Michieal
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9f94f12127
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Fix placement of bamboo onto bamboo nodes going higher than max height.
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2023-01-10 18:48:50 -05:00 |
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Michieal
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784f3ec226
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Made plank textures more dried bamboo looking.
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2023-01-10 16:40:18 -05:00 |
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Michieal
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44a769397d
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Fix bamboo mosaic using wrong texture.
Fix error.
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2023-01-10 15:36:17 -05:00 |
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Michieal
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726eba7ed8
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Make bamboo fence/gate less yellow. It's bamboo, not corn XD
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2023-01-10 04:42:31 -05:00 |
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Michieal
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eb8f7360a2
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Merge branch 'master' into mcl_bamboo_too
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2023-01-09 18:56:05 -05:00 |
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ancientmarinerdev
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fb30564827
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Ooooooh, lecterns. My favourite.
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2023-01-09 22:32:14 +00:00 |
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Michieal
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8c355db3ce
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Made Lecterns solid.
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2023-01-09 22:32:14 +00:00 |
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Michieal
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eae08f3010
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Finished Lecterns.
Added in License.txt.
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2023-01-09 22:32:14 +00:00 |
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Michieal
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4701c4d6e7
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Built basic lectern model, texture, and node definition.
Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
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2023-01-09 22:32:14 +00:00 |
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Michieal
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8df0b2a48e
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Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
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2023-01-09 16:31:02 -05:00 |
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PrairieWind
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7cb5c55d68
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Update Translation Files
Fixes the translation error for other languages
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2023-01-09 13:36:36 -07:00 |
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Michieal
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34faca3f2c
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Added in License.txt
Made the end cap node wave in the wind.
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2023-01-08 23:08:12 -05:00 |
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Michieal
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d5dda679eb
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fix vestigial variable names to not be so obtuse.
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2023-01-07 16:45:36 -05:00 |
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Michieal
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c65bbcd5a5
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fixed missed spot for licensing.
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2023-01-07 16:14:33 -05:00 |
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Michieal
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533f59bf27
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Merge branch 'master' into mcl_bamboo_too
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2023-01-06 18:08:33 -05:00 |
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Michieal
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3074c15d14
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clear up comment confusion.
Factored out hard coded names for variable names.
removed "minecraft" from README.md.
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2023-01-06 18:07:30 -05:00 |
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Michieal
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132178b8c7
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clear up comment confusion.
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2023-01-06 17:46:54 -05:00 |
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Michieal
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ede21a8627
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revert f92ea77849
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 22:43:41 +00:00 |
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Michieal
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82fae13b47
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Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
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2023-01-06 17:41:57 -05:00 |
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Michieal
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f92ea77849
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Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 17:41:01 -05:00 |
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Michieal
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7ebf9b7ab8
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Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 17:40:35 -05:00 |
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Michieal
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07a56165ed
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update optional depends.
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2023-01-06 20:23:59 +00:00 |
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Michieal
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ee0b355f51
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Fix licensing.
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2023-01-06 20:21:08 +00:00 |
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PrairieWind
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6fd799ac42
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Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
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2023-01-06 16:35:59 +00:00 |
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ancientmarinerdev
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59694ebc7c
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Fix merge conflict
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2023-01-06 13:52:03 +00:00 |
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Michieal
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cc24144bc6
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Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
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2023-01-06 01:22:18 -05:00 |
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Michieal
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e1cd16c971
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Adjusted growth interval.
tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
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2023-01-06 00:41:26 -05:00 |
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ancientmarinerdev
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e4db91d35c
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Fix crash bug
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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2527479401
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Clean up on isle 5, please
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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85f7bbdb80
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Optimisation. Don't even prepare to path if not ready to path
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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465a919f6b
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Villager will now reclaim job during the day even when it isn't work time
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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325a666c62
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Added pathfinder constants to make it easier to tweak
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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e9b54e85c2
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Pathfinding clean up
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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4324fe2489
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Villager will now path from one house to another in search of available job or bed
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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d6804bf4b7
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Fix distance to target issue, and refactor pathing actions
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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87f04bdd9f
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Prevent attempting to path through 2 doors until code supports it. Clean up also.
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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e3307d647b
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Fix pathing to bell that is sat on the ground
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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29cd73cb84
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Pathfinding through door should also check door closest to position so villager can leave current house
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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5c0a763b83
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Optimisation - Only check for town bell if ready to path
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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9b1ceebf0d
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Villagers will now pathfind to town bell that isn't on the ground
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2023-01-06 02:59:02 +00:00 |
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Michieal
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ed64e7f733
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Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
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2023-01-05 20:27:52 -05:00 |
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ancientmarinerdev
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856a60bcc2
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Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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2023-01-06 00:09:41 +00:00 |
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Michieal
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08f9c0074a
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REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
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2023-01-05 18:31:21 -05:00 |
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Michieal
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c4969c13cd
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trying to fix redundancy error...
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2023-01-05 00:30:18 -05:00 |
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Michieal
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f70176da34
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Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
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2023-01-04 23:56:51 -05:00 |
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Michieal
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e314addeb3
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Merge branch 'master' into mcl_bamboo_too
# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
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2023-01-04 23:10:54 -05:00 |
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Michieal
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df8fc65e1e
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temp commit.
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2023-01-04 23:03:08 -05:00 |
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Michieal
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687887fe27
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Incorporate applying bonemeal to Bamboo stalks.
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2023-01-04 22:49:17 -05:00 |
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Michieal
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65aa956d9c
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Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
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2023-01-04 22:43:05 -05:00 |
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ancientmarinerdev
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609ef220ad
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Village building and paths should not spawn on top of snowy trees
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2023-01-04 15:14:40 -06:00 |
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