Commit graph

63 commits

Author SHA1 Message Date
Michieal
bee40c55ec Fix KillAura bug destroying the Displayed Item. 2022-11-17 02:55:14 +01:00
Michieal
2577a70a65 Made displayed entities immortal
Added in extended placement. 
Registered the Achievement "Glow and Behold!"
2022-11-17 02:55:14 +01:00
Michieal
e2e86ae9a8 Final commit
Add in the ability to place frames on surfaces. Has minor visual bugs. Should be modified to disallow placing on top of items to prevent visual bugging.

Signed-off-by: Michieal <michieal@noreply.git.minetest.land>
2022-11-17 02:55:14 +01:00
Michieal
577f9f7785 Change Frames to only use the timer if it's displaying an object. 2022-11-17 02:55:14 +01:00
Michieal
10a3a022b6 fix frames to reset after /clearobjects 2022-11-17 02:55:14 +01:00
Michieal
dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal
c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
MysticTempest
2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
Michieal
b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal
18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal
09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora
f753ac92ce Fix loot, elytra and shulker spawning 2022-09-14 20:37:07 +00:00
Elias Fleckenstein
a86fc935aa mcl_maps: add callback to load_map function (#2261)
Fixes maps in itemframes not loading after restart (#2255)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2261
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2022-05-30 01:32:20 +00:00
kabou
8a4b8707fa Add new compass API.
* Add API.md
* Update mcl_itemframes to use the new API.
* Revert old exported function back to original API.
2022-05-10 23:38:28 +02:00
chmodsayshello
f7a5862df2 update mcl_itemframes to use get_compass_image correctly 2022-04-30 08:59:25 +00:00
Emojigit
430f5b05ab mcl_itemframes 2022-02-23 23:58:05 +01:00
marcin-serwin
cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
a200252ab8 [mcl_itemframes] fix warnings 2021-05-22 23:23:25 +02:00
Elias Fleckenstein
a9817fea4b Merge branch 'master' into real_maps 2021-05-05 08:21:01 +02:00
Elias Fleckenstein
2c5eca3999 Make clocks work in itemframes 2021-05-04 08:49:21 +02:00
Elias Fleckenstein
ecc2010fe5 Make compasses work in itemframes 2021-05-03 11:22:47 +02:00
Elias Fleckenstein
9a3ae17564 Make maps show their image when in itemframes 2021-05-02 16:04:48 +02:00
Marcin Serwin
6c5c4b0080 Add polish translation of mcl_itemframes 2021-04-12 12:17:14 +02:00
Elias Åström
ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
kay27
eef5f2cc5b Revert 2be8a550dc according to https://git.minetest.land/Wuzzy/MineClone2/issues/973 2021-01-08 14:36:50 +01:00
Elias Fleckenstein
2be8a550dc Merge branch 'itemframe' 2021-01-06 14:05:09 +01:00
Elias Fleckenstein
d88b548ddb Fix #917 2021-01-05 15:08:18 +01:00
Elias Fleckenstein
fcc485a8e3 Fix #904 2021-01-05 14:40:54 +01:00
Elias Fleckenstein
a4d7bd03e1 Change itemframe entity drawtype from wielditem to item 2021-01-04 16:19:14 +01:00
Wuzzy
8512b7c2e0 Fix swords being too big in itemframe 2020-11-12 11:14:37 +01:00
Wuzzy
daff07269a Itemframes: Change dummy texture to blank.png 2020-11-12 10:40:14 +01:00
kay27
ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Wuzzy
3c37d2874e Fix screwdriver duplication glitch 2020-07-10 19:23:06 +02:00
Wuzzy
b7e4a1e9b5 Fix creative handling for itemframe 2020-07-10 18:07:21 +02:00
Wuzzy
c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Rocher Laurent
4957bd1118 Translate In French 2020-05-03 22:39:07 +02:00
Wuzzy
feba60cad8 Translate all extended tooltips to German 2020-03-12 01:35:11 +01:00
Wuzzy
ba74546d48 Add extended tooltips 2020-02-19 04:54:17 +01:00
wuniversales
15481cb24d Add Spanish translation 2020-02-04 21:43:50 +01:00
Wuzzy
d502ac3bec Add screwdriver support for itemframes 2019-12-09 16:44:10 +01:00
Wuzzy
77ab44217a German transl.: mcl_fishing to mcl_maps + fixes 2019-03-15 06:12:03 +01:00