Commit Graph

16 Commits

Author SHA1 Message Date
kabou df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
Elias Fleckenstein 27e4bd6d09 Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
AFCMS ad16fe7072 [mcl_burning] fix warnings 2021-05-25 00:48:46 +02:00
Elias Fleckenstein edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Elias Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein 58d67aace6 Merge branch 'master' into damage 2021-04-25 13:29:07 +02:00
Elias Fleckenstein 9eba2add3f Rewrite burning API 2021-04-25 13:09:20 +02:00
Elias Fleckenstein 875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
Elias Fleckenstein fe937665f9 Fix #1336 2021-03-24 08:27:31 +01:00
Elias Fleckenstein ecd27a4cdb Initialize burning HUD with proper texture 2021-03-19 11:41:29 +01:00
Elias Fleckenstein 55df2a57f4 Fix #1336 2021-03-19 11:40:46 +01:00
Elias Fleckenstein 4ff987ccc5 Remove burning sound for objects 2021-03-19 11:39:04 +01:00
AFCMS 6645c4cb30 Really 2021-03-16 17:43:32 +01:00
kay27 cad23bd851 Prevent accessing uninitialized mcl_weather from mcl_burning 2021-03-16 14:05:38 +04:00
Elias Fleckenstein 5de9d90569 Simplify mcl_burning API 2021-02-22 10:55:14 +01:00