Commit graph

42 commits

Author SHA1 Message Date
Brandon
e5f0370c17 Correct arrow naming convention 2020-07-25 15:26:42 -04:00
Brandon
d228da1da7 allow stackable dragon breath 2020-07-24 19:02:54 -04:00
Brandon
dc3a991705 Correct crash from on_use = nil 2020-07-22 17:57:02 -04:00
Brandon
8ac54febba Adjust dragon's breath color and don't splash it 2020-07-22 17:52:47 -04:00
Brandon
f2906bee3a Add really cool header text 2020-07-22 17:46:49 -04:00
Brandon
927ba10c34 Update dragon breath image. 2020-07-22 17:46:34 -04:00
Brandon
26315d44cf Add the ability to give use lingering potions to tip arrows.
Corrected issue with bow not finding potion arrows in inventory.
2020-07-19 21:08:50 -04:00
Brandon
0f5b6b7ce0 Initial commit to potion tipped arrows. 2020-07-19 18:56:18 -04:00
Brandon
2b4b37a439 Update longdesc for mundane and thick potions 2020-07-17 17:09:51 -04:00
Brandon
5e77c90bb7 adjust tooltip generation - use even numbers of 5 2020-07-16 21:02:21 -04:00
Brandon
850edb564d Scale down leaping potion effect, cleanup tooltip generation. 2020-07-16 20:56:00 -04:00
Brandon
b9ba1300f9 Correct missing declaration of local param 2020-07-12 21:15:54 -04:00
Brandon
10f2dcb53a Correct splash potions with no executable function 2020-07-12 12:32:54 -04:00
Brandon
25d092a95e Update potions to not hit player feet when thrown. 2020-07-12 08:50:48 -04:00
Brandon
51c311a258 Update definition for healing/harming potions 2020-07-12 08:20:56 -04:00
Brandon
a6dac52797 Move Lingering potion generation into single call 2020-07-12 07:59:29 -04:00
Brandon
e3becf443e Correct Splash registration of "+" variant 2020-07-12 07:35:11 -04:00
Brandon
8f079d11be Move Splash potion generation into single call 2020-07-12 07:18:54 -04:00
Brandon
926d842cdb reduce redundant code in potion definitions 2020-07-11 20:26:45 -04:00
Brandon
7670c9ba5c Update some tooltips 2020-07-11 14:27:37 -04:00
Brandon
5981c0756b work on chaning how potions are created 2020-07-11 13:40:48 -04:00
Brandon
ac13dd2a71 Comment weakness/strength potions 2020-07-10 19:25:34 -04:00
Brandon
d1b7184e7d Comment weakness/strength 2020-07-10 19:22:11 -04:00
Wuzzy
374ab1194d Tweak potion tooltips 2020-07-10 12:50:08 +02:00
Brandon
596d4ddc47 Correct poison effect duration 2020-07-06 20:52:24 -04:00
Brandon
860317168b Remove reduntant empty bottle images 2020-07-03 18:33:24 -04:00
Brandon
2c1b4e518c Add strength potions 2020-06-28 20:31:08 -04:00
Brandon
34867bb481 Groundwork for weakness. 2020-06-28 18:28:23 -04:00
Brandon
46dca32ce9 Add potion effect subtext. 2020-06-28 12:44:43 -04:00
Brandon
78fe436c91 Correct potion durations 2020-06-27 08:24:32 -04:00
Brandon
e50aa40bea Add slowness IV 2020-06-27 07:57:51 -04:00
Brandon
4a35ad3fd1 Correct issue where all items are replaced with drinking potions in creative 2020-06-26 16:55:22 -04:00
Brandon
44536dd75d put some rudementary night vision together 2020-06-20 21:30:26 -04:00
Brandon
9836d631f9 Cleaning up old files and using a night-vision lite method. 2020-06-20 21:17:45 -04:00
Brandon
162faa7e60 Add fire resistance groundwork. 2020-06-20 21:00:57 -04:00
Brandon
d929ca19a8 Add persistent particle spawner. 2020-06-20 09:00:53 -04:00
Brandon
bd9fd780eb Add potion sprite effects when drinking 2020-06-18 21:04:31 -04:00
Brandon
3ab5035312 Add regeneration 2020-06-18 18:14:51 -04:00
Brandon
d9e78e8ad9 Add water breathing. 2020-06-18 17:59:36 -04:00
Brandon
4b23c2a15c Update potions for mob effects. Healing harms zombies, harming heals zombies. 2020-06-18 16:56:19 -04:00
Brandon
56a8940510 Correct for splash invisibility. Add weakness + and splash potions. 2020-06-17 22:17:16 -04:00
Brandon
2c6f62354b pull potions out of init.lua to better organize 2020-06-17 17:50:18 -04:00