FaceDeer
1a09b5c132
fixing registration of node functions
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"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.
also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
8ff559d4ad
Add ancient debris as normal ore
2022-07-16 02:07:17 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
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this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00
cora
14cd360214
witch hut, boulders, ice-spikes -> new api
2022-07-01 02:05:48 +02:00
cora
dfbb832f96
Terrain feature fixes
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
41f708e03e
Regular decorations for legacy nether(except v6)
...
minetest supports this now
2022-06-19 00:24:56 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
Elias Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
kay27
80d845adb6
[mcl_mapgen_core] Fix Nether generation chain reaction
2021-03-29 03:18:17 +04:00
kay27
1818fcf592
[mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394
2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267
Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Implement object queue not to trigger the same search again
Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
kay27
15fa1e5b7a
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3
2021-03-08 03:05:43 +04:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139
2021-03-07 06:31:43 +04:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204 ' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186
2021-02-25 17:36:42 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
d29c4bb795
Fix 2 undeclared global warnings in mapgen core
2019-12-22 20:22:19 +01:00
Wuzzy
305145ca1c
Tweak oceangen
2019-12-18 21:04:07 +01:00
Wuzzy
f74a502979
Generate sponges in v6
2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943
Generate kelp/seagrass in v6
2019-12-18 19:15:21 +01:00
Wuzzy
affb984c56
Fix mapgen crash if there's unknown nodes
2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5
Add per-biome grass coloring
2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a
Generate new grass color
2019-12-13 15:33:13 +01:00
Wuzzy
76ed6ff826
MGV6: Generate witch huts only in Normal biome
2019-09-11 16:06:41 +02:00
Wuzzy
c49efcf9ad
Fix floating vines rarely generating in jungles
2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca
Remove sand solidification code
...
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
7935e64637
Cleanup ambigious sandstone groups, change meaning
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- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00