kno10
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dcfd31d17a
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Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
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2024-09-30 11:22:31 +02:00 |
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kno10
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77382d930e
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Typo in setting name, default should be false (#4492)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
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2024-08-03 17:52:51 +02:00 |
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teknomunk
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3928e12634
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Fix two more crashes, stray space
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2024-06-24 03:06:26 +02:00 |
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teknomunk
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0a2336ad82
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Handle conversion of mobs that were incorrectly converted
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2024-06-24 03:06:26 +02:00 |
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the-real-herowl
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63b2da7aa0
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Added on_save_effect support for mobs
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2024-05-22 21:03:43 +02:00 |
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the-real-herowl
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914e3c6c2a
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Effects persist on loads for mobs too
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2024-05-22 21:03:43 +02:00 |
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the-real-herowl
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4b83aaaa77
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Renaming throughout docs and comments
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2024-05-07 11:38:00 +00:00 |
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ancientmarinerdev
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5a059379b2
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Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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952a90bfde
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Re-organise mob_step for better clarity
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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f326fa620f
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Optimise do states and env danger check
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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519b237ba8
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Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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72c3f87925
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Reduce excessive mob overhead
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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818052dc6c
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Fix mob textures getting reset on shutdown/startup
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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0787d7a988
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Remove duplicate code that has been moved.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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8a771ebfce
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Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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ea4ea3f05e
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Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
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2023-05-09 22:24:40 +00:00 |
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ancientmarinerdev
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049406162e
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Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
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2023-03-25 01:55:52 +00:00 |
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ancientmarinerdev
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ff1b941d19
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Clean and improve profiler info
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
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be269b2034
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Make error handling safe in case pos is missing
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
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97091de67f
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Log pos info only prior to crash
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2023-03-17 15:20:51 +00:00 |
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Johannes Fritz
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150222583a
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clearmobs command: nametagged/tamed is exclusive
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2023-03-15 13:22:35 -05:00 |
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Johannes Fritz
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a3e6f90b09
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clearmobs command improvement
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2023-03-15 16:25:28 +00:00 |
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ancientmarinerdev
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270820125d
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Add in a default for improved clearmobs command.
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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fc7eb135e6
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Comment out leftover logging
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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c97fef03b9
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Comment out logging, and add in the destruction
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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37ca0efe05
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New, improved, safe clearmobs command
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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0f7efcf9c1
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Fix error handling compatibility with Minetest bundled Lua
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2023-03-12 21:52:35 +00:00 |
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ancientmarinerdev
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6097dacbab
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Only check herd if in range
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2023-03-11 00:05:53 +00:00 |
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ancientmarinerdev
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5b7132ac5e
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Fix duplicate call for jump check
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2023-03-11 00:05:53 +00:00 |
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ancientmarinerdev
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5fc78bf6b0
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Use unique name for function. Add development flag to enable crashing locally
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2023-03-11 00:05:53 +00:00 |
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ancientmarinerdev
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b47ef9275b
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Fix whoops
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2023-03-11 00:05:53 +00:00 |
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ancientmarinerdev
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ce6d9d561f
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When mob out of range, avoid processing expensive or unneccessary things
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2023-03-11 00:05:53 +00:00 |
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epCode
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e48dabc8be
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Create the Jockey api and use it on Skel/Spid
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2023-02-28 17:46:21 +00:00 |
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ancientmarinerdev
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4d61e32021
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Clean up error handling
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2023-02-16 23:15:55 +00:00 |
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ancientmarinerdev
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7c602ce82c
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Tidy up error handling.
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2023-02-16 23:15:55 +00:00 |
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ancientmarinerdev
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ae92c51155
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Adding error handling to the mob step function
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2023-02-16 23:15:55 +00:00 |
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Michieal
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f05e976d18
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changed comment.
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2023-02-14 01:50:05 +00:00 |
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Michieal
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5533ec7bac
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fix mobs losing their textures.
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2023-02-14 01:50:05 +00:00 |
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ancientmarinerdev
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2fd7f8c69f
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Fix hungry sheep and hyrdophobic passive mobs
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2023-02-11 00:37:16 +00:00 |
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ancientmarinerdev
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39d4434df1
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Reorder on_step calls
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2023-02-08 19:34:04 +00:00 |
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ancientmarinerdev
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4b9482cb09
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Mobs should not drop XP when dying by fire from sunlight
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2023-02-08 19:34:04 +00:00 |
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ancientmarinerdev
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245ce99223
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Using mcl_vars
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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1f107ec0c7
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Tidy
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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c209537cfe
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Make it a bit less chatty for logging
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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d583ccb986
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Oooops, wrong number
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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7d803e174c
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Set freeze and warning when mobs too close to boundary of world
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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15560d969c
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Change order of mob step
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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6bbf3af97b
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Remove log line
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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84317afc93
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Review feedback implemented and planned changes
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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01c8009c6a
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Tidy on_step function
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2023-01-11 01:07:18 +00:00 |
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