Commit graph

5862 commits

Author SHA1 Message Date
iliekprogrammar
ca635b69be Various fixes. 2021-03-21 14:06:54 +08:00
iliekprogrammar
ebf9f8c918 placing kelp now creates water sources, small refactoring. 2021-03-21 12:16:56 +08:00
iliekprogrammar
23f69dfd1e Core implementation of MC-like kelp drops.
Highlights:
* Kelp should no longer be able to survive without water
(by decreasing its height)
* When kelp is destroyed, each segment now drop a single kelp similar to MC.
* Significantly refactor how kelp grows and dig. Possible optimizations might be
included.
2021-03-21 02:22:25 +08:00
epCode
c877d6e922 Merge pull request 'Slightly lift your right arm when holding an item.' (#1345) from iliekprogrammar/MineClone2:hand into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1345
2021-03-20 02:29:11 +00:00
iliekprogrammar
12745bd450 Remove debug information... again :/ 2021-03-20 10:13:48 +08:00
iliekprogrammar
03be45b983 Fix indentation from iliekprogrammar's previous PRs 2021-03-20 09:17:43 +08:00
iliekprogrammar
34dbddb40a Move holding code into mcl_playerplus 2021-03-20 08:42:48 +08:00
kay27
b871433c47 Merge pull request 'Fix #1346' (#1347) from kneekoo/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1347
2021-03-19 17:58:03 +00:00
Nicu
a40e1c4737 Reduce the size of the pumpkin texture
2732 -> 303 bytes

* We need smaller file sizes for better game startup time, especially for multiplayer and mobile gaming.
2021-03-19 17:41:37 +00:00
Nicu
df8fdda2c5 Fix #1346
Fixes crash trying to place cocoa
2021-03-19 17:25:40 +00:00
iliekprogrammar
249b5cfd1e Remove debug information 2021-03-20 00:11:12 +08:00
iliekprogrammar
f5f85a2148 Slightly lift your right arm when holding an item. 2021-03-19 23:28:33 +08:00
Elias Fleckenstein
d168bfa791 Fix pumpking breaking armor display 2021-03-19 14:47:52 +01:00
Elias Fleckenstein
c20bd768ec Revert "Fix #1277". The commit caused each enchanted armor piece to overlay an additional violet layer over all previous armor layers. A better fix needs to be found.
This reverts commit b82da05590.
2021-03-19 14:36:48 +01:00
Elias Fleckenstein
67cedf1308 Fix villager visual_size (Closes #1338) 2021-03-19 14:32:02 +01:00
Elias Fleckenstein
9391628813 Fix wielded nodes being upside down 2021-03-19 12:41:03 +01:00
Elias Fleckenstein
327bb68927 Fix crystal on_place handler 2021-03-19 12:03:32 +01:00
Elias Fleckenstein
906aa3b434 Remove performance settings to see whether it helps 2021-03-19 11:46:35 +01:00
Elias Fleckenstein
ecd27a4cdb Initialize burning HUD with proper texture 2021-03-19 11:41:29 +01:00
Elias Fleckenstein
55df2a57f4 Fix #1336 2021-03-19 11:40:46 +01:00
Elias Fleckenstein
4ff987ccc5 Remove burning sound for objects 2021-03-19 11:39:04 +01:00
Elias Fleckenstein
f3c37f49b9 Only extinguish flame arrow on removal 2021-03-19 11:37:12 +01:00
Elias Fleckenstein
f3580efced Separate Head / Body rotation (Implement #1189) 2021-03-19 11:32:17 +01:00
Elias Fleckenstein
4a53ba67ab Wielditem rotation tweak 2021-03-19 09:37:24 +01:00
epCode
d02fc0c83d Re-Enable Skeleton horse spawn egg 2021-03-18 23:12:21 +00:00
epCode
e474ce6397 Merge pull request 'Add copyright-safe skeleton horse texture' (#1337) from ZedekThePD/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1337
2021-03-18 23:09:47 +00:00
ZeDique la Ruleta
b71566aad6 Updated horse texture 2021-03-18 19:08:27 -04:00
epCode
4fbb95bed3 Merge pull request 'Fix rotation for all wielded items' (#1335) from kneekoo/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1335
2021-03-18 23:05:57 +00:00
ZeDique la Ruleta
2571c6124b Added copyright-safe skeleton horse texture
- Added proper skeleton horse texture edited from the default Pixel Perfection horse, similar to MC but not the same
2021-03-18 18:51:19 -04:00
Nicu
e61f1e38f2 Rotation fix for all wielded items
These were probably needed in an older version of the game/engine, but most items don't need changes for correct wielding. The only tweak was needed for the screwdriver.
2021-03-18 19:31:51 +00:00
AFCMS
a482a18a67 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 18:53:06 +01:00
Elias Åström
ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
Elias Åström
8d473a42ca Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 14:04:02 +01:00
Elias Åström
0f2c487dca Remove _mcl_autogroup depends on mcl_autogroup
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods.  Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström
dc41c594aa Move depends.txt into mod.conf for mcl_comparators
Fixes a crash in mcl_comparators caused by attempting to index global
'mesecon' (a nil value).
2021-03-18 13:45:29 +01:00
Elias Åström
bfe51316ee Merge branch 'mcl_autogroups' 2021-03-18 13:43:58 +01:00
Elias Åström
13268965ee Update README.txt in _mcl_autogroup 2021-03-18 13:40:56 +01:00
Elias Åström
521f96b4ab Use mod.conf for mcl_autogroup and _mcl_autogroup 2021-03-18 13:36:25 +01:00
Elias Fleckenstein
df59cc12a8 Proper bucket rotations (Fix #1289) 2021-03-18 12:48:29 +01:00
Elias Fleckenstein
3df3e957e2 Make nodes usable when wielding an end crystal 2021-03-18 12:41:39 +01:00
Elias Fleckenstein
0e206e9974 Fix #1324 2021-03-18 12:38:54 +01:00
Elias Fleckenstein
6ac0d628ef Fix #1319 2021-03-18 12:34:12 +01:00
Elias Fleckenstein
413fbc9c60 Make boats burn (Fix #1318) 2021-03-18 12:31:25 +01:00
Elias Åström
c8b543991f Automatically assign nodes to creative_breakable
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström
8f9650abe4 Update the groupcaps of all enchanted tools
Not just those enchanted with efficiency.
2021-03-18 11:35:40 +01:00
Elias Åström
4c46eb2b4b Make tools without toolcaps do damage as hand
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all.  This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström
fe770c19a5 Fix crash when tool_capabilities is nil 2021-03-18 11:35:40 +01:00
Elias Åström
0112825a9f Localize variables in _mcl_autogroup 2021-03-18 11:35:40 +01:00
Elias Åström
cff0130506 Rename _mcl_autogroup_groupcaps to _mcl_diggroups 2021-03-18 11:35:40 +01:00
Elias Åström
7b93f68ed8 Fix typo 2021-03-18 11:35:40 +01:00