +01:00
teknomunk
44769c24c5
Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide
2024-11-12 01:00:42 +01:00
teknomunk
36a3ac44f3
Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass)
2024-11-12 01:00:42 +01:00
teknomunk
99247e5f25
Fix crash when hit with an arrow that is not piercing
2024-11-12 01:00:42 +01:00
the-real-herowl
0991c0c130
Rockets and piercing arrows fixed
...
They both work properly now.
2024-11-12 01:00:42 +01:00
teknomunk
38852badb1
Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
2024-11-12 01:00:42 +01:00
teknomunk
76d654762a
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
2024-11-12 01:00:42 +01:00
teknomunk
ec63fcd1bc
Small optimization for calculating _allow_punch
2024-11-12 01:00:42 +01:00
teknomunk
0270ce8a8d
Stop minimum draw arrows from hitting player that shot them
2024-11-12 01:00:42 +01:00
teknomunk
6d75fc2f41
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-11-12 01:00:42 +01:00
teknomunk
9b9c370caa
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-11-12 01:00:42 +01:00
teknomunk
81dd1c6656
Address more review comments
2024-11-12 01:00:42 +01:00
teknomunk
ebb69330a7
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-11-12 01:00:42 +01:00
teknomunk
627a2668a7
Fix picking up tipped arrows
2024-11-12 01:00:42 +01:00
teknomunk
ac9d1b18d8
Fix crash related to nil _time_in_air
2024-11-12 01:00:42 +01:00
teknomunk
83e6a4323d
Fix typo in api.md, add TODO, change entity -> object
2024-11-12 01:00:42 +01:00
teknomunk
3f22887639
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-11-12 01:00:42 +01:00
teknomunk
fd144466e4
Resolve more review comments, fix crash
2024-11-12 01:00:42 +01:00
teknomunk
da52e56397
Resolve review comments
2024-11-12 01:00:42 +01:00
teknomunk
69a967c186
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-11-12 01:00:42 +01:00
teknomunk
b1f2ec60e1
Add API documentation, minor API cleanup
2024-11-12 01:00:42 +01:00
teknomunk
a3cfb0c0c4
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-11-12 01:00:42 +01:00
teknomunk
cc1d0ce55e
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-11-12 01:00:42 +01:00
teknomunk
ab9fff400f
More refactoring to generalize arrow code into projectile
2024-11-12 01:00:42 +01:00
teknomunk
3961a32fb4
Start mcl_bows:arrow_entity refactor
2024-11-12 01:00:42 +01:00
Loveaabb
f26c34e65f
Bugfix: Shield fails to block arrows
2024-11-10 01:34:50 +01:00
teknomunk
d2a49799ae
Change over internal name so that /spawn_mob works
2024-05-05 16:22:19 +00:00
PrairieWind
d3095fea57
Update ignition, smothering, and campfire inventory drops
...
Bonus fix for grass path creation sound traveling across the entire server
2023-09-04 22:05:38 +00:00
epCode
7e03f86b84
Give the arrows a far less laggy look with an attached particle spawner with critical shot.
2022-10-04 16:46:47 -07:00
iliekprogrammar
156aff21a1
[5.6][bows] fix unsafe entity handling for arrows
2022-08-07 12:48:09 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
...
There might be other places i might be missing, but these are the obvious ones.
leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
entity handling or just player handling.
2022-08-07 00:13:03 +08:00
cora
bf23c61e34
skip damage completely when player & pvp disabled
2022-07-16 12:12:28 +00:00
GNU Hacker
454d7e8b04
arrow check if pvp is enable
2022-07-16 12:12:28 +00:00
epCode
6c804f44d5
add a small bit of doc
2022-06-06 18:43:50 -07:00
epCode
78940e109c
fix critical hit displaying in the wrong place
2022-06-06 14:38:18 -07:00
epCode
fdb7d5bfad
fixed Badly calculated arrow direction
2022-06-06 14:32:07 -07:00
epCode
f2c2f4106b
fix arrows not disapearing after mob hit, and self damaging
2022-06-06 13:55:28 -07:00
epCode
e1feec9a30
Add Raytracing arrows
2022-06-06 13:42:24 -07:00
Elias Fleckenstein
e0f70b54ec
Remove _cmi_is_mob
2022-05-25 23:13:33 +02:00
NO411
db68c0e26b
Add shield
2022-03-15 15:58:27 +01:00
AFCMS
5a7b1cc382
make all arrow types activate target (+ depends and code fixes)
2022-02-26 23:52:03 +01:00
NO11
7cc7fb1331
Make removing of arrow entities also work with mobs, remove arrows on respawn
2022-01-02 11:06:29 +00:00
NO11
7b46225176
Remove arrow entities when the player joins to prevent killing on startup (working fix)
2022-01-01 22:59:21 +00:00
NO411
7b47a15e34
Remove arrow entities when the player leaves to prevent killing on startup
2021-12-30 14:04:53 +01:00
epCode
1c458a2e72
Add crossbows
2021-10-15 12:00:37 -07:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
5f82e76862
fix many codestyle issues
2021-05-28 00:34:58 +02:00
AFCMS
b7bf566190
[mcl_bows] fix warnings
2021-05-23 01:06:34 +02:00
jordan4ibanez
052bb540ba
Remove unused parent data for arrows
2021-05-10 20:06:38 -04:00
Elias Fleckenstein
58d67aace6
Merge branch 'master' into damage
2021-04-25 13:29:07 +02:00