Commit graph

24 commits

Author SHA1 Message Date
kabou
1b99b73894 Fix wrong player name accessor.
* Duh..
2022-03-30 01:31:38 +02:00
kabou
14da059ce7 Add extra check and warning on missing player data.
* For some unexplained reason, `mcl_burning.storage[player]` can
  sometimes be `nil`, causing a crash in `on_leaveplayer()`.  This
  commit adds a check for that.  If a `nil` is encountered, a sane
  value is substituted and a warning is set to the log.
2022-03-29 12:06:00 +02:00
kabou
90311da514 Preempt possible crash on nil in on_joinplayer.
* In mineclone5 a crash was reported to occur when deserialization of
  storage returned nil in on_joinplayer.    https://git.minetest.land/
  MineClone5/MineClone5/commit/96c4fb60d8641b4181edb902ed24dbf173828d09
  This commit uses a different, but equally effective fix.
2022-03-18 11:36:33 +01:00
kabou
e9ff2ba32a Minor changes to mcl_burning.
* Remove animation_frame from fire entity state, it is now kept in the
  storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
  in line with mineclone2 policy on adding custom members to minetest
  tables.
* Comment out code that does nothing sensible.  Scheduled for deletion
  at a later time.
2022-03-18 11:36:23 +01:00
kabou
c3e0996902 Fix fire HUD not showing on join while burning.
* Add the fire HUD to a player who joins the server while still burning
  from the previous session.
2022-03-02 17:15:05 +01:00
kabou
b17776699e Add comments to "storage" table.
* Document attributes of the "storage" table.
2022-03-02 15:40:29 +01:00
kabou
86a4ece7d2 Add local copy of minetest.find_nodes_in_area. 2022-03-02 15:25:03 +01:00
kabou
df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
kabou
56b63463a5 Fix burning entity animation.
The parameters for the flames sprite were incorrect, causing the reverse
side of the sprite to appear as an opaque black rectangle.  Use the
correct incantation.
2022-03-02 10:47:46 +01:00
iliekprogrammar
96c4fb60d8
Fix crash on startup during immediate runtime by mcl_burning
The crash occurs if mcl_burning:data is deserialized to nil. The cause of
mcl_burning being set to "return nil" is unknown. Therefore, when it occurs, it
will be logged as warning.
2021-11-13 10:55:24 +08:00
Elias Fleckenstein
27e4bd6d09 Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
ad16fe7072 [mcl_burning] fix warnings 2021-05-25 00:48:46 +02:00
Elias Fleckenstein
fb60bd0253 Disable backface culling of fire entity 2021-05-21 20:45:53 +02:00
Elias Fleckenstein
9eba2add3f Rewrite burning API 2021-04-25 13:09:20 +02:00
Elias Fleckenstein
a03e7f6f3a Re-enable player ignition from lava 2021-04-23 13:46:20 +02:00
Elias Fleckenstein
bd3c08d367 Improve mcl_burning player performance 2021-04-16 19:50:56 +02:00
AFCMS
5d17a6b699 fix SO MANY pairs/ipairs 2021-03-16 17:35:46 +01:00
Elias Fleckenstein
5de9d90569 Simplify mcl_burning API 2021-02-22 10:55:14 +01:00
Elias Fleckenstein
b338d36d63 Remove the /burn command 2021-01-12 09:19:18 +00:00
Elias Fleckenstein
071ba77bb0 mcl_burning fully working 2021-01-01 19:25:47 +01:00
Elias Fleckenstein
a6eed5c5b3 Rework system 2020-12-29 22:08:38 +01:00
Elias Fleckenstein
758a3470f3 Fire resistance potion working 2020-12-24 17:55:33 +01:00
Elias Fleckenstein
7545e29f58 Burning objects 2020-12-24 17:48:40 +01:00