FossFanatic
a2087b19a5
Delete rogue file
2023-02-13 10:20:48 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba
Improve some vines code
2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0
Add new function
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Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
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The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211
Nerf group spawning until group spawn is based on pack size, not per spawn attempt
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08
Clean logging etc.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df
Clean up
2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31
Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc
Fix mobs debug crash
2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c
Move cap check out of spawn checks and reimplement close cap check
2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d
Add in constants for spawn zones
2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249
Limit group spawn to available cap space. Total mobs check once per spawn cycle.
2023-02-10 19:01:28 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
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Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
f368fb3e43
Indentation improvements
2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb
Indentation improvements
2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e
Remove useless function
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This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b
Mangrove propagules also grab biome colour on growth
2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02
Make placed mangrove leaves always become player leaves
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The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
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Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
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Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
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Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458
reformated code.
2023-02-10 03:42:34 +00:00
Michieal
1558c852d8
Undo mesecon.register_mvps_dropper() and use abms until more research can be done.
2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e
Fix merge / rebase crossing massacre.
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[Michieal] 83bc60722d
Begin: make bamboo dig-able by Pistons for Farm Creation.
[Michieal] 449cbdb330
Make Bamboo & Bamboo items not sticky for pistons.
[Michieal] a44566f863
hijack the ABM to check for orphaned bamboo nodes.
[Michieal] 5dff9e1994
Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.
[Michieal] 76507025d9
Cleaned up the global function to match the current ABM.
[Michieal] dfa849e19a
Merge branch 'master' into Bamboo-Piston-Dig
[Michieal] a5bdc8a166
fix bamboo mosaic recipe.
[Michieal] 14383d6c6f
update mod.conf to use optional depends mesecons_mvps
[Michieal] f81d530912
Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b
Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' ( #3408 ) from fix_dirt_dry_grass into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d
Fixed weather not clearing after sleep
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Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev
620a0af483
Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' ( #3385 ) from emptyshore/MineClone2:fix-lightning-chests into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
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There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
bfe4b2fd31
Merge branch 'master' into biome_colored_foliage
2023-02-09 15:24:20 +00:00
FossFanatic
169019096e
Change the waterlily code
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Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00