Commit graph

648 commits

Author SHA1 Message Date
syl
96b2f6a01d Improve French translation 2023-03-10 22:48:46 +01:00
ancientmarinerdev
67ddad987d Fix grass not growing issue 2023-03-06 17:45:38 +00:00
FossFanatic
e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
FossFanatic
0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic
624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
FossFanatic
68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic
17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
FossFanatic
319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic
3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic
c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic
d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic
81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic
1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
ancientmarinerdev
3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
FossFanatic
198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
anarquimico
439c879508 4th batch of ITEMs translation 2023-02-07 16:39:23 +00:00
Michieal
ec7a97ba3e Made LBM run at every load, so that it catches anything missed from previous passes. 2023-02-06 16:54:23 -05:00
Michieal
de00b7228e Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index. 2023-02-05 21:17:53 -05:00
ancientmarinerdev
7d46fa3362 Merge pull request 'texture-consolidation' (#3380) from texture-consolidation into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697 Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' (#3351) from SmokeyDope/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
SmokeyDope
08df1fe02f Update overworld vine breaking logic with vector.offset 2023-02-03 00:50:25 +00:00
FossFanatic
24b1078b61 Make the post effect alpha the same between water source and flow 2023-02-01 22:50:50 +00:00
Michieal
6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
ancientmarinerdev
02ee8b757d Merge pull request 'Biome Colour Palette Fixes' (#3203) from simplified_palette_index into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
ancientmarinerdev
c4ea504123 Fix crash when leaves don't have a registered orphan but try to rot 2023-01-23 20:58:05 +00:00
FossFanatic
5fd5cc9f1c Merge branch 'master' into simplified_palette_index 2023-01-17 12:53:09 +00:00
AFCMS
3027965314 Add comment 2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de Let user dig light blocks when wielding a light block 2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57 Make light blocks buildable_to 2023-01-15 15:32:42 +00:00
AFCMS
726358da4b Rename callbacks parameters to match Minetest documentation 2023-01-15 15:32:42 +00:00
AFCMS
515204d296 Update translation template and add french translation 2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6 Fix typo in barrier help text 2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b Make nearby light blocks spawn particles when player wield one 2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e Make light blocks not walkable 2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88 Spawn particle then placing light blocks 2023-01-15 15:32:42 +00:00
AFCMS
302970d220 Basic light blocks 2023-01-15 15:32:42 +00:00
AFCMS
79876635af Use mcl_util.call_on_rightclick in on_place callback for barrier block 2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069 Use new vectors 2023-01-15 15:32:42 +00:00